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author | Max Horn | 2006-01-21 13:19:56 +0000 |
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committer | Max Horn | 2006-01-21 13:19:56 +0000 |
commit | 2d92b0eb936d2ca6e32bb0d9a3762037686f8ddf (patch) | |
tree | 3a244ae33f02fdf7464e40396a9d3967ee24f87f /doc/05_03.tex | |
parent | 59d09a1b07b5d4b3eecb7da490daef1a8e3a4af3 (diff) | |
download | scummvm-rg350-2d92b0eb936d2ca6e32bb0d9a3762037686f8ddf.tar.gz scummvm-rg350-2d92b0eb936d2ca6e32bb0d9a3762037686f8ddf.tar.bz2 scummvm-rg350-2d92b0eb936d2ca6e32bb0d9a3762037686f8ddf.zip |
More doc tweaks
svn-id: r20119
Diffstat (limited to 'doc/05_03.tex')
-rw-r--r-- | doc/05_03.tex | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/05_03.tex b/doc/05_03.tex index e9e9a76ed2..43e8598fe8 100644 --- a/doc/05_03.tex +++ b/doc/05_03.tex @@ -42,7 +42,7 @@ for example: \item [Note \#2] Filters can be very slow when ScummVM is compiled in a debug configuration without optimizations. And there is always a speed impact when using any form of anti-aliasing/linear filtering. -\item [Note \#3] The FM-TOWNS version of Zak (zaktowns target) uses an - original resolution of 320x240 - hence for this game scalers will +\item [Note \#3] The FM-TOWNS version of Zak uses an + original resolution of 320x240 -- hence for this game scalers will scale to 640x480 or 960x720. \end{enumerate} |