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author | Eugene Sandulenko | 2006-06-07 00:08:02 +0000 |
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committer | Eugene Sandulenko | 2006-06-07 00:08:02 +0000 |
commit | 0525bf54d845b0ef20b78958fd77433ca1694f8f (patch) | |
tree | 47827022e56f14e3b29c18f3300534472b2c2815 /doc/audio-adlib.tex | |
parent | 6f8c4250f9260d7c9edee46a5784f9ee2fb87130 (diff) | |
download | scummvm-rg350-0525bf54d845b0ef20b78958fd77433ca1694f8f.tar.gz scummvm-rg350-0525bf54d845b0ef20b78958fd77433ca1694f8f.tar.bz2 scummvm-rg350-0525bf54d845b0ef20b78958fd77433ca1694f8f.zip |
Move Emacs mode variables to bottom of each file and numerous other
formatting fixes. Thanks to Joachim.
svn-id: r22965
Diffstat (limited to 'doc/audio-adlib.tex')
-rw-r--r-- | doc/audio-adlib.tex | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/doc/audio-adlib.tex b/doc/audio-adlib.tex index e2610a51a6..f3cb4bb255 100644 --- a/doc/audio-adlib.tex +++ b/doc/audio-adlib.tex @@ -1,12 +1,11 @@ - -%%% Local Variables: -%%% mode: latex -%%% TeX-master: "readme.tex" -%%% End: - - \subsection{Playing sound with Adlib emulation} By default an Adlib card will be emulated and ScummVM will output the music as sampled waves. This is the default mode for most games, and offers the best compatibility between machines and games. + + +%%% Local Variables: +%%% mode: latex +%%% TeX-master: "readme.tex" +%%% End: |