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author | aviloria | 2019-12-05 16:51:09 +0100 |
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committer | Filippos Karapetis | 2019-12-27 01:36:19 +0200 |
commit | 92c7366d1c96d882d95af9cee6af63547709b42e (patch) | |
tree | 7eb1bd67c6d1f8d989090f5d9dd9a84a3f8e4a6c /common/language.h | |
parent | f7a5c21d4de443f861544db17b18c958cea2811f (diff) | |
download | scummvm-rg350-92c7366d1c96d882d95af9cee6af63547709b42e.tar.gz scummvm-rg350-92c7366d1c96d882d95af9cee6af63547709b42e.tar.bz2 scummvm-rg350-92c7366d1c96d882d95af9cee6af63547709b42e.zip |
COMMON: Add ZH_ANY language for generic chinese languages
We have a game that has actual ZH_CNA, ZH_TWN translations and also ships with the same file set that formed ZH_CNA in previous game versions, when there was no separate Traditional/Simplified variants and was only one 'Chinese'
Diffstat (limited to 'common/language.h')
-rw-r--r-- | common/language.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/common/language.h b/common/language.h index aa2efdd82e..04841d56b3 100644 --- a/common/language.h +++ b/common/language.h @@ -33,6 +33,7 @@ class String; * List of game language. */ enum Language { + ZH_ANY, // Generic Chinese (when only one game version exist) ZH_CNA, ZH_TWN, HR_HRV, |