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| author | Torbjörn Andersson | 2012-11-16 16:43:13 +0100 |
|---|---|---|
| committer | Torbjörn Andersson | 2012-11-16 16:43:13 +0100 |
| commit | b6a42e9faa4ae9b9508bba33c1adbcfd8228c56d (patch) | |
| tree | f26a4a3b484ebcce277c14f0e24272d0124a80d0 /devtools/create_project/codeblocks | |
| parent | f0c1d8dcc46b77895ad85b3cdaaf3b81e497b0d8 (diff) | |
| download | scummvm-rg350-b6a42e9faa4ae9b9508bba33c1adbcfd8228c56d.tar.gz scummvm-rg350-b6a42e9faa4ae9b9508bba33c1adbcfd8228c56d.tar.bz2 scummvm-rg350-b6a42e9faa4ae9b9508bba33c1adbcfd8228c56d.zip | |
SCUMM: Store sample rate in Mac MI1 / Loom savegames
This keeps the music from breaking when loading a savegame that was
made with a different sample rate than the current one. It also
breaks all savegames made in the past eight hours, but I don't think
it's necessary to maintain savegame compatibility within a pull
request, as long as it still works with savegames made before it.
Diffstat (limited to 'devtools/create_project/codeblocks')
0 files changed, 0 insertions, 0 deletions
