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author | James Brown | 2002-12-12 16:29:21 +0000 |
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committer | James Brown | 2002-12-12 16:29:21 +0000 |
commit | ce4690c7c6de9a47c45afc2f451709f9ddd98b8d (patch) | |
tree | f42b296bb059ac79aed0b84bd67c1609d7f59c38 /common | |
parent | 57d8bb978f8808b5884a717a4d032b68eab4db76 (diff) | |
download | scummvm-rg350-ce4690c7c6de9a47c45afc2f451709f9ddd98b8d.tar.gz scummvm-rg350-ce4690c7c6de9a47c45afc2f451709f9ddd98b8d.tar.bz2 scummvm-rg350-ce4690c7c6de9a47c45afc2f451709f9ddd98b8d.zip |
Tidy one or two things up for future V1/V2/V8 SCUMM support.
svn-id: r5915
Diffstat (limited to 'common')
-rw-r--r-- | common/gameDetector.cpp | 8 | ||||
-rw-r--r-- | common/gameDetector.h | 6 |
2 files changed, 8 insertions, 6 deletions
diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp index dc5a3245bc..6610ff364a 100644 --- a/common/gameDetector.cpp +++ b/common/gameDetector.cpp @@ -432,12 +432,12 @@ bool GameDetector::parseMusicDriver(const char *s) { const VersionSettings version_settings[] = { /* Scumm Version 1 */ -// {"maniac", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,}, -// {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,}, +// {"maniac64", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,}, +// {"zak64", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,}, /* Scumm Version 2 */ -// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0, -// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "MANIACEX.EXE"}, + {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0, + GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "MANIACEX.EXE"}, // {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0, // GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "ZAKEXE.EXE"}, // {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,}, diff --git a/common/gameDetector.h b/common/gameDetector.h index d84840723b..fb271a4685 100644 --- a/common/gameDetector.h +++ b/common/gameDetector.h @@ -49,8 +49,10 @@ enum GameId { GID_DIG = 12, GID_MONKEY_VGA = 13, GID_CMI = 14, - //GID_MANIAC = 15; - //GID_ZAK = 16; + GID_MANIAC = 15, + GID_ZAK = 16, + //GID_MANIAC64 = 17, + //GID_ZAK64 = 18, /* Simon the Sorcerer */ GID_SIMON_FIRST = 20, |