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authorMax Horn2006-04-16 13:58:11 +0000
committerMax Horn2006-04-16 13:58:11 +0000
commit555a568e596b3d4dfe992689e8bc805d5feebfb2 (patch)
tree6f64eee60762662ce27ae3d39c26558d2e5da6f4 /common
parent1a20a9ae0998c4cd890962630d3806dc01cf85a5 (diff)
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Fixed some breakage in the 'Add Game' code I recently introduced; added a FIXME comment regarding the 'description' config file key
svn-id: r21943
Diffstat (limited to 'common')
-rw-r--r--common/config-manager.cpp10
-rw-r--r--common/config-manager.h2
2 files changed, 11 insertions, 1 deletions
diff --git a/common/config-manager.cpp b/common/config-manager.cpp
index b0de2d5ee6..3f601a0236 100644
--- a/common/config-manager.cpp
+++ b/common/config-manager.cpp
@@ -553,6 +553,16 @@ void ConfigManager::setActiveDomain(const String &domName) {
_activeDomainName = domName;
}
+void ConfigManager::addGameDomain(const String &domName) {
+ assert(!domName.empty());
+ assert(isValidDomainName(domName));
+
+ // TODO: Do we want to generate an error/warning if a domain with
+ // the given name already exists?
+
+ _gameDomains[domName];
+}
+
void ConfigManager::removeGameDomain(const String &domName) {
assert(!domName.empty());
assert(isValidDomainName(domName));
diff --git a/common/config-manager.h b/common/config-manager.h
index d2336a289f..26b1efbf23 100644
--- a/common/config-manager.h
+++ b/common/config-manager.h
@@ -146,7 +146,7 @@ public:
const Domain * getActiveDomain() const { return _activeDomain; }
const String & getActiveDomainName() const { return _activeDomainName; }
-// void addDomain(const String &domName);
+ void addGameDomain(const String &domName);
void removeGameDomain(const String &domName);
void renameGameDomain(const String &oldName, const String &newName);
bool hasGameDomain(const String &domName) const;