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authorDavid Corrales2007-07-12 17:58:15 +0000
committerDavid Corrales2007-07-12 17:58:15 +0000
commit720c974fafaca16b6e86f28ffc14c8c3aa574e15 (patch)
treed2d1ad9231fdc85099e12234ea14e5e50a89d8be /common
parentc1961f1f76e91595624a2e49e48b0fab5f412f27 (diff)
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Changed SaveFileManager::listSavegames() function to be engine agnostic. It now returns a list will the full paths of existing files that match a given regex.
Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly. svn-id: r28046
Diffstat (limited to 'common')
-rw-r--r--common/savefile.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/common/savefile.h b/common/savefile.h
index 612d6ae210..fec6fc697b 100644
--- a/common/savefile.h
+++ b/common/savefile.h
@@ -30,6 +30,7 @@
#include "common/noncopyable.h"
#include "common/scummsys.h"
#include "common/stream.h"
+#include "common/str.h"
namespace Common {
@@ -94,12 +95,11 @@ public:
virtual InSaveFile *openForLoading(const char *filename) = 0;
/**
- * Request a list of available savegames with a given prefix.
- * TODO: Document this better!
- * TODO: Or even replace it with a better API. For example, one that
- * returns a list of strings for all present file names.
+ * Request a list of available savegames with a given regex.
+ * @param regex Regular expression to match. Wildcards like * or ? are available.
+ * returns a list of strings for all present file names.
*/
- virtual void listSavefiles(const char *prefix , bool *marks, int num) = 0;
+ virtual Common::StringList listSavefiles(const char *regex) = 0;
/**
* Get the path to the save game directory.