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author | Vincent Hamm | 2002-02-21 23:59:07 +0000 |
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committer | Vincent Hamm | 2002-02-21 23:59:07 +0000 |
commit | f92ed783cb67ce3e9a4f5959a7be6f6e45ced98b (patch) | |
tree | 0d59084d1637f6c20f3e22add059bb828d7fbebd /costume.cpp | |
parent | bb0a9a1a5e84ce1e943ec3df6470cb6219efd924 (diff) | |
download | scummvm-rg350-f92ed783cb67ce3e9a4f5959a7be6f6e45ced98b.tar.gz scummvm-rg350-f92ed783cb67ce3e9a4f5959a7be6f6e45ced98b.tar.bz2 scummvm-rg350-f92ed783cb67ce3e9a4f5959a7be6f6e45ced98b.zip |
Fixed a buggy test that caused troubles with costumes in games after zak
svn-id: r3619
Diffstat (limited to 'costume.cpp')
-rw-r--r-- | costume.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/costume.cpp b/costume.cpp index 95c53f476a..ae88294950 100644 --- a/costume.cpp +++ b/costume.cpp @@ -726,7 +726,7 @@ byte CostumeRenderer::drawOneSlot(Actor *a, int slot) { _srcptr = _loaded._ptr + READ_LE_UINT16(_frameptr + code*2); if (code != 0x7B) { - if( _vm->_features & GF_OLD256 && code <0x79) + if ( !(_vm->_features & GF_OLD256) || code <0x79) return mainRoutine(a, slot, code); } #endif |