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author | Eugene Sandulenko | 2005-09-07 15:55:11 +0000 |
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committer | Eugene Sandulenko | 2005-09-07 15:55:11 +0000 |
commit | 677561ab854507deef9c08d4a6c748a49a3a08af (patch) | |
tree | 604c4c0d1f35eb2028c7a552f0860cd592927ed6 /doc/03_05a.tex | |
parent | 3c85804c257c78d52a4fa5fa3fe893dcf42ac4d6 (diff) | |
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Add description on how to handle MM NES and C64 games.
svn-id: r18783
Diffstat (limited to 'doc/03_05a.tex')
-rw-r--r-- | doc/03_05a.tex | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/doc/03_05a.tex b/doc/03_05a.tex index 2d15232ab5..f9aa64cbeb 100644 --- a/doc/03_05a.tex +++ b/doc/03_05a.tex @@ -20,3 +20,17 @@ i.e. they should have both resource and data forks. Just copy all 'ITE *' files. CD version of Gobliiins contains one big audio track which needs to be ripped and copied into game directory. See section \ref{sect-compressing-audiofiles}. +\subsection{Maniac Mansion NES notes} +Supported versions are English USA (E), French (F), Swedish (SW) and European +(U). Either use extract\_mm\_nes utility from tools package (but then game +will not be autodetected) or use PRG section of ROM (with first 16 bytes +stripped) with 262144 bytes size. It should be named "Maniac Mansion (XX).prg", +where XX is standard region abbreviation such as E, F, SW or U. If you add +game manually make sure that platform is set to NES. + +\subsection{Commodore64 games notes} +Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet +playable. Either use extract\_mm\_c64 (but then game will not be autodetected) +or name D64 disks as "maniac1.d64", "maniac2.d64" and "zak1.d64", "zak2.d64" +respectively. If you add game manually make sure that platform is set to +Commodore64. |