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author | Jonathan Gray | 2003-05-26 01:43:48 +0000 |
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committer | Jonathan Gray | 2003-05-26 01:43:48 +0000 |
commit | 62bb380b5933eb2deb222cc748e5bc4fe1b7c6df (patch) | |
tree | cc776e46bc3e7e0f394bb590c20a3e583602ea22 /dists/redhat | |
parent | c55a7e32daa22b49feebd206ced12ddb7e79ae43 (diff) | |
download | scummvm-rg350-62bb380b5933eb2deb222cc748e5bc4fe1b7c6df.tar.gz scummvm-rg350-62bb380b5933eb2deb222cc748e5bc4fe1b7c6df.tar.bz2 scummvm-rg350-62bb380b5933eb2deb222cc748e5bc4fe1b7c6df.zip |
move spec file to dists/redhat
svn-id: r7983
Diffstat (limited to 'dists/redhat')
-rw-r--r-- | dists/redhat/scummvm.spec | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/dists/redhat/scummvm.spec b/dists/redhat/scummvm.spec new file mode 100644 index 0000000000..3cf290b834 --- /dev/null +++ b/dists/redhat/scummvm.spec @@ -0,0 +1,117 @@ +#------------------------------------------------------------------------------ +# scummvm.spec +# This SPEC file controls the building of custom ScummVM RPM +# packages. +#------------------------------------------------------------------------------ + +#------------------------------------------------------------------------------ +# Prologue information +#------------------------------------------------------------------------------ +Name : scummvm +Version : 0.4.2cvs +Release : @RELEASE@ +Summary : SCUMM graphic adventure game interpreter +Group : Interpreters +License : GPL + +Url : http://www.scummvm.org + +Source : %{name}-%{version}.tar.gz +BuildRoot : %{_tmppath}/%{name}-%{version}-root + +#------------------------------------------------------------------------------ +# Description +#------------------------------------------------------------------------------ +%description +ScummVM is an interpreter that will play graphic adventure games written for +LucasArts' SCUMM virtual machine. It uses the SDL library for outputting +graphics. + +#------------------------------------------------------------------------------ +# install scripts +#------------------------------------------------------------------------------ +%prep +%setup -q -n scummvm + +%build +make + +%install +install -m755 -D scummvm %{buildroot}%{_bindir}/scummvm +install -m644 -D scummvm.6 %{buildroot}%{_mandir}/man6/scummvm.6 + +%clean +rm -Rf %{buildroot} + +#------------------------------------------------------------------------------ +# Files listing. +#------------------------------------------------------------------------------ +%files +%defattr(0644,root,root,0755) +%doc README NEWS COPYING scummvm.xpm +%attr(0755,root,root)%{_bindir}/scummvm +%{_mandir}/man6/scummvm.6* + +#------------------------------------------------------------------------------ +# Change Log +#------------------------------------------------------------------------------ +%changelog +* 0.4.1 (2003-05-25) + - Added AdvMame3x filter + - Fixed crash Curse of Monkey Island (and possibly other games as well) + - Fixed airport doors in Zak256 + - Fixed crash in SDL backend + - Fixed various iMuse bugs +* 0.4.0 (2003-05-11) + - Curse of Monkey Island (comi) support (experimental) + - Added support for the EGA versions of Loom, Monkey Island and Indy3 + - Improved music support in Indy3 and the floppy versions of Monkey Islands + - Many Simon the Sorcerer 1 & 2 improvements and fixes + - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. + - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) + - Preliminary support for early Humongous Entertainment titles (very experimental) + - New debug console and several GUI/Launcher enhancements + - New Save/Load code (easier to expand while retaining compatibility) + - DreamCast port now works with new games added for 0.3.0b + - New official PalmOS port + - Various minor and not so minor SCUMM game fixes + - Large memory leak fixed for The Dig/ComI + - SMUSH code optimised, frame dropping added for slower machines + - Code cleanups +* 0.3.0 (2002-12-01) + - massive cleanup work for iMUSE. Sam and Max music now plays correctly + - many bugfixes for Zak256, + sound and music support + - music support for Simon the Sorcerer on any platform with real MIDI + - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade + - completed support for Monkey1 VGA Floppy, The Dig + - added akos16 implementation for The Dig and Full Throttle costumes + - added digital iMUSE implementation for The Dig and Full Throttle music. + - Loom CD speech+music syncronisation improved greatly + - added midi-emulation via adlib, for platforms without sequencer support + - code seperation of various engine parts into several libraries + - several fixes to prevent Simon the Sorcerer crashing and hanging + - hundreds of bugfixes for many other games + - new SMUSH video engine, for Full Throttle and The Dig + - new in-game GUI + - launcher dialog +* 0.2.0 (2002-04-14) + - core engine rewrite + - enhanced ingame GUI, including options/volume settings. + - auto-save feature + - added more command-line options, and configuration file + - new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc) + - graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x) + - support for MAD MP3 compressed audio + - support for first non-SCUMM games (Simon the Sorcerer) + - support for V4 games (Loom CD) + - enhanced V6 game support (Sam and Max is now completable) + - experimental support for V7 games (Full Throttle/The Dig) + - experimental support for V3 games (Zak256/Indy3) +* 0.1.0 (2002-01-13) + - loads of changes +* 0.0.2 (2001-10-12): + - bug fixes + - save & load support +* 0.0.1 (2001-10-08): + - initial version + |