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authorJaromir Wysoglad2019-07-04 19:32:03 +0200
committerThierry Crozat2019-07-28 15:09:14 +0100
commit0f82716ca32bc2d82081797deede4814560750b4 (patch)
tree6d27afd39fe4d20e6a86ea9258aed16083902fd3 /devtools
parent7164016b34d86329a26c8b47ec986ff810ff7b73 (diff)
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SUPERNOVA: Replace placeholder files
Diffstat (limited to 'devtools')
-rwxr-xr-x[-rw-r--r--]devtools/create_supernova/ms2.doc-en35
-rwxr-xr-x[-rw-r--r--]devtools/create_supernova/ms2.inf-en19
-rw-r--r--devtools/create_supernova/msn.doc-en94
-rw-r--r--devtools/create_supernova/msn.inf-en59
4 files changed, 203 insertions, 4 deletions
diff --git a/devtools/create_supernova/ms2.doc-en b/devtools/create_supernova/ms2.doc-en
index da6df8c4ed..c44c565679 100644..100755
--- a/devtools/create_supernova/ms2.doc-en
+++ b/devtools/create_supernova/ms2.doc-en
@@ -1 +1,34 @@
-PLACEHOLDER MS2.DOC
+ Mission Supernova - Part 2: The Doppelg„nger
+ --------------------------------------
+
+Press F1 during the game for help. You can run SETUP.BAT,
+to change the sound settings. If you have problems with the
+game (especially with the sound), read the PROBLEME.TXT
+file.
+
+You can find detailed instructions on how to use the program
+in the game 1st part.
+
+Special passages in part 2:
+-----------------------
+1. Pyramid
+---------
+During the game you will get into a pyramid at one point. It
+is advisable to draw a map of the corridors of the pyramid.
+The control there is a bit different than usual. The exit
+window turns into a compass. If you click with the mouse on
+the right edge of the screen, you turn to the right. However,
+you remain in the same place.
+Click on the left edge to turn to the left. When you turn,
+the compass rotates at the same time, so that you always
+know in which direction you are looking.
+You can move around by clicking in the middle of the screen.
+You will then always go one room further.
+
+2. Museum
+--------
+Further into the game, at one point you will have to break
+into a museum. During the burglary you cannot save the game,
+but you can load a previously saved game. This time the exit
+window changes into a clock. You must therefore always click
+on the exits in the room view itself.
diff --git a/devtools/create_supernova/ms2.inf-en b/devtools/create_supernova/ms2.inf-en
index ed3da5067c..0296045006 100644..100755
--- a/devtools/create_supernova/ms2.inf-en
+++ b/devtools/create_supernova/ms2.inf-en
@@ -1 +1,18 @@
-PLACEHOLDER MS2.INF
+ Mission Supernova - Part 2: The Doppelg„nger
+ --------------------------------------
+
+The game MISSION SUPERNOVA was created in 1992-94 and was
+distributed as shareware. It consists of two parts, the
+first of which could be freely copied and distributed. The
+second part of the game was only available for registered
+users.
+
+However both parts are now freely copyable and available on
+the internet at :
+
+ http://www.simplicity.de/
+
+
+Copyright 1994, 1995 Thomas and Steffen Dingel
+
+Musik: Bernd Hoffmann
diff --git a/devtools/create_supernova/msn.doc-en b/devtools/create_supernova/msn.doc-en
index 6add950715..898291cc7d 100644
--- a/devtools/create_supernova/msn.doc-en
+++ b/devtools/create_supernova/msn.doc-en
@@ -1 +1,93 @@
-PLACEHOLDER MSN.DOC
+ Instructions
+ --------
+In this game you take over the role of Horst Hummel, the
+ship's cook of the "Supernova". You can determine his actions
+by clicking on commands with the mouse.
+
+Press F1 during the game for help. You can run SETUP.BAT to
+change the sound settings.
+If you have problems with the game (especially with the
+sound) read the PROBLEME.TXT file.
+
+1. Commands selection
+------------------
+A command is composed of 1 verb and 1 or 2 objects.
+You can select a verb by clicking on the desired verb in the
+command bar (e.g. Look, Take). It will then appear in the
+line above the command bar. This is the record line (it
+contains the current command that you are building).
+
+You can select an object in two different ways:
+-You click on an object in the graphics window. Important
+ items in the graphics window appear in the record line when
+ you move the mouse over them.
+-You click on an item in your inventory. Your inventory is
+ located at the bottom of the screen. There you will see all
+ the items you carry with you. You can take as many items as
+ you want during the game. If you have more than 8 items,
+ arrows will appear to the right of the inventory. With these
+ arrows you can scroll the list.
+
+If you have selected a verb and an object, the command is
+usually executed.
+ Examples: Open Hatch
+ Look Chessboard
+ Take Chessboard
+ Look Keycard
+ You can try these examples directly in the room in which
+ you start the game.
+
+The verb "Use" sometimes requires 2 objects. The verb "Give"
+always requires 2 objects.
+ Example: You are in the room in which you start the game.
+ Select the verb "Use" and as object the keycard
+ from your inventory. The sentence line says:
+ "Use keycard with". Now click on the slot of the
+ middle cabinet to open the cabinet.
+
+Additional information about the commands:
+-After a command has been executed, the game always
+ switches to the verb "Go to".
+-Some actions can be simplified by pressing the right mouse
+ button:
+ -Opening and closing hatches/doors etc.
+ -Pushing buttons.
+ -Talking with people.
+ -Looking at objects.
+ Example: You want to open a closed hatch.
+ Move the mouse over the hatch and press the right
+ mouse button. The hatch opens. If you press the
+ right mouse button again, the hatch closes.
+
+ For objects where it is not quite obvious that you can open,
+ close, push or talk to them, pressing the right mouse button
+ automatically executes the command "Look".
+
+2. Moving around
+-------------
+You can move around in two ways.
+-Click a box in the small area at the bottom right of the
+ screen while selecting the Go To command. The boxes
+ symbolize the exits of the room you are in.
+-You can also click on an exit directly in the graphics
+ window (e.g. an open hatch).
+
+ Important: The graphics window does not always show all the
+ exits that a room really has. Some exits can only
+ be used in the exit view at the bottom right.
+
+3. Load/save
+-----------
+You can save or load a game at any time. To do this, press
+"F5". A menu appears.
+If you want to save a game, select one of the 10 slots with
+the mouse or the arrow keys. Then type in a name
+under which you want to save the game and click on "Save".
+To load a savegame, simply click on the desired savegame and
+then on "Load".
+
+4. Talking to other creatures
+----------------------------
+Later in the game you will meet other creatures. When talking
+to them you have different questions/answers. Select one of
+these options with the mouse.
diff --git a/devtools/create_supernova/msn.inf-en b/devtools/create_supernova/msn.inf-en
index b1f25f5172..2746609ce8 100644
--- a/devtools/create_supernova/msn.inf-en
+++ b/devtools/create_supernova/msn.inf-en
@@ -1 +1,58 @@
-PLACEHOLDER MSN.INF
+ Program information
+ -------------------
+The 1st part of the game "Mission Supernova" is shareware,
+i.e. you may and should copy and distribute it to others.
+If you like the game, register for 30,- DM!
+
+Advantages for registered users:
+------------------------------
+- You will receive the 2nd part of the game.
+ In "Part 2 - The Doppelg„nger" you will find
+ - more tricky puzzles
+ - Superjokes and surprises
+ - even more graphics and sound
+
+- You also get a help system on floppy disk for both parts
+ of "Mission Supernova". The help system contains the
+ solutions to all puzzles in the game. So if you are stuck
+ somewhere in the 1st part, you can look there.
+
+The 2nd part of the game is not available as shareware, it
+is for registered users only!
+
+Send the registrations to:
+
+ Steffen Dingel
+ Idsteiner Str. 5
+ 57074 Siegen
+
+If possible, use the registration form ("REGISTER.TXT")
+that you can print by pressing "D" now.
+
+Be sure to specify the following:
+
+ - name
+ - address
+ - desired disk format
+ (5.25"/1.2MB or 3.5"/1.44MB)
+
+You have the following options to pay the registration fee
+of 30,- DM:
+
+ - payment by cheque
+ - cash (no stamps)
+ - bank transfer (advance payment) to account 1794379 at
+ Sparkasse Siegen (BLZ 460 500 01)
+
+Registrations are also possible from abroad without
+surcharge. The fee must be paid in DM.
+
+
+Copyright 1994 Thomas and Steffen Dingel
+ Idsteiner Str. 5
+ 57074 Siegen
+
+
+Musik: Bernd Hoffmann
+ Biedenkopfer Str. 34
+ 57072 Siegen