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authorMax Horn2002-08-31 13:29:10 +0000
committerMax Horn2002-08-31 13:29:10 +0000
commita39711e25670b366ed76534cc926ac70ea6c1edd (patch)
tree3fdba199dc0d93333d68dbb44a7e1bc571f78d93 /common
parent0c7771a7062fc982cbaca53fee022d9538a44f70 (diff)
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fixed compilation on Mac OS X; some cleanup; moved header file scumm/smusH/rect.h to common/rect.h
svn-id: r4877
Diffstat (limited to 'common')
-rw-r--r--common/config-file.cpp13
-rw-r--r--common/engine.h12
-rw-r--r--common/file.cpp44
-rw-r--r--common/gameDetector.cpp9
-rw-r--r--common/gameDetector.h2
-rw-r--r--common/main.cpp4
-rw-r--r--common/rect.h104
7 files changed, 156 insertions, 32 deletions
diff --git a/common/config-file.cpp b/common/config-file.cpp
index b56630f5c5..17b9fb2b4f 100644
--- a/common/config-file.cpp
+++ b/common/config-file.cpp
@@ -30,6 +30,19 @@
#define xfree(p) {if (p) free(p);}
+#ifdef NEED_STRDUP
+char *strdup(const char *s) {
+ if (s) {
+ int len = strlen(s) + 1;
+ char *d = (char *)malloc(len);
+ if (d)
+ memcpy(d, s, len);
+ return d;
+ }
+ return NULL;
+}
+#endif /* NEED_STRDUP */
+
static char *ltrim(char *t)
{
diff --git a/common/engine.h b/common/engine.h
index 6241d70a7f..8ca47dd17e 100644
--- a/common/engine.h
+++ b/common/engine.h
@@ -56,5 +56,17 @@ public:
static Engine *createFromDetector(GameDetector *detector, OSystem *syst);
};
+#if defined(__GNUC__)
+void CDECL error(const char *s, ...) NORETURN;
+#else
+void CDECL NORETURN error(const char *s, ...);
+#endif
+
+void CDECL warning(const char *s, ...);
+
+void CDECL debug(int level, const char *s, ...);
+void checkHeap();
+
#endif
+
diff --git a/common/file.cpp b/common/file.cpp
index a5c1608210..faa09dde1e 100644
--- a/common/file.cpp
+++ b/common/file.cpp
@@ -21,19 +21,6 @@
#include "file.h"
-#ifdef NEED_STRDUP
-char *strdup(const char *s) {
- if (s) {
- int len = strlen(s) + 1;
- char *d = (char *)malloc(len);
- if (d)
- memcpy(d, s, len);
- return d;
- }
- return NULL;
-}
-#endif /* NEED_STRDUP */
-
File::File() {
_handle = NULL;
_readFailed = false;
@@ -45,28 +32,35 @@ File::~File() {
}
bool File::open(const char *filename, int mode, byte encbyte) {
- char * buf;
+ char buf[256], *ptr;
if (_handle) {
debug(2, "File %s already opened", filename);
return false;
}
clearReadFailed();
- buf = strdup(filename);
+ strcpy(buf, filename);
if (mode == 1) {
_handle = fopen(buf, "rb");
if (_handle == NULL) {
- _handle = fopen(strupr(buf), "rb");
- if (_handle == NULL) {
- _handle = fopen(strlwr(buf), "rb");
- }
- else {
- debug(2, "File %s not found", filename);
- return false;
- }
+ ptr = buf;
+ do
+ *ptr++ = toupper(*ptr);
+ while (*ptr);
+ _handle = fopen(buf, "rb");
}
- }
- else {
+ if (_handle == NULL) {
+ ptr = buf;
+ do
+ *ptr++ = tolower(*ptr);
+ while (*ptr);
+ _handle = fopen(buf, "rb");
+ }
+ if (_handle == NULL) {
+ debug(2, "File %s not found", filename);
+ return false;
+ }
+ } else {
warning("Only read mode supported!");
return false;
}
diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp
index 581767c58d..237dbf663f 100644
--- a/common/gameDetector.cpp
+++ b/common/gameDetector.cpp
@@ -29,6 +29,9 @@
#include "common/config-file.h"
+extern uint16 _debugLevel;
+
+
#define CHECK_OPTION() if ((current_option != NULL) || (*s != '\0')) goto ShowHelpAndExit
#define HANDLE_OPTION() if ((*s == '\0') && (current_option == NULL)) goto ShowHelpAndExit; \
if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
@@ -450,14 +453,14 @@ bool GameDetector::detectGame()
return true;
}
-char *GameDetector::getGameName()
+const char *GameDetector::getGameName()
{
if (_gameText == NULL) {
char buf[256];
sprintf(buf, "Unknown game: \"%s\"", _exe_name);
- return strdup(buf);
+ _gameText = strdup(buf);
}
- return strdup(_gameText);
+ return _gameText;
}
int GameDetector::detectMain(int argc, char **argv)
diff --git a/common/gameDetector.h b/common/gameDetector.h
index 4cbfa3453f..6393440863 100644
--- a/common/gameDetector.h
+++ b/common/gameDetector.h
@@ -31,7 +31,7 @@ public:
int detectMain(int argc, char **argv);
void parseCommandLine(int argc, char **argv);
bool detectGame(void);
- char *getGameName(void);
+ const char *getGameName(void);
bool _fullScreen;
byte _gameId;
diff --git a/common/main.cpp b/common/main.cpp
index 43fd2e4563..9a43a58212 100644
--- a/common/main.cpp
+++ b/common/main.cpp
@@ -130,12 +130,10 @@ int main(int argc, char *argv[])
OSystem *system = detector.createSystem();
{
- char *s = detector.getGameName();
OSystem::Property prop;
- prop.caption = s;
+ prop.caption = detector.getGameName();
system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);
- free(s);
}
// Create the game engine
diff --git a/common/rect.h b/common/rect.h
new file mode 100644
index 0000000000..0dbc8ab6b6
--- /dev/null
+++ b/common/rect.h
@@ -0,0 +1,104 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001/2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#ifndef COMMON_RECT_H
+#define COMMON_RECT_H
+
+#include "scummsys.h"
+
+namespace ScummVM {
+
+/*! @brief simple class for handling both 2D position and size
+
+ This small class is an helper for position and size values.
+*/
+class Point {
+ friend class Rect;
+private:
+ int32 _x; //!< The horizontal part of the point
+ int32 _y; //!< The vertical part of the point
+public:
+ Point() : _x(0), _y(0) {};
+ Point(const Point & p) : _x(p._x), _y(p._y) {};
+ explicit Point(int32 x, int32 y) : _x(x), _y(y) {};
+ Point & operator=(const Point & p) { _x = p._x; _y = p._y; return *this; };
+ bool operator==(const Point & p) const { return _x == p._x && _y == p._y; };
+ const int32 & getX() const { return _x; };
+ const int32 & getY() const { return _y; };
+ int32 & getX() { return _x; };
+ int32 & getY() { return _y; };
+ Point operator+(const Point & p) const { return Point(_x + p._x, _y+p._y); };
+ Point operator-(const Point & p) const { return Point(_x - p._x, _y-p._y); };
+ Point & operator+=(const Point & p) { _x += p._x; _y += p._y; return *this; };
+ Point & operator-=(const Point & p) { _x -= p._x; _y -= p._y; return *this; };
+ bool isOrigin() const { return _x == 0 && _y == 0; };
+ void set(int32 x, int32 y) { _x = x; _y = y; }
+};
+
+/*! @brief simple class for handling a rectangular zone.
+
+ This small class is an helper for rectangles.
+ It is mostly used by the blitter class.
+*/
+class Rect {
+private:
+ Point _topLeft; //!< The point at the top left of the rectangle
+ Point _bottomRight; //!< The point at the bottom right of the rectangle
+public:
+ Rect() : _topLeft(0, 0), _bottomRight(0,0) {}
+ Rect(int32 x, int32 y) : _topLeft(0, 0), _bottomRight(x, y) {}
+ Rect(int32 x1, int32 y1, int32 x2, int32 y2) : _topLeft(x1, y1), _bottomRight(x2, y2) {}
+ Point size() const { return (_bottomRight - _topLeft); };
+ int32 width() const { return size()._x; }
+ int32 height() const { return size()._y; }
+ int32 left() const { return _topLeft._x; }
+ int32 right() const { return _bottomRight._x; }
+ int32 top() const { return _topLeft._y; }
+ int32 bottom() const { return _bottomRight._y; }
+ const Point & topLeft() const { return _topLeft; }
+ const Point & bottomRight() const { return _bottomRight; }
+
+ /*! @brief check if given position is inside the rectangle
+
+ @param x the horizontal position to check
+ @param y the vertical position to check
+
+ @return true if the given position is inside the rectangle, false otherwise
+ */
+ bool isInside(int32 x, int32 y) const {
+ return (_topLeft._x <= x) && (_bottomRight._x > x) && (_topLeft._y <= y) && (_bottomRight._y > y);
+ }
+ /*! @brief check if given point is inside the rectangle
+
+ @param p the point to check
+
+ @return true if the given point is inside the rectangle, false otherwise
+ */
+ bool isInside(const Point & p) const {
+ return (_topLeft._x <= p._x) && (_bottomRight._x > p._x) && (_topLeft._y <= p._y) && (_bottomRight._y > p._y);
+ }
+
+ bool clip(Rect & r) const;
+};
+
+}; // End of namespace ScummVM
+
+#endif