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author | Max Horn | 2003-04-30 12:43:56 +0000 |
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committer | Max Horn | 2003-04-30 12:43:56 +0000 |
commit | 81c3ade33193a226cc835d2e1dc905732923bff0 (patch) | |
tree | a60f57b6086a2c27f65b9651e30c2602fa0355c3 /common/gameDetector.cpp | |
parent | 42f156ddada4c6f51e1612e9b0f18ec7c9dd9cee (diff) | |
download | scummvm-rg350-81c3ade33193a226cc835d2e1dc905732923bff0.tar.gz scummvm-rg350-81c3ade33193a226cc835d2e1dc905732923bff0.tar.bz2 scummvm-rg350-81c3ade33193a226cc835d2e1dc905732923bff0.zip |
more PalmOS changes
svn-id: r7220
Diffstat (limited to 'common/gameDetector.cpp')
-rw-r--r-- | common/gameDetector.cpp | 40 |
1 files changed, 34 insertions, 6 deletions
diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp index 6cb0f025a8..27c9b7bb05 100644 --- a/common/gameDetector.cpp +++ b/common/gameDetector.cpp @@ -38,6 +38,9 @@ current_option = NULL // DONT FIXME: DO NOT ORDER ALPHABETICALY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :) +#ifdef __PALM_OS__ +static const char USAGE_STRING[] = "NoUsageString"; // save more data segment space +#else static const char USAGE_STRING[] = "ScummVM - Scumm Interpreter\n" "Syntax:\n" @@ -73,13 +76,14 @@ static const char USAGE_STRING[] = "\t-d[<num>] - enable debug output (debug level [1])\n" "\t-u - dump scripts\n" ; - +#endif // This contains a pointer to a list of all supported games. const VersionSettings *version_settings = NULL; static const struct GraphicsMode gfx_modes[] = { {"normal", "Normal (no scaling)", GFX_NORMAL}, {"1x", "Normal (no scaling)", GFX_NORMAL}, +#ifndef __PALM_OS__ // reduce contant data size {"2x", "2x", GFX_DOUBLESIZE}, {"3x", "3x", GFX_TRIPLESIZE}, {"2xsai", "2xSAI", GFX_2XSAI}, @@ -88,6 +92,10 @@ static const struct GraphicsMode gfx_modes[] = { {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X}, {"tv2x", "TV2x", GFX_TV2X}, {"dotmatrix", "DotMatrix", GFX_DOTMATRIX}, +#else + {"flipping", "Page Flipping", GFX_FLIPPING}, + {"dbuffer", "Double Buffer", GFX_DOUBLEBUFFER}, +#endif {0, 0} }; @@ -108,6 +116,7 @@ static const struct Language languages[] = { static const struct MusicDriver music_drivers[] = { {"auto", "Default", MD_AUTO}, {"null", "No music", MD_NULL}, +#ifndef __PALM_OS__ // reduce contant data size {"windows", "Windows MIDI", MD_WINDOWS}, {"seq", "SEQ", MD_SEQ}, {"qt", "QuickTime", MD_QTMUSIC}, @@ -115,6 +124,9 @@ static const struct MusicDriver music_drivers[] = { {"etude", "Etude", MD_ETUDE}, {"alsa", "ALSA", MD_ALSA}, {"adlib", "Adlib", MD_ADLIB}, +#else + {"ypa1", "Yamaha Pa1", MD_YPA1}, +#endif {0, 0, 0} }; @@ -493,7 +505,11 @@ bool GameDetector::isMusicDriverAvailable(int drv) { switch(drv) { case MD_AUTO: case MD_NULL: return true; +#ifndef __PALM_OS__ // not avalaible on palmos : Clie use only ADPCM data and cannot be converted on the fly, may be possible on TT ? case MD_ADLIB: return true; +#else + case MD_YPA1: return true; +#endif #if defined(WIN32) && !defined(_WIN32_WCE) case MD_WINDOWS: return true; #endif @@ -588,14 +604,17 @@ int GameDetector::detectMain() { /* Use the adlib sound driver if auto mode is selected, * and the game is one of those that want adlib as * default */ +#ifndef __PALM_OS__ // currently adlib is not supported, is this really needed ? if (_midi_driver == MD_AUTO && _features & GF_ADLIB_DEFAULT) { _midi_driver = MD_ADLIB; _use_adlib = true; } +#endif if (!_gameDataPath) { warning("No path was provided. Assuming the data files are in the current directory"); _gameDataPath = ""; +#ifndef __PALM_OS__ // add last slash also in File::fopenNoCase, so this is not needed } else if (_gameDataPath[strlen(_gameDataPath)-1] != '/' #ifdef __MORPHOS__ && _gameDataPath[strlen(_gameDataPath)-1] != ':' @@ -607,6 +626,7 @@ int GameDetector::detectMain() { // need to allocate 2 extra bytes, one for the "/" and one for the NULL terminator _gameDataPath = (char *)malloc((strlen(slashless) + 2) * sizeof(char)); sprintf(_gameDataPath, "%s/", slashless); +#endif } return (0); @@ -627,6 +647,8 @@ OSystem *GameDetector::createSystem() { return OSystem_MAC_create(_gfx_mode, _fullScreen); #elif defined(__GP32__) // ph0x return OSystem_GP32_create(GFX_NORMAL, true); +#elif defined(__PALM_OS__) //chrilith + return OSystem_PALMOS_create(_gfx_mode); #else /* SDL is the default driver for now */ return OSystem_SDL_create(_gfx_mode, _fullScreen); @@ -639,13 +661,15 @@ MidiDriver *GameDetector::createMidi() { if (drv == MD_AUTO) { #if defined (WIN32) && !defined(_WIN32_WCE) - drv = MD_WINDOWS; // MD_WINDOWS is default MidiDriver on windows targets + drv = MD_WINDOWS; // MD_WINDOWS is default MidiDriver on windows targets #elif defined(MACOSX) - drv = MD_COREAUDIO; + drv = MD_COREAUDIO; +#elif defined(__PALM_OS__) // must be before mac + drv = MD_YPA1; #elif defined(macintosh) - drv = MD_QTMUSIC; + drv = MD_QTMUSIC; #elif defined(__MORPHOS__) - drv = MD_ETUDE; + drv = MD_ETUDE; #elif defined (_WIN32_WCE) || defined(UNIX) || defined(X11_BACKEND) // Always use MIDI emulation via adlib driver on CE and UNIX device @@ -658,7 +682,11 @@ MidiDriver *GameDetector::createMidi() { switch(drv) { case MD_AUTO: case MD_NULL: return MidiDriver_NULL_create(); +#ifndef __PALM_OS__ case MD_ADLIB: _use_adlib = true; return MidiDriver_ADLIB_create(); +#else + case MD_YPA1: return MidiDriver_YamahaPa1_create(); +#endif #if defined(WIN32) && !defined(_WIN32_WCE) case MD_WINDOWS: return MidiDriver_WIN_create(); #endif @@ -668,7 +696,7 @@ MidiDriver *GameDetector::createMidi() { #if defined(UNIX) && !defined(__BEOS__) && !defined(MACOSX) case MD_SEQ: return MidiDriver_SEQ_create(); #endif -#if defined(MACOSX) || defined(macintosh) +#if (defined(MACOSX) || defined(macintosh)) && !defined(__PALM_OS__) case MD_QTMUSIC: return MidiDriver_QT_create(); #endif #if defined(MACOSX) |