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authorOliver Kiehl2003-05-17 23:47:50 +0000
committerOliver Kiehl2003-05-17 23:47:50 +0000
commita95e860c104d125a89c6d5b9d2a079af88183bd9 (patch)
treead53da17cacc80d820a5bfe61520c329ebabc4e1 /common
parent740d1150f51149908b194a27e23a019c803b4615 (diff)
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_gameId is of type char so it does not make sense to have 299 GIDs. reduce to 199
svn-id: r7620
Diffstat (limited to 'common')
-rw-r--r--common/gameDetector.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/common/gameDetector.h b/common/gameDetector.h
index bb080d642d..3eef9279a8 100644
--- a/common/gameDetector.h
+++ b/common/gameDetector.h
@@ -57,11 +57,11 @@ enum GameId {
// Simon the Sorcerer
GID_SIMON_FIRST,
- GID_SIMON_LAST = GID_SIMON_FIRST + 99,
+ GID_SIMON_LAST = GID_SIMON_FIRST + 49,
// Beneath a Steel Sky
GID_SKY_FIRST,
- GID_SKY_LAST = GID_SKY_FIRST + 99
+ GID_SKY_LAST = GID_SKY_FIRST + 49
};
// TODO: the GameFeatures really should be moved to scumm/scumm.h, too