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authorJohannes Schickel2013-08-08 16:30:38 +0200
committerJohannes Schickel2013-08-08 16:30:38 +0200
commit6da6e4e68628bba656c3c3e1d2f6f9e27013f8f8 (patch)
tree5e70f548a26ab926b6d3dfc0e504fa9da074a445 /common
parent63750d678068aa92ee95dc9de2b2908a983b489d (diff)
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COMMON: Remove outdated comments on INIFile.
These very old comments claimed that ConfigManager uses INIFile. This is not true however. Thus removing them should clear things up a little bit.
Diffstat (limited to 'common')
-rw-r--r--common/ini-file.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/common/ini-file.h b/common/ini-file.h
index c7da6de50e..1d94ce7bdc 100644
--- a/common/ini-file.h
+++ b/common/ini-file.h
@@ -34,9 +34,6 @@ class WriteStream;
/**
* This class allows reading/writing INI style config files.
- * It is used by the ConfigManager for storage, but can also
- * be used by other code if it needs to read/write custom INI
- * files.
*
* Lines starting with a '#' are ignored (i.e. treated as comments).
* Some effort is made to preserve comments, though.
@@ -47,8 +44,6 @@ class WriteStream;
* from/to files, but of course is not appropriate for fast access.
* The main reason is that this class is indeed geared toward doing precisely
* that!
- * If you need fast access to the game config, use higher level APIs, like the
- * one provided by ConfigManager.
*/
class INIFile {
public:
@@ -127,14 +122,6 @@ private:
const Section *getSection(const String &section) const;
};
-/*
-- ConfigMan owns a config file
-- allow direct access to that config file (for the launcher)
-- simplify and unify the regular ConfigMan API in exchange
-
-
-*/
-
} // End of namespace Common
#endif