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authorEugene Sandulenko2006-05-17 23:52:45 +0000
committerEugene Sandulenko2006-05-17 23:52:45 +0000
commit14ec3f45fa08a0c0071693f4094fc088eb0062b5 (patch)
tree87e2af334bd1503eacc55c71cd5ccb94e5eb5751 /common
parent65091f7370ee118b8f99c6106d8cad1fd0ee719e (diff)
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- Heavily modified patch #1214784: "Disable overlay scaling"
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505
Diffstat (limited to 'common')
-rw-r--r--common/system.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/common/system.h b/common/system.h
index 99a0d112fd..f5b8d334f1 100644
--- a/common/system.h
+++ b/common/system.h
@@ -306,11 +306,8 @@ public:
*
* @param width the new virtual screen width
* @param height the new virtual screen height
- * @param overlayScale optional: the scale to be used for the overlay, if different
- * from the default scale (default is -1, which means the
- * overlay uses the same scale)
*/
- virtual void initSize(uint width, uint height, int overlayScale = -1) = 0;
+ virtual void initSize(uint width, uint height) = 0;
/**
* Begin a new GFX transaction, which is a sequence of GFX mode changes.