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author | Eugene Sandulenko | 2008-06-04 20:28:20 +0000 |
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committer | Eugene Sandulenko | 2008-06-04 20:28:20 +0000 |
commit | 5e666ef774d11d030ea9957ecc64a197de2abcd8 (patch) | |
tree | 0d7e9e8c78dd31c25127f7498c2e2955641ceefa /dists | |
parent | 1869141f0448621b19ab25d3ca338a134500a049 (diff) | |
download | scummvm-rg350-5e666ef774d11d030ea9957ecc64a197de2abcd8.tar.gz scummvm-rg350-5e666ef774d11d030ea9957ecc64a197de2abcd8.tar.bz2 scummvm-rg350-5e666ef774d11d030ea9957ecc64a197de2abcd8.zip |
Patch #1971285: "Nintendo Wii port"
svn-id: r32547
Diffstat (limited to 'dists')
-rw-r--r-- | dists/wii/READMII | 64 | ||||
-rw-r--r-- | dists/wii/meta.xml | 12 |
2 files changed, 76 insertions, 0 deletions
diff --git a/dists/wii/READMII b/dists/wii/READMII new file mode 100644 index 0000000000..4f157dffe7 --- /dev/null +++ b/dists/wii/READMII @@ -0,0 +1,64 @@ +Wii port of ScummVM README +-------------------------- + +features not compiled in: +- the AGI game engine + +REQUIREMENTS + + - sd card + - wiimote or gamecube controller in port 1 + +INSTALL + + - copy the "apps" folder to the root of your sd card + - copy your demos and/or games onto the same sd card + each game goes into its own subdirectory, do not place those under + "/apps/scummvm", and do not set the "theme" or "extra" path to that folder + freeware versions: http://scummvm.org/downloads.php#extras + demos: http://scummvm.org/demos.php + +RUN + + either use the homebrew channel, available at + + http://hbc.hackmii.com/ + + or load "boot.dol" with your favorite loader + +CONTROLS + + wiimote + + analog stick: mouse movement + a: left mouse button + b: right mouse button + minus: escape + plus: "." (skip current line of text) + 2: enter + home: f5 (scummvm menu) + dpad up: shift (mass add for the gui) + dpad down: "0" + dpad left: "y" + dpad right: "n" + + gamecube pad + + analog stick: mouse movement + a: left mouse button + b: right mouse button + x: escape + y: "." (skip current line of text) + z: enter + start: f5 (scummvm menu) + dpad up: shift (mass add for the gui) + dpad down: "0" + dpad left: "y" + dpad right: "n" + +THANKS + + shagkur and WinterMute, for devkitppc/libogc and the coorperation + svpe, for fixing the libfat feof/thread bugs on the last minute + para, for making wiiuse available in libogc + diff --git a/dists/wii/meta.xml b/dists/wii/meta.xml new file mode 100644 index 0000000000..fb53474052 --- /dev/null +++ b/dists/wii/meta.xml @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="UTF-8" standalone="yes"?> +<app version="1"> + <name>ScummVM</name> + <coder>The ScummVM Team</coder> + <version>rev FIXME</version> + <release_date>FIXME</release_date> + <short_description>Point & Click Adventures</short_description> + <long_description>ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! + +Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.</long_description> +</app> + |