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authorNicolas Bacca2004-01-26 09:42:32 +0000
committerNicolas Bacca2004-01-26 09:42:32 +0000
commitee6842c9d171e7d91c232b815582d08f9bc66ffd (patch)
tree04956b156cc67d9cdcab286964b89f39ba54c444 /dists/msevc4/sword1
parent694ead7c0ef3758dfc36a17d84d1437c87b1a162 (diff)
downloadscummvm-rg350-ee6842c9d171e7d91c232b815582d08f9bc66ffd.tar.gz
scummvm-rg350-ee6842c9d171e7d91c232b815582d08f9bc66ffd.tar.bz2
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Update project files
svn-id: r12620
Diffstat (limited to 'dists/msevc4/sword1')
-rw-r--r--dists/msevc4/sword1/sword1.vcp2070
1 files changed, 2070 insertions, 0 deletions
diff --git a/dists/msevc4/sword1/sword1.vcp b/dists/msevc4/sword1/sword1.vcp
new file mode 100644
index 0000000000..075b6e4206
--- /dev/null
+++ b/dists/msevc4/sword1/sword1.vcp
@@ -0,0 +1,2070 @@
+# Microsoft eMbedded Visual Tools Project File - Name="sword1" - Package Owner=<4>
+# Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (WCE ARMV4) Static Library" 0xa304
+# TARGTYPE "Win32 (WCE emulator) Static Library" 0xa604
+
+CFG=sword1 - Win32 (WCE emulator) Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "sword1.vcn".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "sword1.vcn" CFG="sword1 - Win32 (WCE emulator) Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "sword1 - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Static Library")
+!MESSAGE "sword1 - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Static Library")
+!MESSAGE "sword1 - Win32 (WCE ARMV4) Release" (based on "Win32 (WCE ARMV4) Static Library")
+!MESSAGE "sword1 - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+# PROP ATL_Project 2
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "emulatorRel"
+# PROP BASE Intermediate_Dir "emulatorRel"
+# PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}"
+# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "emulatorRel"
+# PROP Intermediate_Dir "emulatorRel"
+# PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}"
+# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
+# PROP Target_Dir ""
+CPP=cl.exe
+# ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "_LIB" /YX /Gs8192 /GF /O2 /c
+# ADD CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "_LIB" /YX /Gs8192 /GF /O2 /c
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "emulatorDbg"
+# PROP BASE Intermediate_Dir "emulatorDbg"
+# PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}"
+# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "emulatorDbg"
+# PROP Intermediate_Dir "emulatorDbg"
+# PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}"
+# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
+# PROP Target_Dir ""
+CPP=cl.exe
+# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "_LIB" /YX /Gs8192 /GF /c
+# ADD CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "_LIB" /YX /Gs8192 /GF /c
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "ARMV4Rel"
+# PROP BASE Intermediate_Dir "ARMV4Rel"
+# PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}"
+# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "ARMV4Rel"
+# PROP Intermediate_Dir "ARMV4Rel"
+# PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}"
+# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
+# PROP Target_Dir ""
+CPP=clarm.exe
+# ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "NDEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /YX /O2 /M$(CECrtMT) /c
+# ADD CPP /nologo /W3 /I "../../../" /I "../../../common/" /I "../../../backends/wince/" /I "../../../backends/wince/missing/" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "NDEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /D "SCUMM_NEED_ALIGNMENT" /D "FPM_DEFAULT" /D "USE_MAD" /D "NONSTANDARD_PORT" /D "USE_VORBIS" /D "WIN32" /YX /O2 /M$(CECrtMT) /c
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "ARMV4Dbg"
+# PROP BASE Intermediate_Dir "ARMV4Dbg"
+# PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}"
+# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "ARMV4Dbg"
+# PROP Intermediate_Dir "ARMV4Dbg"
+# PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}"
+# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
+# PROP Target_Dir ""
+CPP=clarm.exe
+# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /YX /M$(CECrtMTDebug) /c
+# ADD CPP /nologo /W3 /Zi /Od /I "../../../" /I "../../../common/" /I "../../../backends/wince/" /I "../../../backends/wince/missing/" /I "../../../backends/wince/CEgui" /I "../../../backends/wince/CEkeys" /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /D "SCUMM_NEED_ALIGNMENT" /D "FPM_DEFAULT" /D "USE_MAD" /D "NONSTANDARD_PORT" /D "USE_VORBIS" /D "WIN32" /YX /M$(CECrtMTDebug) /c
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "sword1 - Win32 (WCE emulator) Release"
+# Name "sword1 - Win32 (WCE emulator) Debug"
+# Name "sword1 - Win32 (WCE ARMV4) Release"
+# Name "sword1 - Win32 (WCE ARMV4) Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\sword1\animation.cpp
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+NODEP_CPP_ANIMA=\
+ "..\..\..\sword1\common\file.h"\
+ "..\..\..\sword1\common\stdafx.h"\
+ "..\..\..\sword1\sound\vorbis.h"\
+ "..\..\..\sword1\sword1\animation.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+NODEP_CPP_ANIMA=\
+ "..\..\..\sword1\common\file.h"\
+ "..\..\..\sword1\common\stdafx.h"\
+ "..\..\..\sword1\sound\vorbis.h"\
+ "..\..\..\sword1\sword1\animation.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+DEP_CPP_ANIMA=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sound\audiostream.h"\
+ "..\..\..\sound\mixer.h"\
+ "..\..\..\sound\vorbis.h"\
+ "..\..\..\sword1\animation.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_ANIMA=\
+ "..\..\..\common\extend.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+DEP_CPP_ANIMA=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sound\audiostream.h"\
+ "..\..\..\sound\mixer.h"\
+ "..\..\..\sound\vorbis.h"\
+ "..\..\..\sword1\animation.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_ANIMA=\
+ "..\..\..\common\extend.h"\
+
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\animation.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\collision.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\control.cpp
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+DEP_CPP_CONTR=\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\music.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_CONTR=\
+ "..\..\..\sword1\base\engine.h"\
+ "..\..\..\sword1\base\gameDetector.h"\
+ "..\..\..\sword1\common\file.h"\
+ "..\..\..\sword1\common\system.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\sound\audiostream.h"\
+ "..\..\..\sword1\sound\mixer.h"\
+ "..\..\..\sword1\sound\rate.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+DEP_CPP_CONTR=\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\music.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_CONTR=\
+ "..\..\..\sword1\base\engine.h"\
+ "..\..\..\sword1\base\gameDetector.h"\
+ "..\..\..\sword1\common\file.h"\
+ "..\..\..\sword1\common\system.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\sound\audiostream.h"\
+ "..\..\..\sword1\sound\mixer.h"\
+ "..\..\..\sword1\sound\rate.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+DEP_CPP_CONTR=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\base\gameDetector.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scaler.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\sound\audiostream.h"\
+ "..\..\..\sound\mixer.h"\
+ "..\..\..\sound\rate.h"\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\music.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_CONTR=\
+ "..\..\..\common\config.h"\
+ "..\..\..\common\extend.h"\
+ ".\DL_byteorder.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+DEP_CPP_CONTR=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\base\gameDetector.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scaler.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sound\audiostream.h"\
+ "..\..\..\sound\mixer.h"\
+ "..\..\..\sound\rate.h"\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\music.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_CONTR=\
+ "..\..\..\common\extend.h"\
+
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\control.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\debug.cpp
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+DEP_CPP_DEBUG=\
+ "..\..\..\sword1\debug.h"\
+
+NODEP_CPP_DEBUG=\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+DEP_CPP_DEBUG=\
+ "..\..\..\sword1\debug.h"\
+
+NODEP_CPP_DEBUG=\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+DEP_CPP_DEBUG=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\sword1\debug.h"\
+
+NODEP_CPP_DEBUG=\
+ "..\..\..\common\config.h"\
+ "..\..\..\common\extend.h"\
+ ".\DL_byteorder.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+DEP_CPP_DEBUG=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sword1\debug.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_DEBUG=\
+ "..\..\..\common\extend.h"\
+
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\debug.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\eventman.cpp
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+DEP_CPP_EVENT=\
+ "..\..\..\sword1\eventman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\sworddefs.h"\
+
+NODEP_CPP_EVENT=\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+DEP_CPP_EVENT=\
+ "..\..\..\sword1\eventman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\sworddefs.h"\
+
+NODEP_CPP_EVENT=\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+DEP_CPP_EVENT=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\sword1\eventman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\sworddefs.h"\
+
+NODEP_CPP_EVENT=\
+ "..\..\..\common\config.h"\
+ "..\..\..\common\extend.h"\
+ ".\DL_byteorder.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+DEP_CPP_EVENT=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sword1\eventman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_EVENT=\
+ "..\..\..\common\extend.h"\
+
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\eventman.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\logic.cpp
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+DEP_CPP_LOGIC=\
+ "..\..\..\sword1\debug.h"\
+ "..\..\..\sword1\eventman.h"\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\music.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\router.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+ "..\..\..\sword1\text.h"\
+
+NODEP_CPP_LOGIC=\
+ "..\..\..\sword1\base\engine.h"\
+ "..\..\..\sword1\base\gameDetector.h"\
+ "..\..\..\sword1\common\file.h"\
+ "..\..\..\sword1\common\system.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\sound\audiostream.h"\
+ "..\..\..\sword1\sound\mixer.h"\
+ "..\..\..\sword1\sound\rate.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+DEP_CPP_LOGIC=\
+ "..\..\..\sword1\debug.h"\
+ "..\..\..\sword1\eventman.h"\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\music.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\router.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+ "..\..\..\sword1\text.h"\
+
+NODEP_CPP_LOGIC=\
+ "..\..\..\sword1\base\engine.h"\
+ "..\..\..\sword1\base\gameDetector.h"\
+ "..\..\..\sword1\common\file.h"\
+ "..\..\..\sword1\common\system.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\sound\audiostream.h"\
+ "..\..\..\sword1\sound\mixer.h"\
+ "..\..\..\sword1\sound\rate.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+DEP_CPP_LOGIC=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\base\gameDetector.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scaler.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\sound\audiostream.h"\
+ "..\..\..\sound\mixer.h"\
+ "..\..\..\sound\rate.h"\
+ "..\..\..\sword1\debug.h"\
+ "..\..\..\sword1\eventman.h"\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\music.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\router.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+ "..\..\..\sword1\text.h"\
+
+NODEP_CPP_LOGIC=\
+ "..\..\..\common\config.h"\
+ "..\..\..\common\extend.h"\
+ ".\DL_byteorder.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+DEP_CPP_LOGIC=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\base\gameDetector.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scaler.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sound\audiostream.h"\
+ "..\..\..\sound\mixer.h"\
+ "..\..\..\sound\rate.h"\
+ "..\..\..\sword1\animation.h"\
+ "..\..\..\sword1\debug.h"\
+ "..\..\..\sword1\eventman.h"\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\music.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\router.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+ "..\..\..\sword1\text.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_LOGIC=\
+ "..\..\..\common\extend.h"\
+
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\logic.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\memman.cpp
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+DEP_CPP_MEMMA=\
+ "..\..\..\sword1\memman.h"\
+
+NODEP_CPP_MEMMA=\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+DEP_CPP_MEMMA=\
+ "..\..\..\sword1\memman.h"\
+
+NODEP_CPP_MEMMA=\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+DEP_CPP_MEMMA=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\sword1\memman.h"\
+
+NODEP_CPP_MEMMA=\
+ "..\..\..\common\config.h"\
+ "..\..\..\common\extend.h"\
+ ".\DL_byteorder.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+DEP_CPP_MEMMA=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sword1\memman.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_MEMMA=\
+ "..\..\..\common\extend.h"\
+
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\memman.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\menu.cpp
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+DEP_CPP_MENU_=\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sworddefs.h"\
+
+NODEP_CPP_MENU_=\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+ "..\..\..\sword1\system.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+DEP_CPP_MENU_=\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sworddefs.h"\
+
+NODEP_CPP_MENU_=\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+ "..\..\..\sword1\system.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+DEP_CPP_MENU_=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sworddefs.h"\
+
+NODEP_CPP_MENU_=\
+ "..\..\..\common\config.h"\
+ "..\..\..\common\extend.h"\
+ ".\DL_byteorder.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+DEP_CPP_MENU_=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sound\mixer.h"\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_MENU_=\
+ "..\..\..\common\extend.h"\
+
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\menu.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\mouse.cpp
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+DEP_CPP_MOUSE=\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_MOUSE=\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+ "..\..\..\sword1\system.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+DEP_CPP_MOUSE=\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_MOUSE=\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+ "..\..\..\sword1\system.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+DEP_CPP_MOUSE=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_MOUSE=\
+ "..\..\..\common\config.h"\
+ "..\..\..\common\extend.h"\
+ ".\DL_byteorder.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+DEP_CPP_MOUSE=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sound\mixer.h"\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_MOUSE=\
+ "..\..\..\common\extend.h"\
+
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\mouse.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\music.cpp
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+DEP_CPP_MUSIC=\
+ "..\..\..\sword1\music.h"\
+
+NODEP_CPP_MUSIC=\
+ "..\..\..\sword1\common\file.h"\
+ "..\..\..\sword1\common\system.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\sound\audiostream.h"\
+ "..\..\..\sword1\sound\mixer.h"\
+ "..\..\..\sword1\sound\rate.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+DEP_CPP_MUSIC=\
+ "..\..\..\sword1\music.h"\
+
+NODEP_CPP_MUSIC=\
+ "..\..\..\sword1\common\file.h"\
+ "..\..\..\sword1\common\system.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\sound\audiostream.h"\
+ "..\..\..\sword1\sound\mixer.h"\
+ "..\..\..\sword1\sound\rate.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+DEP_CPP_MUSIC=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\sound\audiostream.h"\
+ "..\..\..\sound\mixer.h"\
+ "..\..\..\sound\rate.h"\
+ "..\..\..\sword1\music.h"\
+
+NODEP_CPP_MUSIC=\
+ "..\..\..\common\config.h"\
+ "..\..\..\common\extend.h"\
+ ".\DL_byteorder.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+DEP_CPP_MUSIC=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sound\audiostream.h"\
+ "..\..\..\sound\mixer.h"\
+ "..\..\..\sound\rate.h"\
+ "..\..\..\sword1\music.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_MUSIC=\
+ "..\..\..\common\extend.h"\
+
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\music.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\object.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\objectman.cpp
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+DEP_CPP_OBJEC=\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_OBJEC=\
+ "..\..\..\sword1\base\engine.h"\
+ "..\..\..\sword1\base\gameDetector.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+DEP_CPP_OBJEC=\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_OBJEC=\
+ "..\..\..\sword1\base\engine.h"\
+ "..\..\..\sword1\base\gameDetector.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+DEP_CPP_OBJEC=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\base\gameDetector.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scaler.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_OBJEC=\
+ "..\..\..\common\config.h"\
+ "..\..\..\common\extend.h"\
+ ".\DL_byteorder.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+DEP_CPP_OBJEC=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\base\gameDetector.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scaler.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_OBJEC=\
+ "..\..\..\common\extend.h"\
+
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\objectman.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\resman.cpp
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+DEP_CPP_RESMA=\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_RESMA=\
+ "..\..\..\sword1\base\engine.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+DEP_CPP_RESMA=\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_RESMA=\
+ "..\..\..\sword1\base\engine.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+DEP_CPP_RESMA=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_RESMA=\
+ "..\..\..\common\config.h"\
+ "..\..\..\common\extend.h"\
+ ".\DL_byteorder.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+DEP_CPP_RESMA=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_RESMA=\
+ "..\..\..\common\extend.h"\
+
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\resman.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\router.cpp
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+DEP_CPP_ROUTE=\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\router.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_ROUTE=\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+DEP_CPP_ROUTE=\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\router.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_ROUTE=\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+DEP_CPP_ROUTE=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\router.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_ROUTE=\
+ "..\..\..\common\config.h"\
+ "..\..\..\common\extend.h"\
+ ".\DL_byteorder.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+DEP_CPP_ROUTE=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\router.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_ROUTE=\
+ "..\..\..\common\extend.h"\
+
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\router.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\screen.cpp
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+DEP_CPP_SCREE=\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\text.h"\
+
+NODEP_CPP_SCREE=\
+ "..\..\..\sword1\base\engine.h"\
+ "..\..\..\sword1\base\gameDetector.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+ "..\..\..\sword1\system.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+DEP_CPP_SCREE=\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\text.h"\
+
+NODEP_CPP_SCREE=\
+ "..\..\..\sword1\base\engine.h"\
+ "..\..\..\sword1\base\gameDetector.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+ "..\..\..\sword1\system.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+DEP_CPP_SCREE=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\base\gameDetector.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scaler.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\text.h"\
+
+NODEP_CPP_SCREE=\
+ "..\..\..\common\config.h"\
+ "..\..\..\common\extend.h"\
+ ".\DL_byteorder.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+DEP_CPP_SCREE=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\base\gameDetector.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scaler.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sound\audiostream.h"\
+ "..\..\..\sound\mixer.h"\
+ "..\..\..\sword1\animation.h"\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\text.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_SCREE=\
+ "..\..\..\common\extend.h"\
+
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\screen.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\sound.cpp
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+DEP_CPP_SOUND=\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+
+NODEP_CPP_SOUND=\
+ "..\..\..\sword1\base\engine.h"\
+ "..\..\..\sword1\base\gameDetector.h"\
+ "..\..\..\sword1\common\file.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\sound\mixer.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+DEP_CPP_SOUND=\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+
+NODEP_CPP_SOUND=\
+ "..\..\..\sword1\base\engine.h"\
+ "..\..\..\sword1\base\gameDetector.h"\
+ "..\..\..\sword1\common\file.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\sound\mixer.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+DEP_CPP_SOUND=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\base\gameDetector.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scaler.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\sound\mixer.h"\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+
+NODEP_CPP_SOUND=\
+ "..\..\..\common\config.h"\
+ "..\..\..\common\extend.h"\
+ ".\DL_byteorder.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+DEP_CPP_SOUND=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\base\gameDetector.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scaler.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sound\mixer.h"\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_SOUND=\
+ "..\..\..\common\extend.h"\
+
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\staticres.cpp
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+DEP_CPP_STATI=\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\music.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_STATI=\
+ "..\..\..\sword1\base\engine.h"\
+ "..\..\..\sword1\base\gameDetector.h"\
+ "..\..\..\sword1\common\file.h"\
+ "..\..\..\sword1\common\system.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\sound\audiostream.h"\
+ "..\..\..\sword1\sound\mixer.h"\
+ "..\..\..\sword1\sound\rate.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+DEP_CPP_STATI=\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\music.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_STATI=\
+ "..\..\..\sword1\base\engine.h"\
+ "..\..\..\sword1\base\gameDetector.h"\
+ "..\..\..\sword1\common\file.h"\
+ "..\..\..\sword1\common\system.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\sound\audiostream.h"\
+ "..\..\..\sword1\sound\mixer.h"\
+ "..\..\..\sword1\sound\rate.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+DEP_CPP_STATI=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\base\gameDetector.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scaler.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\sound\audiostream.h"\
+ "..\..\..\sound\mixer.h"\
+ "..\..\..\sound\rate.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\music.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_STATI=\
+ "..\..\..\common\config.h"\
+ "..\..\..\common\extend.h"\
+ ".\DL_byteorder.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+DEP_CPP_STATI=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\base\gameDetector.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scaler.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sound\audiostream.h"\
+ "..\..\..\sound\mixer.h"\
+ "..\..\..\sound\rate.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\music.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_STATI=\
+ "..\..\..\common\extend.h"\
+
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\sword1.cpp
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+DEP_CPP_SWORD=\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\music.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_SWORD=\
+ "..\..\..\sword1\backends\fs\fs.h"\
+ "..\..\..\sword1\base\engine.h"\
+ "..\..\..\sword1\base\gameDetector.h"\
+ "..\..\..\sword1\base\plugins.h"\
+ "..\..\..\sword1\common\config-manager.h"\
+ "..\..\..\sword1\common\file.h"\
+ "..\..\..\sword1\common\system.h"\
+ "..\..\..\sword1\common\timer.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\sound\audiostream.h"\
+ "..\..\..\sword1\sound\mixer.h"\
+ "..\..\..\sword1\sound\rate.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+DEP_CPP_SWORD=\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\music.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_SWORD=\
+ "..\..\..\sword1\backends\fs\fs.h"\
+ "..\..\..\sword1\base\engine.h"\
+ "..\..\..\sword1\base\gameDetector.h"\
+ "..\..\..\sword1\base\plugins.h"\
+ "..\..\..\sword1\common\config-manager.h"\
+ "..\..\..\sword1\common\file.h"\
+ "..\..\..\sword1\common\system.h"\
+ "..\..\..\sword1\common\timer.h"\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\sound\audiostream.h"\
+ "..\..\..\sword1\sound\mixer.h"\
+ "..\..\..\sword1\sound\rate.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+DEP_CPP_SWORD=\
+ "..\..\..\backends\fs\fs.h"\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\base\gameDetector.h"\
+ "..\..\..\base\plugins.h"\
+ "..\..\..\common\config-manager.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\map.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scaler.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\singleton.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\timer.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\sound\audiostream.h"\
+ "..\..\..\sound\mixer.h"\
+ "..\..\..\sound\rate.h"\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\music.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+
+NODEP_CPP_SWORD=\
+ "..\..\..\common\config.h"\
+ "..\..\..\common\extend.h"\
+ "..\..\..\common\morphos_timer.h"\
+ ".\DL_byteorder.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+DEP_CPP_SWORD=\
+ "..\..\..\backends\fs\fs.h"\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\base\engine.h"\
+ "..\..\..\base\gameDetector.h"\
+ "..\..\..\base\plugins.h"\
+ "..\..\..\common\config-manager.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\map.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scaler.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\singleton.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\timer.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sound\audiostream.h"\
+ "..\..\..\sound\mixer.h"\
+ "..\..\..\sound\rate.h"\
+ "..\..\..\sword1\logic.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\menu.h"\
+ "..\..\..\sword1\mouse.h"\
+ "..\..\..\sword1\music.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\screen.h"\
+ "..\..\..\sword1\sound.h"\
+ "..\..\..\sword1\sword1.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_SWORD=\
+ "..\..\..\common\extend.h"\
+ "..\..\..\common\morphos_timer.h"\
+
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\sword1.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\sworddefs.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\swordres.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\text.cpp
+
+!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release"
+
+DEP_CPP_TEXT_=\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+ "..\..\..\sword1\text.h"\
+
+NODEP_CPP_TEXT_=\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug"
+
+DEP_CPP_TEXT_=\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+ "..\..\..\sword1\text.h"\
+
+NODEP_CPP_TEXT_=\
+ "..\..\..\sword1\common\util.h"\
+ "..\..\..\sword1\file.h"\
+ "..\..\..\sword1\scummsys.h"\
+ "..\..\..\sword1\stdafx.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release"
+
+DEP_CPP_TEXT_=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+ "..\..\..\sword1\text.h"\
+
+NODEP_CPP_TEXT_=\
+ "..\..\..\common\config.h"\
+ "..\..\..\common\extend.h"\
+ ".\DL_byteorder.h"\
+
+
+!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug"
+
+DEP_CPP_TEXT_=\
+ "..\..\..\backends\wince\missing\unistd.h"\
+ "..\..\..\backends\wince\portdefs.h"\
+ "..\..\..\common\file.h"\
+ "..\..\..\common\list.h"\
+ "..\..\..\common\savefile.h"\
+ "..\..\..\common\scummsys.h"\
+ "..\..\..\common\stdafx.h"\
+ "..\..\..\common\str.h"\
+ "..\..\..\common\system.h"\
+ "..\..\..\common\util.h"\
+ "..\..\..\config.h"\
+ "..\..\..\sword1\memman.h"\
+ "..\..\..\sword1\object.h"\
+ "..\..\..\sword1\objectman.h"\
+ "..\..\..\sword1\resman.h"\
+ "..\..\..\sword1\sworddefs.h"\
+ "..\..\..\sword1\swordres.h"\
+ "..\..\..\sword1\text.h"\
+ {$(INCLUDE)}"SDL_byteorder.h"\
+
+NODEP_CPP_TEXT_=\
+ "..\..\..\common\extend.h"\
+
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sword1\text.h
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# End Target
+# End Project