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author | Johannes Schickel | 2010-01-25 01:39:44 +0000 |
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committer | Johannes Schickel | 2010-01-25 01:39:44 +0000 |
commit | aed02365ec81e77b3c8aa4f4ecd9a9d3893326f2 (patch) | |
tree | 95f119e687a666f65aad5041910c43bdfd4f2929 /common | |
parent | ec14cd6e6add76ce4f719edd7ce508d67ebd9f14 (diff) | |
download | scummvm-rg350-aed02365ec81e77b3c8aa4f4ecd9a9d3893326f2.tar.gz scummvm-rg350-aed02365ec81e77b3c8aa4f4ecd9a9d3893326f2.tar.bz2 scummvm-rg350-aed02365ec81e77b3c8aa4f4ecd9a9d3893326f2.zip |
Strip trailing spaces/tabs.
svn-id: r47541
Diffstat (limited to 'common')
-rw-r--r-- | common/endian.h | 10 | ||||
-rw-r--r-- | common/hashmap.h | 2 | ||||
-rw-r--r-- | common/macresman.cpp | 2 | ||||
-rw-r--r-- | common/system.h | 12 |
4 files changed, 13 insertions, 13 deletions
diff --git a/common/endian.h b/common/endian.h index badf57b1dc..db47ff2d07 100644 --- a/common/endian.h +++ b/common/endian.h @@ -44,7 +44,7 @@ * FROM_??_??(a) - convert LE/BE value v to native * CONSTANT_??_??(a) - convert LE/BE value v to native, implemented as macro. * Use with compiletime-constants only, the result will be a compiletime-constant aswell. - * Unlike most other functions these can be used for eg. switch-case labels + * Unlike most other functions these can be used for eg. switch-case labels */ // Sanity check @@ -103,7 +103,7 @@ } // generic fallback -#else +#else inline uint32 SWAP_BYTES_32(uint32 a) { const uint16 low = (uint16)a, high = (uint16)(a >> 16); @@ -184,7 +184,7 @@ *(uint32 *)(ptr) = value; } -// test for GCC >= 4.0. these implementations will automatically use CPU-specific +// test for GCC >= 4.0. these implementations will automatically use CPU-specific // instructions for unaligned data when they are available (eg. MIPS) #elif defined(__GNUC__) && (__GNUC__ >= 4) @@ -326,7 +326,7 @@ inline void WRITE_BE_UINT32(void *ptr, uint32 value) { WRITE_UINT32(ptr, SWAP_BYTES_32(value)); } - + # endif // if defined(SCUMM_NEED_ALIGNMENT) #elif defined(SCUMM_BIG_ENDIAN) @@ -394,7 +394,7 @@ inline void WRITE_LE_UINT32(void *ptr, uint32 value) { WRITE_UINT32(ptr, SWAP_BYTES_32(value)); } - + # endif // if defined(SCUMM_NEED_ALIGNMENT) #endif // if defined(SCUMM_LITTLE_ENDIAN) diff --git a/common/hashmap.h b/common/hashmap.h index a48092a4a2..c32d275a7c 100644 --- a/common/hashmap.h +++ b/common/hashmap.h @@ -40,7 +40,7 @@ namespace Common { -// The sgi IRIX MIPSpro Compiler has difficulties with nested templates. +// The sgi IRIX MIPSpro Compiler has difficulties with nested templates. // This and the other __sgi conditionals below work around these problems. #ifdef __sgi template<class T> class IteratorImpl; diff --git a/common/macresman.cpp b/common/macresman.cpp index af9d89268a..ca5fe0cfd8 100644 --- a/common/macresman.cpp +++ b/common/macresman.cpp @@ -132,7 +132,7 @@ MacResIDArray MacResManager::getResIDArray(const char *typeID) { if (typeNum == -1) return res; - + res.resize(_resTypes[typeNum].items); for (int i = 0; i < _resTypes[typeNum].items; i++) diff --git a/common/system.h b/common/system.h index 5139a16862..1fb7a0d06a 100644 --- a/common/system.h +++ b/common/system.h @@ -374,11 +374,11 @@ public: virtual Graphics::PixelFormat getScreenFormat() const = 0; /** - * Returns a list of all pixel formats supported by the backend. - * The first item in the list must be directly supported by hardware, - * and provide the largest color space of those formats with direct - * hardware support. It is also strongly recommended that remaining - * formats should be placed in order of descending preference for the + * Returns a list of all pixel formats supported by the backend. + * The first item in the list must be directly supported by hardware, + * and provide the largest color space of those formats with direct + * hardware support. It is also strongly recommended that remaining + * formats should be placed in order of descending preference for the * backend to use. * * EG: a backend that supports 32-bit ABGR and 16-bit 555 BGR in hardware @@ -391,7 +391,7 @@ public: * * @see Graphics::PixelFormat * - * @note Backends supporting RGB color should accept game data in RGB color + * @note Backends supporting RGB color should accept game data in RGB color * order, even if hardware uses BGR or some other color order. */ virtual Common::List<Graphics::PixelFormat> getSupportedFormats() = 0; |