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authorJordi Vilalta Prat2008-01-27 19:47:41 +0000
committerJordi Vilalta Prat2008-01-27 19:47:41 +0000
commit66e9d4f5e8f35b28f8abd9ce53a0da4da3ce8985 (patch)
treee27aadabecd8dd910884280e6559ff9c94c3d73c /common
parent278857698dc7b1623096fe1ad12511dc4c886c7e (diff)
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Removed trailing spaces.
svn-id: r30664
Diffstat (limited to 'common')
-rw-r--r--common/config-manager.cpp2
-rw-r--r--common/config-manager.h6
-rw-r--r--common/endian.h2
-rw-r--r--common/events.h14
-rw-r--r--common/file.cpp28
-rw-r--r--common/fs.cpp2
-rw-r--r--common/fs.h50
-rw-r--r--common/func.h2
-rw-r--r--common/hashmap.h2
-rw-r--r--common/keyboard.h6
-rw-r--r--common/list.h18
-rw-r--r--common/md5.cpp4
-rw-r--r--common/md5.h2
-rw-r--r--common/module.mk2
-rw-r--r--common/savefile.h6
-rw-r--r--common/str.h14
-rw-r--r--common/system.h14
-rw-r--r--common/util.h10
18 files changed, 92 insertions, 92 deletions
diff --git a/common/config-manager.cpp b/common/config-manager.cpp
index 59fd27bc0a..ef2a01bba6 100644
--- a/common/config-manager.cpp
+++ b/common/config-manager.cpp
@@ -138,7 +138,7 @@ void ConfigManager::loadDefaultConfigFile() {
#elif defined(PALMOS_MODE)
strcpy(configFile,"/PALM/Programs/ScummVM/" DEFAULT_CONFIG_FILE);
#elif defined(IPHONE)
- strcpy(configFile,"/var/root/" DEFAULT_CONFIG_FILE);
+ strcpy(configFile,"/var/root/" DEFAULT_CONFIG_FILE);
#elif defined(__PLAYSTATION2__)
((OSystem_PS2*)g_system)->makeConfigPath(configFile);
#elif defined(__PSP__)
diff --git a/common/config-manager.h b/common/config-manager.h
index 79f56c5bca..bebb59b539 100644
--- a/common/config-manager.h
+++ b/common/config-manager.h
@@ -77,7 +77,7 @@ public:
#else
static const char *kApplicationDomain;
static const char *kTransientDomain;
-
+
const String _emptyString;
#endif
@@ -97,7 +97,7 @@ public:
// Generic access methods: No domain specified, use the values from the
// various domains in the order of their priority.
//
-
+
bool hasKey(const String &key) const;
const String & get(const String &key) const;
void set(const String &key, const String &value);
@@ -143,7 +143,7 @@ public:
void renameGameDomain(const String &oldName, const String &newName);
bool hasGameDomain(const String &domName) const;
const DomainMap & getGameDomains() const { return _gameDomains; }
-
+
/*
TODO: Callback/change notification system
typedef void (*ConfigCallback)(const ConstString &key, void *refCon);
diff --git a/common/endian.h b/common/endian.h
index 685af27a17..c889371a2f 100644
--- a/common/endian.h
+++ b/common/endian.h
@@ -58,7 +58,7 @@ FORCEINLINE uint16 SWAP_BYTES_16(uint16 a) {
*
* Why is this necessary? The C/C++ standard does not define the endianess to
* be used for character constants. Hence if one uses multi-byte character
- * constants, a potential portability problem opens up.
+ * constants, a potential portability problem opens up.
*
* Fortunately, a semi-standard has been established: On almost all systems
* and compilers, multi-byte character constants are encoded using the big
diff --git a/common/events.h b/common/events.h
index d4b8134bc6..6e6485f184 100644
--- a/common/events.h
+++ b/common/events.h
@@ -129,7 +129,7 @@ class EventManager : NonCopyable {
public:
EventManager() {}
virtual ~EventManager() {}
-
+
enum {
LBUTTON = 1 << 0,
RBUTTON = 1 << 1
@@ -144,19 +144,19 @@ public:
/** Register random source so it can be serialized in game test purposes **/
virtual void registerRandomSource(Common::RandomSource &rnd, const char *name) = 0;
-
+
virtual void processMillis(uint32 &millis) = 0;
-
+
/** Return the current key state */
virtual Common::Point getMousePos() const = 0;
-
+
/**
* Return a bitmask with the button states:
* - bit 0: left button up=1, down=0
* - bit 1: right button up=1, down=0
*/
virtual int getButtonState() const = 0;
-
+
/** Get a bitmask with the current modifier state */
virtual int getModifierState() const = 0;
@@ -165,12 +165,12 @@ public:
* received an EVENT_QUIT.
*/
virtual int shouldQuit() const = 0;
-
+
// Optional: check whether a given key is currently pressed ????
//virtual bool isKeyPressed(int keycode) = 0;
// TODO: Keyboard repeat support?
-
+
// TODO: Consider removing OSystem::getScreenChangeID and
// replacing it by a generic getScreenChangeID method here
};
diff --git a/common/file.cpp b/common/file.cpp
index 3f0c13ba39..3ddd3d2cc5 100644
--- a/common/file.cpp
+++ b/common/file.cpp
@@ -66,8 +66,8 @@
// all of these to my own code.
//
// A #define is the only way, as redefinig the functions would cause linker errors.
-
- // These functions need to be #undef'ed, as their original definition
+
+ // These functions need to be #undef'ed, as their original definition
// in devkitarm is done with #includes (ugh!)
#undef feof
#undef clearerr
@@ -75,7 +75,7 @@
//#undef ferror
#include "backends/fs/ds/ds-fs.h"
-
+
//void std_fprintf(FILE* handle, const char* fmt, ...); // used in common/util.cpp
//void std_fflush(FILE* handle); // used in common/util.cpp
@@ -85,7 +85,7 @@
//char* std_getcwd(char* dir, int dunno); // not used
//void std_cwd(char* dir); // not used
//int std_ferror(FILE* handle); // not used
-
+
// Only functions used in the ScummVM source have been defined here!
#define fopen(name, mode) DS::std_fopen(name, mode)
#define fclose(handle) DS::std_fclose(handle)
@@ -111,9 +111,9 @@
#ifdef __SYMBIAN32__
#undef feof
#undef clearerr
-
+
#define FILE void
-
+
FILE* symbian_fopen(const char* name, const char* mode);
void symbian_fclose(FILE* handle);
size_t symbian_fread(const void* ptr, size_t size, size_t numItems, FILE* handle);
@@ -230,7 +230,7 @@ void File::addDefaultDirectoryRecursive(const FilesystemNode &dir, int level, co
FSList fslist;
if (!dir.getChildren(fslist, FilesystemNode::kListAll)) {
- // Failed listing the contents of this node, so it is either not a
+ // Failed listing the contents of this node, so it is either not a
// directory, or just doesn't exist at all.
return;
}
@@ -265,7 +265,7 @@ void File::addDefaultDirectoryRecursive(const FilesystemNode &dir, int level, co
void File::resetDefaultDirectories() {
delete _defaultDirectories;
delete _filesMap;
-
+
_defaultDirectories = 0;
_filesMap = 0;
}
@@ -417,27 +417,27 @@ bool File::exists(const String &filename) {
FilesystemNode file(filename);
if (file.exists())
return !file.isDirectory();
-
+
// See if the file is already mapped
if (_filesMap && _filesMap->contains(filename)) {
FilesystemNode file2((*_filesMap)[filename]);
-
+
if (file2.exists())
return !file2.isDirectory();
}
-
+
// Try all default directories
if (_defaultDirectories) {
StringIntMap::const_iterator i(_defaultDirectories->begin());
for (; i != _defaultDirectories->end(); ++i) {
FilesystemNode file2(i->_key + filename);
-
+
if(file2.exists())
return !file2.isDirectory();
}
}
-
- //Try opening the file inside the local directory as a last resort
+
+ //Try opening the file inside the local directory as a last resort
File tmp;
return tmp.open(filename, kFileReadMode);
}
diff --git a/common/fs.cpp b/common/fs.cpp
index 2a8000378a..1c93d82b2b 100644
--- a/common/fs.cpp
+++ b/common/fs.cpp
@@ -180,7 +180,7 @@ bool FilesystemNode::lookupFile(FSList &results, const Common::String &p, bool h
Common::String pattern = p;
pattern.toUppercase();
-
+
// First match all files on this level
getChildren(children, FilesystemNode::kListAll, hidden);
for (FSList::iterator entry = children.begin(); entry != children.end(); ++entry) {
diff --git a/common/fs.h b/common/fs.h
index 8356f7b441..b287280ca4 100644
--- a/common/fs.h
+++ b/common/fs.h
@@ -62,8 +62,8 @@ class FSList : public Common::Array<FilesystemNode> {};
* paths (MacOS 9 doesn't even have the notion of a "current directory").
* And if we ever want to support devices with no FS in the classical sense (Palm...),
* we can build upon this.
- *
- * This class acts as a wrapper around the AbstractFilesystemNode class defined in backends/fs.
+ *
+ * This class acts as a wrapper around the AbstractFilesystemNode class defined in backends/fs.
*/
class FilesystemNode {
private:
@@ -83,7 +83,7 @@ public:
/**
* Create a new pathless FilesystemNode. Since there's no path associated
- * with this node, path-related operations (i.e. exists(), isDirectory(),
+ * with this node, path-related operations (i.e. exists(), isDirectory(),
* getPath()) will always return false or raise an assertion.
*/
FilesystemNode();
@@ -103,7 +103,7 @@ public:
* Copy constructor.
*/
FilesystemNode(const FilesystemNode &node);
-
+
/**
* Destructor.
*/
@@ -113,7 +113,7 @@ public:
* Copy operator.
*/
FilesystemNode &operator= (const FilesystemNode &node);
-
+
/**
* Compare the name of this node to the name of another. Directories
* go before normal files.
@@ -122,7 +122,7 @@ public:
/**
* Indicates whether the object referred by this path exists in the filesystem or not.
- *
+ *
* @return bool true if the path exists, false otherwise.
*/
virtual bool exists() const;
@@ -133,20 +133,20 @@ public:
* If no child node with the given name exists, an invalid node is returned.
*/
FilesystemNode getChild(const Common::String &name) const;
-
+
/**
* Return a list of child nodes of this directory node. If called on a node
* that does not represent a directory, false is returned.
- *
+ *
* @return true if succesful, false otherwise (e.g. when the directory does not exist).
*/
- virtual bool getChildren(FSList &fslist, ListMode mode = kListDirectoriesOnly, bool hidden = false) const;
+ virtual bool getChildren(FSList &fslist, ListMode mode = kListDirectoriesOnly, bool hidden = false) const;
/**
* Return a human readable string for this node, usable for display (e.g.
* in the GUI code). Do *not* rely on it being usable for anything else,
* like constructing paths!
- *
+ *
* @return the display name
*/
virtual Common::String getDisplayName() const;
@@ -173,7 +173,7 @@ public:
* @return the 'path' represented by this filesystem node
*/
virtual Common::String getPath() const;
-
+
/**
* Get the parent node of this node. If this node has no parent node,
* then it returns a duplicate of this node.
@@ -182,7 +182,7 @@ public:
/**
* Indicates whether the path refers to a directory or not.
- *
+ *
* @todo Currently we assume that a node that is not a directory
* automatically is a file (ignoring things like symlinks or pipes).
* That might actually be OK... but we could still add an isFile method.
@@ -190,29 +190,29 @@ public:
* kDirNodeType, kFileNodeType, kInvalidNodeType.
*/
virtual bool isDirectory() const;
-
+
/**
* Indicates whether the object referred by this path can be read from or not.
- *
- * If the path refers to a directory, readability implies being able to read
+ *
+ * If the path refers to a directory, readability implies being able to read
* and list the directory entries.
- *
- * If the path refers to a file, readability implies being able to read the
+ *
+ * If the path refers to a file, readability implies being able to read the
* contents of the file.
- *
+ *
* @return bool true if the object can be read, false otherwise.
*/
virtual bool isReadable() const;
-
+
/**
* Indicates whether the object referred by this path can be written to or not.
- *
+ *
* If the path refers to a directory, writability implies being able to modify
* the directory entry (i.e. rename the directory, remove it or write files inside of it).
- *
+ *
* If the path refers to a file, writability implies being able to write data
* to the file.
- *
+ *
* @return bool true if the object can be written to, false otherwise.
*/
virtual bool isWritable() const;
@@ -221,16 +221,16 @@ public:
* Searches recursively for files matching the specified pattern inside this directory and
* all its subdirectories. It is safe to call this method for non-directories, in this case
* it will just return false.
- *
+ *
* The files in each directory are scanned first. Other than that, a depth first search
* is performed.
- *
+ *
* @param results List to put the matches in.
* @param pattern Pattern of the files to look for.
* @param hidden Whether to search hidden files or not.
* @param exhaustive Whether to continue searching after one match has been found.
* @param depth How many levels to search through (-1 = search all subdirs, 0 = only the current one)
- *
+ *
* @return true if matches could be found, false otherwise.
*/
virtual bool lookupFile(FSList &results, const Common::String &pattern, bool hidden, bool exhaustive, int depth = -1) const;
diff --git a/common/func.h b/common/func.h
index a424fcf205..c262c149c6 100644
--- a/common/func.h
+++ b/common/func.h
@@ -94,7 +94,7 @@ private:
Result (*_func)(Arg);
public:
typedef Result (*FuncType)(Arg);
-
+
PointerToUnaryFunc(const FuncType &func) : _func(func) {}
Result operator()(Arg v) const {
return _func(v);
diff --git a/common/hashmap.h b/common/hashmap.h
index f78447ace4..ac4295307b 100644
--- a/common/hashmap.h
+++ b/common/hashmap.h
@@ -173,7 +173,7 @@ public:
* This is almost completely identical to the normal iterator class, only
* with some const keywords added here and there, plus a conversion
* operator which makes it possible to transparently convert iterators to
- * const iterators.
+ * const iterators.
* It is sadly not really possible to reduce this code duplication using
* template, unless one is willing to accept various warnings on certain
* compilers. Note that many (most? all?) implementations of the standard
diff --git a/common/keyboard.h b/common/keyboard.h
index d0d0e43f00..93579cbed6 100644
--- a/common/keyboard.h
+++ b/common/keyboard.h
@@ -170,7 +170,7 @@ enum KeyCode {
KEYCODE_MODE = 313, // "Alt Gr" key
KEYCODE_COMPOSE = 314, // Multi-key compose key
- // Miscellaneous function keys
+ // Miscellaneous function keys
KEYCODE_HELP = 315,
KEYCODE_PRINT = 316,
KEYCODE_SYSREQ = 317,
@@ -248,13 +248,13 @@ struct KeyState {
* @see KBD_CTRL, KBD_ALT, KBD_SHIFT
*/
byte flags;
-
+
KeyState(KeyCode kc = KEYCODE_INVALID, uint16 asc = 0, byte f = 0) {
keycode = kc;
ascii = asc ? asc : (uint16)kc;
flags = f;
}
-
+
void reset() {
keycode = KEYCODE_INVALID;
ascii = flags = 0;
diff --git a/common/list.h b/common/list.h
index 4ece453711..08b964eddf 100644
--- a/common/list.h
+++ b/common/list.h
@@ -31,7 +31,7 @@ namespace Common {
/**
* Simple double linked list, modeled after the list template of the standard
- * C++ library.
+ * C++ library.
*/
template <class t_T>
class List {
@@ -44,11 +44,11 @@ public:
NodeBase *_prev;
NodeBase *_next;
};
-
+
template <class t_T2>
struct Node : public NodeBase {
t_T2 _data;
-
+
Node(const t_T2 &x) : _data(x) {}
};
@@ -101,11 +101,11 @@ public:
t_T2* operator->() const {
return &(operator*());
}
-
+
bool operator==(const Iterator<t_T2>& x) const {
return _node == x._node;
}
-
+
bool operator!=(const Iterator<t_T2>& x) const {
return _node != x._node;
}
@@ -148,7 +148,7 @@ public:
void insert(iterator pos, const t_T& element) {
NodeBase *newNode = new Node<t_T>(element);
-
+
newNode->_next = pos._node;
newNode->_prev = pos._node->_prev;
newNode->_prev->_next = newNode;
@@ -216,7 +216,7 @@ public:
else
erase(i, end());
}
-
+
return *this;
}
@@ -230,8 +230,8 @@ public:
void clear() {
erase(begin(), end());
}
-
- bool empty() const {
+
+ bool empty() const {
return (_anchor == _anchor->_next);
}
diff --git a/common/md5.cpp b/common/md5.cpp
index fee18f25d0..edce9d8e4e 100644
--- a/common/md5.cpp
+++ b/common/md5.cpp
@@ -268,10 +268,10 @@ bool md5_file(const char *name, uint8 digest[16], uint32 length) {
warning("md5_file couldn't open '%s'", name);
return false;
}
-
+
return md5_file(f, digest, length);
}
-
+
bool md5_file(ReadStream &stream, uint8 digest[16], uint32 length) {
diff --git a/common/md5.h b/common/md5.h
index 578c363e8c..e7879dc6df 100644
--- a/common/md5.h
+++ b/common/md5.h
@@ -35,7 +35,7 @@ bool md5_file(const char *name, uint8 digest[16], uint32 length = 0);
bool md5_file(const FilesystemNode &file, uint8 digest[16], uint32 length = 0);
bool md5_file(ReadStream &stream, uint8 digest[16], uint32 length = 0);
-// The following two methods work similar to the above two, but
+// The following two methods work similar to the above two, but
// instead of computing the binary MD5 digest, they produce
// a human readable lowercase hexstring representing the digest.
// The md5str parameter must point to a buffer of 32+1 chars.
diff --git a/common/module.mk b/common/module.mk
index 237753458a..bd3e9f21a0 100644
--- a/common/module.mk
+++ b/common/module.mk
@@ -16,5 +16,5 @@ MODULE_OBJS := \
unzip.o \
zlib.o
-# Include common rules
+# Include common rules
include $(srcdir)/rules.mk
diff --git a/common/savefile.h b/common/savefile.h
index 5b06248aa8..630765ab4b 100644
--- a/common/savefile.h
+++ b/common/savefile.h
@@ -109,15 +109,15 @@ public:
* @return A string describing the last error.
*/
virtual String getErrorDesc() { return _errorDesc; }
-
+
/**
* Returns the last ocurred error description. If none ocurred, returns 0.
* Also clears the last error state and description.
- *
+ *
* @return A string describing the last error.
*/
virtual String popErrorDesc();
-
+
/**
* Open the file with name filename in the given directory for saving.
* @param filename the filename
diff --git a/common/str.h b/common/str.h
index 55ff94c51c..f19ad4e606 100644
--- a/common/str.h
+++ b/common/str.h
@@ -34,7 +34,7 @@ namespace Common {
* Simple string class for ScummVM. Provides automatic storage managment,
* and overloads several operators in a 'natural' fashion, mimicking
* the std::string class. Even provides simple iterators.
- *
+ *
* This class tries to avoid allocating lots of small blocks on the heap,
* since that is inefficient on several platforms supported by ScummVM.
* Instead, small strings are stored 'inside' the string object (i.e. on
@@ -62,14 +62,14 @@ protected:
* on purpose :-).
*/
uint32 _len;
-
+
/**
* Pointer to the actual string storage. Either points to _storage,
* or to a block allocated on the heap via malloc.
*/
char *_str;
-
-
+
+
union {
/**
* Internal string storage.
@@ -84,11 +84,11 @@ protected:
uint32 _capacity;
} _extern;
};
-
+
inline bool isStorageIntern() const {
return _str == _storage;
}
-
+
public:
#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
static const String emptyString;
@@ -131,7 +131,7 @@ public:
bool hasSuffix(const char *x) const;
bool hasPrefix(const char *x) const;
-
+
bool contains(const char *x) const;
inline const char *c_str() const { return _str; }
diff --git a/common/system.h b/common/system.h
index 70e814e9e5..44726fe05c 100644
--- a/common/system.h
+++ b/common/system.h
@@ -164,7 +164,7 @@ public:
* phone-like keypad temporarily unmap all user actions which leads to
* comfortable word entry. Conversely, when the dialog exits the feature
* is set to false.
- * TODO: Fingolfin suggests that the way the feature is used can be
+ * TODO: Fingolfin suggests that the way the feature is used can be
* generalized in this sense: Have a keyboard mapping feature, which the
* engine queries for to assign keys to actions ("Here's my default key
* map for these actions, what do you want them set to?").
@@ -511,11 +511,11 @@ public:
* @note This is currently used in the SCUMM, QUEEN and KYRA engines.
*/
virtual void setShakePos(int shakeOffset) = 0;
-
+
/**
* Sets the area of the screen that has the focus. For example, when a character
* is speaking, they will have the focus. Allows for pan-and-scan style views
- * where the backend could follow the speaking character or area of interest on
+ * where the backend could follow the speaking character or area of interest on
* the screen.
*
* The backend is responsible for clipping the rectangle and deciding how best to
@@ -523,9 +523,9 @@ public:
*
* @param rect A rectangle on the screen to be focused on
* @see clearFocusRectangle
- */
+ */
virtual void setFocusRectangle(const Common::Rect& rect) {}
-
+
/**
* Clears the focus set by a call to setFocusRectangle(). This allows the engine
* to clear the focus during times when no particular area of the screen has the
@@ -724,7 +724,7 @@ public:
/** Delay/sleep for the specified amount of milliseconds. */
virtual void delayMillis(uint msecs) = 0;
-
+
/** Get the current time and date. Correspond to time()+localtime(). */
virtual void getTimeAndDate(struct tm &t) const;
@@ -904,7 +904,7 @@ public:
/**
* Return String which is used for backend-specific addition to theme
* config.
- *
+ *
* Typical usage is to disable unneeded GUI widgets or defining
* theme-specific tab.
*/
diff --git a/common/util.h b/common/util.h
index e7abd19544..979f98bf4c 100644
--- a/common/util.h
+++ b/common/util.h
@@ -55,21 +55,21 @@ namespace Common {
/**
* Simple DOS-style pattern matching function (understands * and ? like used in DOS).
* Taken from exult/files/listfiles.cc
- *
+ *
* Token meaning:
* "*": any character, any amount of times.
* "?": any character, only once.
- *
+ *
* Example strings/patterns:
* String: monkey.s?? Pattern: monkey.s01 => true
* String: monkey.s?? Pattern: monkey.s101 => false
* String: monkey.s?1 Pattern: monkey.s99 => false
* String: monkey.s* Pattern: monkey.s101 => true
* String: monkey.s*1 Pattern: monkey.s99 => false
- *
+ *
* @param str Text to be matched against the given pattern.
* @param pat Glob pattern.
- *
+ *
* @return true if str matches the pattern, false otherwise.
*/
bool matchString(const char *str, const char *pat);
@@ -94,7 +94,7 @@ private:
public:
RandomSource();
void setSeed(uint32 seed);
-
+
uint32 getSeed() {
return _randSeed;
}