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author | Jamieson Christian | 2006-03-12 18:06:22 +0000 |
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committer | Jamieson Christian | 2006-03-12 18:06:22 +0000 |
commit | 4d5a3e4c45b19a96e55ff8a3c67ff7ab9734fd3b (patch) | |
tree | 23d4c7e78d45aaea3d95b2e59c83bf067904cc69 /dists/devcpp | |
parent | 20095d8e93085419385efbe82d6607201d1d38c6 (diff) | |
download | scummvm-rg350-4d5a3e4c45b19a96e55ff8a3c67ff7ab9734fd3b.tar.gz scummvm-rg350-4d5a3e4c45b19a96e55ff8a3c67ff7ab9734fd3b.tar.bz2 scummvm-rg350-4d5a3e4c45b19a96e55ff8a3c67ff7ab9734fd3b.zip |
IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
svn-id: r21241
Diffstat (limited to 'dists/devcpp')
-rw-r--r-- | dists/devcpp/scumm.dev | 32 |
1 files changed, 31 insertions, 1 deletions
diff --git a/dists/devcpp/scumm.dev b/dists/devcpp/scumm.dev index fcdab1e659..5d8ad95fd0 100644 --- a/dists/devcpp/scumm.dev +++ b/dists/devcpp/scumm.dev @@ -1,7 +1,7 @@ [Project] FileName=scumm.dev Name=scumm -UnitCount=139 +UnitCount=142 Type=2 Ver=1 ObjFiles= @@ -1437,3 +1437,33 @@ Priority=1000 OverrideBuildCmd=0 BuildCmd= +[Unit140] +FileName=..\..\engines\scumm\imuse\sysex_scumm.cpp +CompileCpp=1 +Folder=imuse +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit141] +FileName=..\..\engines\scumm\imuse\sysex_samnmax.cpp +CompileCpp=1 +Folder=imuse +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit142] +FileName=..\..\engines\scumm\imuse\sysex.h +CompileCpp=1 +Folder=imuse +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + |