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| author | Eugene Sandulenko | 2006-05-17 23:52:45 +0000 |
|---|---|---|
| committer | Eugene Sandulenko | 2006-05-17 23:52:45 +0000 |
| commit | 14ec3f45fa08a0c0071693f4094fc088eb0062b5 (patch) | |
| tree | 87e2af334bd1503eacc55c71cd5ccb94e5eb5751 /common | |
| parent | 65091f7370ee118b8f99c6106d8cad1fd0ee719e (diff) | |
| download | scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.tar.gz scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.tar.bz2 scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.zip | |
- Heavily modified patch #1214784: "Disable overlay scaling"
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
#1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
work.
- I probavly broke some backend or two
svn-id: r22505
Diffstat (limited to 'common')
| -rw-r--r-- | common/system.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/common/system.h b/common/system.h index 99a0d112fd..f5b8d334f1 100644 --- a/common/system.h +++ b/common/system.h @@ -306,11 +306,8 @@ public: * * @param width the new virtual screen width * @param height the new virtual screen height - * @param overlayScale optional: the scale to be used for the overlay, if different - * from the default scale (default is -1, which means the - * overlay uses the same scale) */ - virtual void initSize(uint width, uint height, int overlayScale = -1) = 0; + virtual void initSize(uint width, uint height) = 0; /** * Begin a new GFX transaction, which is a sequence of GFX mode changes. |
