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authorHannes Niederhausen2004-01-20 18:51:32 +0000
committerHannes Niederhausen2004-01-20 18:51:32 +0000
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Added latex-files. To make the readme.ps type 'latex readme.tex&&dvips readme.dvi -o readme.ps' If someone wants a Makefile, please post it to the scmmvm-devel-list.
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+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End:
+
+\section{Configurations Files}
+
+
+By default, the configuration file is saved in, and loaded from:
+
+\begin{itemize}
+\item Windows: <windir>$\backslash$ scummvm.ini
+\item Unix: ~/.scummvmrc
+\item Mac OS X: ~/Library/Preferences/ScummVM Preferences
+\item Others: scummvm.ini in the current directory
+\end{itemize}
+%
+An example config file looks as follows:
+%
+\begin{verbatim}
+ [scummvm]
+ gfx_mode=supereagle
+ fullscreen=true
+ savepath=C:\saves\
+
+ [sky]
+ path=C:\games\SteelSky\
+
+ [germansky]
+ gameid=sky
+ language=de
+ path=C:\games\SteelSky\
+ description=Beneath a Steel Sky w/ German subtitles
+
+ [germandott]
+ gameid=tentacle
+ path=C:\german\tentacle\
+ description=German version of DOTT
+
+ [tentacle]
+ path=C:\tentacle\
+ subtitles=true
+ master_volume=98
+ music_volume=40
+ sfx_volume=255
+
+ [loomcd]
+ cdrom=1
+ path=C:\loom\
+ talkspeed=55
+ savepath=C:\loom\saves\
+
+ [monkey2]
+ path=C:\amiga_mi2\
+ music_driver=windows
+ amiga=true
+\end{verbatim}
+%
+The following keywords are recognized:
+
+\begin{tabular}[hf]{lll}
+ basename &string\\
+ path &string The path to where a game's data files are\\
+ read\_only &bool If true, ScummVM will never try to overwrite\\
+ & the configuration file.\\
+ save\_slot &number The save game number to load on startup.\\
+ savepath &string The path to where a game will store its\\
+ & savegames.\\
+ versioninfo &string The version of the ScummVM that created the\\
+ & configuration file.\\
+\\
+ gameid &string The real id of a game. Useful if you have\\
+ & several versions of the same game, and want\\
+ & different aliases for them. See the example.\\
+ description &string The description of the game as it will appear\\
+ & in the launcher.\\
+\\
+ language &string Specify language (en, de, fr, it, pt, es, jp,\\
+ & zh, kr,se, gb, hb, cz)\\
+ subtitles &bool Set to true to enable subtitles.\\
+ talkspeed &number Text speed (default: 60)\\
+\\
+ fullscreen &bool Fullscreen mode\\
+ aspect\_ratio &bool Enable aspect ratio correction\\
+ gfx\_mode &string Graphics mode (normal, 2x, 3x, 2xsai,\\
+ & super2xsai, supereagle, advmame2x, advmame3x,\\
+ & hq2x, hq3x, tv2x, dotmatrix)\\
+\\
+ cdrom &number Number of CD-ROM unit to use for audio. If\\
+ & negative, don't even try to access the CD-ROM.\\
+ joystick\_num &number Number of joystick device to use for input\\
+ master\_volume &number The master volume setting (0-255)\\
+ music\_driver &string The music engine to use.\\
+ alsa\_port &string Port to use for output when using the\\
+ & ALSA music driver.\\
+ music\_volume &number The music volume setting (0-255)\\
+ multi\_midi &bool If true, enable combination Adlib and native\\
+ & MIDI.\\
+ native\_mt32 &bool If true, disable GM emulation and assume that\\
+ & there is a true Roland MT-32 available.\\
+ sfx\_volume &number The sfx volume setting (0-255)\\
+ tempo &number The music tempo (50-200) (default: 100)\\
+\\
+ copy\_protection&bool Enable copy protection in SCUMM games ,when\\
+ & ScummVM disables it by default.\\
+ demo\_mode &bool Start demo in Maniac Mansion (Classic version)\\
+ floppy\_intro &bool Use floppy version of introduction in Beneath\\
+ & a Steel Sky (CD version)\\
+\\
+ boot\_param &number Pass this number to the boot script\\
+ debuglevel &number Enable debug output. The higher number, the\\
+ & more verbose output.\\
+\end{tabular}\\
+~\\
+Broken Sword II adds the following non-standard keywords:\\
+\begin{tabular}[h]{lll}
+ gfx\_details &number &Graphics details setting (0-3)\\
+ music\_mute &bool &If true, music is muted\\
+ object\_labels &bool &If true, object labels are enabled\\
+ reverse\_stereo &bool &If true, stereo channels are reversed\\
+ sfx\_mute &bool &If true, sound effects are muted\\
+ speech\_mute &bool &If true, speech is muted\\
+ speech\_volume &number &The speech volume setting (0-255)\\
+\end{tabular}\\
+~\\
+Flight of the Amazon Queen adds the following non-standard keywords:\\
+\begin{tabular}[h]{lll}
+ alt\_intro &bool &Use alternative version of introduction\\
+ music\_mute &bool &If true, music is muted\\
+ sfx\_mute &bool &If true, sound effects are muted\\
+ speech\_mute &bool &If true, speech is muted\\
+\end{tabular}\\
+Simon the Sorcerer 1 \& 2 add the following non-standard keywords:\\
+~\\
+\begin{tabular}[h]{lll}
+ fade &bool &If true, fade effect is enabled\\
+ music\_mute &bool &If true, music is muted\\
+ slow\_down &number &Makes games slower (1- 10)\\
+ sfx\_mute &bool &If true, sound effects are muted\\
+ speech\_mute &bool &If true, speech is muted\\
+ & &[Simon the Sorcerer 2 only]\\
+\end{tabular}