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author | Max Horn | 2002-08-31 13:29:10 +0000 |
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committer | Max Horn | 2002-08-31 13:29:10 +0000 |
commit | a39711e25670b366ed76534cc926ac70ea6c1edd (patch) | |
tree | 3fdba199dc0d93333d68dbb44a7e1bc571f78d93 /common/main.cpp | |
parent | 0c7771a7062fc982cbaca53fee022d9538a44f70 (diff) | |
download | scummvm-rg350-a39711e25670b366ed76534cc926ac70ea6c1edd.tar.gz scummvm-rg350-a39711e25670b366ed76534cc926ac70ea6c1edd.tar.bz2 scummvm-rg350-a39711e25670b366ed76534cc926ac70ea6c1edd.zip |
fixed compilation on Mac OS X; some cleanup; moved header file scumm/smusH/rect.h to common/rect.h
svn-id: r4877
Diffstat (limited to 'common/main.cpp')
-rw-r--r-- | common/main.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/common/main.cpp b/common/main.cpp index 43fd2e4563..9a43a58212 100644 --- a/common/main.cpp +++ b/common/main.cpp @@ -130,12 +130,10 @@ int main(int argc, char *argv[]) OSystem *system = detector.createSystem(); { - char *s = detector.getGameName(); OSystem::Property prop; - prop.caption = s; + prop.caption = detector.getGameName(); system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop); - free(s); } // Create the game engine |