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author | Oliver Kiehl | 2003-05-17 23:47:50 +0000 |
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committer | Oliver Kiehl | 2003-05-17 23:47:50 +0000 |
commit | a95e860c104d125a89c6d5b9d2a079af88183bd9 (patch) | |
tree | ad53da17cacc80d820a5bfe61520c329ebabc4e1 /common | |
parent | 740d1150f51149908b194a27e23a019c803b4615 (diff) | |
download | scummvm-rg350-a95e860c104d125a89c6d5b9d2a079af88183bd9.tar.gz scummvm-rg350-a95e860c104d125a89c6d5b9d2a079af88183bd9.tar.bz2 scummvm-rg350-a95e860c104d125a89c6d5b9d2a079af88183bd9.zip |
_gameId is of type char so it does not make sense to have 299 GIDs. reduce to 199
svn-id: r7620
Diffstat (limited to 'common')
-rw-r--r-- | common/gameDetector.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/common/gameDetector.h b/common/gameDetector.h index bb080d642d..3eef9279a8 100644 --- a/common/gameDetector.h +++ b/common/gameDetector.h @@ -57,11 +57,11 @@ enum GameId { // Simon the Sorcerer GID_SIMON_FIRST, - GID_SIMON_LAST = GID_SIMON_FIRST + 99, + GID_SIMON_LAST = GID_SIMON_FIRST + 49, // Beneath a Steel Sky GID_SKY_FIRST, - GID_SKY_LAST = GID_SKY_FIRST + 99 + GID_SKY_LAST = GID_SKY_FIRST + 49 }; // TODO: the GameFeatures really should be moved to scumm/scumm.h, too |