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author | James Brown | 2002-12-27 00:11:01 +0000 |
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committer | James Brown | 2002-12-27 00:11:01 +0000 |
commit | fd64fc2b6ba7fd18c568d60bd27cb113f428833e (patch) | |
tree | 11dafd0156ca8173dd835634dbef567bbbdec814 /common/engine.h | |
parent | a8b5549fb5572ffb883a0f42661c4dcf0bc485fc (diff) | |
download | scummvm-rg350-fd64fc2b6ba7fd18c568d60bd27cb113f428833e.tar.gz scummvm-rg350-fd64fc2b6ba7fd18c568d60bd27cb113f428833e.tar.bz2 scummvm-rg350-fd64fc2b6ba7fd18c568d60bd27cb113f428833e.zip |
Move some things around, to get rid of all these resource/ sprintf's for CMI
svn-id: r6182
Diffstat (limited to 'common/engine.h')
-rw-r--r-- | common/engine.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/common/engine.h b/common/engine.h index 6d800226e7..0ceaecc7af 100644 --- a/common/engine.h +++ b/common/engine.h @@ -53,7 +53,7 @@ public: // Get the save game dir path const char *getSavePath() const; - const char *getGameDataPath() const { return _gameDataPath; } + virtual const char *getGameDataPath() const { return _gameDataPath; } // Create a new engine object based on the detector - either // a Scumm or a SimonState object currently. |