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author | Max Horn | 2006-06-24 10:46:47 +0000 |
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committer | Max Horn | 2006-06-24 10:46:47 +0000 |
commit | d67f9623cc89f9bf23769819ee5716028e41d813 (patch) | |
tree | be9cf0324bc606e9ba9879e326a75856aefdc035 /common/savefile.h | |
parent | 3b1b06b09c03f87252da45e27098ce60929e9182 (diff) | |
download | scummvm-rg350-d67f9623cc89f9bf23769819ee5716028e41d813.tar.gz scummvm-rg350-d67f9623cc89f9bf23769819ee5716028e41d813.tar.bz2 scummvm-rg350-d67f9623cc89f9bf23769819ee5716028e41d813.zip |
Typo, and stress that getSavePath() is not to be used for storing savegames via Common::File
svn-id: r23286
Diffstat (limited to 'common/savefile.h')
-rw-r--r-- | common/savefile.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/common/savefile.h b/common/savefile.h index cc78039b71..cacb0bfaff 100644 --- a/common/savefile.h +++ b/common/savefile.h @@ -77,8 +77,8 @@ public: /** * Get the path to the save game directory. - * Should only be used for error messages, and not to construct file paths - * from it, since that is highl unportable. + * Should only be used for error messages, *never* to construct file paths + * from it, since that is highly unportable! */ virtual const char *getSavePath() const; }; |