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author | Torbjörn Andersson | 2009-02-21 11:27:04 +0000 |
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committer | Torbjörn Andersson | 2009-02-21 11:27:04 +0000 |
commit | ab11da060221e05a0f0d4ee12a9ad3becd372606 (patch) | |
tree | 9cd95a430a831e6d5492f8ad9de0d55ddc29b295 /common | |
parent | baa7c7b997d68d434f78a917725368234871bdfc (diff) | |
download | scummvm-rg350-ab11da060221e05a0f0d4ee12a9ad3becd372606.tar.gz scummvm-rg350-ab11da060221e05a0f0d4ee12a9ad3becd372606.tar.bz2 scummvm-rg350-ab11da060221e05a0f0d4ee12a9ad3becd372606.zip |
Allocate the background sound handle dynamically. Otherwise, it seems to me as if
it should be invalid as soon as the makeMoviePlayer() function ends. While that
never caused any noticeable problems for me in Broken Sword 1, it broke things
in amusing ways when I tried to rewrite the Broken Sword 2 cutscene player along
the same lines.
svn-id: r38684
Diffstat (limited to 'common')
0 files changed, 0 insertions, 0 deletions