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authorJamieson Christian2006-03-12 18:06:22 +0000
committerJamieson Christian2006-03-12 18:06:22 +0000
commit4d5a3e4c45b19a96e55ff8a3c67ff7ab9734fd3b (patch)
tree23d4c7e78d45aaea3d95b2e59c83bf067904cc69 /dists/devcpp
parent20095d8e93085419385efbe82d6607201d1d38c6 (diff)
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IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
svn-id: r21241
Diffstat (limited to 'dists/devcpp')
-rw-r--r--dists/devcpp/scumm.dev32
1 files changed, 31 insertions, 1 deletions
diff --git a/dists/devcpp/scumm.dev b/dists/devcpp/scumm.dev
index fcdab1e659..5d8ad95fd0 100644
--- a/dists/devcpp/scumm.dev
+++ b/dists/devcpp/scumm.dev
@@ -1,7 +1,7 @@
[Project]
FileName=scumm.dev
Name=scumm
-UnitCount=139
+UnitCount=142
Type=2
Ver=1
ObjFiles=
@@ -1437,3 +1437,33 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
+[Unit140]
+FileName=..\..\engines\scumm\imuse\sysex_scumm.cpp
+CompileCpp=1
+Folder=imuse
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit141]
+FileName=..\..\engines\scumm\imuse\sysex_samnmax.cpp
+CompileCpp=1
+Folder=imuse
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit142]
+FileName=..\..\engines\scumm\imuse\sysex.h
+CompileCpp=1
+Folder=imuse
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+