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authorJohannes Schickel2012-09-26 04:17:31 +0200
committerJohannes Schickel2012-09-26 04:17:55 +0200
commit89abab97e3124fa25eb4c7d3e8b38501747a8d17 (patch)
treed60a833c9ed352fbe44c0b9a6b8ff43fcbc29419 /common/savefile.h
parenta6c6c74350bb673c178d9756a1625ca128d24f21 (diff)
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Diffstat (limited to 'common/savefile.h')
-rw-r--r--common/savefile.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/common/savefile.h b/common/savefile.h
index da787289ee..19536da54f 100644
--- a/common/savefile.h
+++ b/common/savefile.h
@@ -109,12 +109,12 @@ public:
*
* Saved games are compressed by default, and engines are expected to
* always write compressed saves.
- *
+ *
* A notable exception is if uncompressed files are needed for
* compatibility with games not supported by ScummVM, such as character
* exports from the Quest for Glory series. QfG5 is a 3D game and won't be
* supported by ScummVM.
- *
+ *
* @param name the name of the savefile
* @param compress toggles whether to compress the resulting save file
* (default) or not.