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authorMax Horn2006-11-12 03:23:29 +0000
committerMax Horn2006-11-12 03:23:29 +0000
commit1f26cb89652a5804ccace15587426ca2b9e1387d (patch)
tree105cfba6c96569f58e79a1cf9b1fedc72c76bf8a /common
parentc7b2f4d3325942330188f04d23d4a60797c7d2c2 (diff)
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Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
svn-id: r24685
Diffstat (limited to 'common')
-rw-r--r--common/advancedDetector.cpp172
-rw-r--r--common/advancedDetector.h239
2 files changed, 250 insertions, 161 deletions
diff --git a/common/advancedDetector.cpp b/common/advancedDetector.cpp
index b2107b85f2..9ddae9368c 100644
--- a/common/advancedDetector.cpp
+++ b/common/advancedDetector.cpp
@@ -22,18 +22,184 @@
#include "common/stdafx.h"
+#include "base/plugins.h"
+
#include "common/util.h"
#include "common/hash-str.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/advancedDetector.h"
+#include "common/config-manager.h"
namespace Common {
-bool ADTrue() {
- return true;
+PluginError real_ADVANCED_DETECTOR_ENGINE_CREATE(
+ DetectedGameList (*detectFunc)(const FSList &fslist),
+ const Common::ADObsoleteGameID *obsoleteList
+ ) {
+ const char *gameid = ConfMan.get("gameid").c_str();
+
+ if (obsoleteList != 0) {
+ for (const Common::ADObsoleteGameID *o = obsoleteList; o->from; ++o) {
+ if (!scumm_stricmp(gameid, o->from)) {
+ gameid = o->to;
+ ConfMan.set("gameid", o->to);
+
+ if (o->platform != Common::kPlatformUnknown)
+ ConfMan.set("platform", Common::getPlatformCode(o->platform));
+
+ warning("Target upgraded from %s to %s", o->from, o->to);
+ ConfMan.flushToDisk();
+ break;
+ }
+ }
+ }
+
+ FSList fslist;
+ FilesystemNode dir(ConfMan.get("path"));
+ if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) {
+ return kInvalidPathError;
+ }
+
+ DetectedGameList detectedGames = detectFunc(fslist);
+
+ for (uint i = 0; i < detectedGames.size(); i++) {
+ if (detectedGames[i].gameid == gameid) {
+ return kNoError;
+ }
+ }
+
+ return kNoGameDataFoundError;
+}
+
+GameList real_ADVANCED_DETECTOR_GAMEID_LIST(const PlainGameDescriptor *list) {
+ GameList games;
+ const PlainGameDescriptor *g = list;
+ while (g->gameid) {
+ games.push_back(*g);
+ g++;
+ }
+ return games;
}
+GameDescriptor real_ADVANCED_DETECTOR_FIND_GAMEID(
+ const char *gameid,
+ const PlainGameDescriptor *list,
+ const Common::ADObsoleteGameID *obsoleteList
+ ) {
+ const PlainGameDescriptor *g = list;
+ while (g->gameid) {
+ if (0 == scumm_stricmp(gameid, g->gameid))
+ return *g;
+ g++;
+ }
+
+ GameDescriptor gs;
+ if (obsoleteList != 0) {
+ const Common::ADObsoleteGameID *o = obsoleteList;
+ while (o->from) {
+ if (0 == scumm_stricmp(gameid, o->from)) {
+ gs.gameid = gameid;
+ gs.description = "Obsolete game ID";
+ return gs;
+ }
+ o++;
+ }
+ } else
+ return *g;
+ return gs;
+}
+
+DetectedGame toDetectedGame(const ADGameDescription &g, const PlainGameDescriptor *sg) {
+ const char *title = 0;
+
+ while (sg->gameid) {
+ if (!scumm_stricmp(g.name, sg->gameid))
+ title = sg->description;
+ sg++;
+ }
+
+ DetectedGame dg(g.name, title, g.language, g.platform);
+ dg.updateDesc(g.extra);
+ return dg;
+}
+
+DetectedGameList real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
+ const FSList &fslist,
+ const byte *descs,
+ const int descItemSize,
+ const int descItemCount,
+ const int md5Bytes,
+ const PlainGameDescriptor *list
+ ) {
+ DetectedGameList detectedGames;
+ Common::AdvancedDetector AdvDetector;
+ Common::ADList matches;
+ Common::ADGameDescList descList;
+
+ for (int i = 0; i < descItemCount; i++)
+ descList.push_back((const ADGameDescription *)(descs + i * descItemSize));
+
+ AdvDetector.registerGameDescriptions(descList);
+ AdvDetector.setFileMD5Bytes(md5Bytes);
+
+ matches = AdvDetector.detectGame(&fslist, Common::UNK_LANG, Common::kPlatformUnknown);
+
+ for (uint i = 0; i < matches.size(); i++)
+ detectedGames.push_back(toDetectedGame(*(const ADGameDescription *)(descs + matches[i] * descItemSize), list));
+
+ return detectedGames;
+}
+
+int real_ADVANCED_DETECTOR_DETECT_INIT_GAME(
+ const byte *descs,
+ const int descItemSize,
+ const int descItemCount,
+ const int md5Bytes,
+ const PlainGameDescriptor *list
+ ) {
+ int gameNumber = -1;
+
+ DetectedGameList detectedGames;
+ Common::AdvancedDetector AdvDetector;
+ Common::ADList matches;
+ Common::ADGameDescList descList;
+
+ Common::Language language = Common::UNK_LANG;
+ Common::Platform platform = Common::kPlatformUnknown;
+
+ if (ConfMan.hasKey("language"))
+ language = Common::parseLanguage(ConfMan.get("language"));
+ if (ConfMan.hasKey("platform"))
+ platform = Common::parsePlatform(ConfMan.get("platform"));
+
+ Common::String gameid = ConfMan.get("gameid");
+
+ for (int i = 0; i < descItemCount; i++)
+ descList.push_back((const ADGameDescription *)(descs + i * descItemSize));
+
+ AdvDetector.registerGameDescriptions(descList);
+ AdvDetector.setFileMD5Bytes(md5Bytes);
+
+ matches = AdvDetector.detectGame(0, language, platform);
+
+ for (uint i = 0; i < matches.size(); i++) {
+ if (toDetectedGame(*(const ADGameDescription *)(descs + matches[i] * descItemSize), list).gameid == gameid) {
+ gameNumber = matches[i];
+ break;
+ }
+ }
+
+ if (gameNumber >= descItemCount || gameNumber == -1) {
+ error("TODO invalid gameNumber %d (max. expected value: %d)", gameNumber, descItemCount );
+ }
+
+ debug(2, "Running %s", toDetectedGame(*(const ADGameDescription *)(descs + gameNumber * descItemSize), list).description.c_str());
+
+ return gameNumber;
+}
+
+
AdvancedDetector::AdvancedDetector() {
_fileMD5Bytes = 0;
}
@@ -84,7 +250,7 @@ ADList AdvancedDetector::detectGame(const FSList *fslist, Language language, Pla
}
}
- if (fslist != NULL) {
+ if (fslist != 0) {
for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) {
if (file->isDirectory()) continue;
tstr = file->name();
diff --git a/common/advancedDetector.h b/common/advancedDetector.h
index c4dd12d534..4ad26dc186 100644
--- a/common/advancedDetector.h
+++ b/common/advancedDetector.h
@@ -24,6 +24,10 @@
#include "common/fs.h"
+#include "base/game.h" // For PlainGameDescriptor and GameList
+#include "base/plugins.h" // For DetectedGameList
+
+
namespace Common {
struct ADGameFileDescription {
@@ -47,186 +51,105 @@ struct ADObsoleteGameID {
Common::Platform platform;
};
-bool ADTrue(void);
-
typedef Array<int> ADList;
typedef Array<const ADGameDescription*> ADGameDescList;
+// FIXME/TODO: Rename this function to something more sensible.
+// Possibly move it inside class AdvancedDetector ?
+// Maybe rename it to something like asGameList or pgdArrayToGameList,
+// and move it to base/game.h. Or add a constructor to GameList ... ?
+GameList real_ADVANCED_DETECTOR_GAMEID_LIST(const PlainGameDescriptor *list);
+
+// FIXME/TODO: Rename this function to something more sensible.
+// Possibly move it inside class AdvancedDetector ?
+GameDescriptor real_ADVANCED_DETECTOR_FIND_GAMEID(
+ const char *gameid,
+ const PlainGameDescriptor *list,
+ const Common::ADObsoleteGameID *obsoleteList
+ );
+
+
+// FIXME/TODO: Rename this function to something more sensible.
+// Possibly move it inside class AdvancedDetector ?
+// Also, we could get rid of the descSize parameter, if we simply terminated the
+// list of game descriptions by an all-zero entry (like the SCUMM engine does in
+// similar cases).
+DetectedGameList real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
+ const FSList &fslist,
+ const byte *descs,
+ const int descItemSize,
+ const int descItemCount,
+ const int md5Bytes,
+ const PlainGameDescriptor *list
+ );
+
+
+// FIXME/TODO: Rename this function to something more sensible.
+// Possibly move it inside class AdvancedDetector ?
+// Also, we could get rid of the descSize parameter, if we simply terminated the
+// list of game descriptions by an all-zero entry (like the SCUMM engine does in
+// similar cases).
+int real_ADVANCED_DETECTOR_DETECT_INIT_GAME(
+ const byte *descs,
+ const int descItemSize,
+ const int descItemCount,
+ const int md5Bytes,
+ const PlainGameDescriptor *list
+ );
+
+// FIXME/TODO: Rename this function to something more sensible.
+// Possibly move it inside class AdvancedDetector ?
+PluginError real_ADVANCED_DETECTOR_ENGINE_CREATE(
+ DetectedGameList (*detectFunc)(const FSList &fslist),
+ const Common::ADObsoleteGameID *obsoleteList
+ );
+
+
#define ADVANCED_DETECTOR_GAMEID_LIST(engine,list) \
GameList Engine_##engine##_gameIDList() { \
- GameList games; \
- const PlainGameDescriptor *g = list; \
- while (g->gameid) { \
- games.push_back(*g); \
- g++; \
- } \
- \
- return games; \
+ return Common::real_ADVANCED_DETECTOR_GAMEID_LIST(list); \
} \
void dummyFuncToAllowTrailingSemicolon()
-#define ADVANCED_DETECTOR_FIND_GAMEID(engine,list,obsoleteList) \
+#define ADVANCED_DETECTOR_FIND_GAMEID(engine,list,obsoleteList) \
GameDescriptor Engine_##engine##_findGameID(const char *gameid) { \
- const PlainGameDescriptor *g = list; \
- while (g->gameid) { \
- if (0 == scumm_stricmp(gameid, g->gameid)) \
- return *g; \
- g++; \
- } \
- \
- GameDescriptor gs; \
- if (obsoleteList) {\
- const Common::ADObsoleteGameID *o = obsoleteList; \
- while (o->from) { \
- if (0 == scumm_stricmp(gameid, o->from)) { \
- gs.gameid = gameid; \
- gs.description = "Obsolete game ID"; \
- return gs; \
- } \
- o++; \
- } \
- } else \
- return *g; \
- return gs; \
+ return Common::real_ADVANCED_DETECTOR_FIND_GAMEID(gameid,list,obsoleteList); \
} \
void dummyFuncToAllowTrailingSemicolon()
-#define ADVANCED_DETECTOR_DETECT_GAMES(engine,function) \
+#define ADVANCED_DETECTOR_DETECT_GAMES(engine,detectFunc) \
DetectedGameList Engine_##engine##_detectGames(const FSList &fslist) { \
- return function(fslist); \
+ return detectFunc(fslist); \
} \
void dummyFuncToAllowTrailingSemicolon()
-
-#define ADVANCED_DETECTOR_ENGINE_CREATE(engine,createFunction,engineName,obsoleteList) \
+#define ADVANCED_DETECTOR_ENGINE_CREATE(engine,createFunction,detectFunc,obsoleteList) \
PluginError Engine_##engine##_create(OSystem *syst, Engine **engine) { \
assert(syst); \
assert(engine); \
- const char *gameid = ConfMan.get("gameid").c_str(); \
- \
- if (obsoleteList) { \
- for (const Common::ADObsoleteGameID *o = obsoleteList; o->from; ++o) { \
- if (!scumm_stricmp(gameid, o->from)) { \
- gameid = o->to; \
- ConfMan.set("gameid", o->to); \
- \
- if (o->platform != Common::kPlatformUnknown) \
- ConfMan.set("platform", Common::getPlatformCode(o->platform)); \
- \
- warning("Target upgraded from %s to %s", o->from, o->to); \
- ConfMan.flushToDisk(); \
- break; \
- } \
- } \
- } \
- \
- FSList fslist; \
- FilesystemNode dir(ConfMan.get("path")); \
- if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) { \
- warning("%s: invalid game path '%s'", engineName, dir.path().c_str()); \
- return kInvalidPathError; \
- } \
- \
- DetectedGameList detectedGames = Engine_##engine##_detectGames(fslist); \
- \
- for (uint i = 0; i < detectedGames.size(); i++) { \
- if (detectedGames[i].gameid == gameid) { \
- *engine = new createFunction(syst); \
- return kNoError; \
- } \
- } \
- \
- warning("%s: Unable to locate game data at path '%s'", engineName, dir.path().c_str()); \
- return kNoGameDataFoundError; \
- } \
- void dummyFuncToAllowTrailingSemicolon()
-
-#define ADVANCED_DETECTOR_TO_DETECTED_GAME(list) \
- DetectedGame toDetectedGame(const ADGameDescription &g) { \
- const char *title = 0; \
- \
- const PlainGameDescriptor *sg = list; \
- while (sg->gameid) { \
- if (!scumm_stricmp(g.name, sg->gameid)) \
- title = sg->description; \
- sg++; \
- } \
- \
- DetectedGame dg(g.name, title, g.language, g.platform); \
- dg.updateDesc(g.extra); \
- return dg; \
- } \
- void dummyFuncToAllowTrailingSemicolon()
-
-#define ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(function,descriptions) \
- DetectedGameList function(const FSList &fslist) { \
- DetectedGameList detectedGames; \
- Common::AdvancedDetector AdvDetector; \
- Common::ADList matches; \
- Common::ADGameDescList descList; \
- \
- for (int i = 0; i < ARRAYSIZE(descriptions); i++) \
- descList.push_back((const ADGameDescription *)&descriptions[i]); \
- \
- AdvDetector.registerGameDescriptions(descList); \
- AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES); \
- \
- matches = AdvDetector.detectGame(&fslist, Common::UNK_LANG, Common::kPlatformUnknown); \
- \
- for (uint i = 0; i < matches.size(); i++) \
- detectedGames.push_back(toDetectedGame(descriptions[matches[i]].desc)); \
- \
- return detectedGames; \
+ PluginError err = real_ADVANCED_DETECTOR_ENGINE_CREATE(detectFunc, obsoleteList); \
+ if (err == kNoError) \
+ *engine = new createFunction(syst); \
+ return err; \
} \
void dummyFuncToAllowTrailingSemicolon()
-#define ADVANCED_DETECTOR_DETECT_INIT_GAME(function,descriptions,varname,postFunction) \
- bool function() { \
- int gameNumber = -1; \
- \
- DetectedGameList detectedGames; \
- Common::AdvancedDetector AdvDetector; \
- Common::ADList matches; \
- Common::ADGameDescList descList; \
- \
- Common::Language language = Common::UNK_LANG; \
- Common::Platform platform = Common::kPlatformUnknown; \
- \
- if (ConfMan.hasKey("language")) \
- language = Common::parseLanguage(ConfMan.get("language")); \
- if (ConfMan.hasKey("platform")) \
- platform = Common::parsePlatform(ConfMan.get("platform")); \
- \
- Common::String gameid = ConfMan.get("gameid"); \
- \
- for (int i = 0; i < ARRAYSIZE(descriptions); i++) \
- descList.push_back((const ADGameDescription *)&descriptions[i]); \
- \
- AdvDetector.registerGameDescriptions(descList); \
- AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES); \
- \
- matches = AdvDetector.detectGame(NULL, language, platform); \
- \
- for (uint i = 0; i < matches.size(); i++) { \
- if (toDetectedGame(descriptions[matches[i]].desc).gameid == gameid) { \
- gameNumber = matches[i]; \
- break; \
- } \
- } \
- \
- if (gameNumber >= ARRAYSIZE(descriptions) || gameNumber == -1) { \
- error("%s wrong gameNumber", "##function##"); \
- } \
- \
- debug(2, "Running %s", toDetectedGame(descriptions[gameNumber].desc).description.c_str()); \
- \
- varname = &descriptions[gameNumber]; \
- \
- return postFunction(); \
- } \
- void dummyFuncToAllowTrailingSemicolon()
-
-
+#define ADVANCED_DETECTOR_DEFINE_PLUGIN(engine,createFunction,detectFunc,list,obsoleteList) \
+ ADVANCED_DETECTOR_GAMEID_LIST(engine, list); \
+ ADVANCED_DETECTOR_FIND_GAMEID(engine, list, obsoleteList); \
+ ADVANCED_DETECTOR_DETECT_GAMES(engine, detectFunc); \
+ ADVANCED_DETECTOR_ENGINE_CREATE(engine, createFunction, detectFunc, obsoleteList)
+
+
+// TODO/FIXME: Fingolfin asks: Why is AdvancedDetector a class, considering that
+// it is only used as follow:
+// 1) Create an instance of it on the stack
+// 2) invoke registerGameDescriptions and setFileMD5Bytes
+// 3) invoke detectGame *once*
+// Obviously, 2) could also be handled by passing more params to detectGame.
+// So it seem we could replace this class by a simple advancedDetectGame(...)
+// function, w/o a class or instantiating object... ? Or is there a deeper
+// reason I miss?
class AdvancedDetector {
public: