aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--doc/about.tex13
-rw-r--r--doc/audio-adlib.tex13
-rw-r--r--doc/audio-compression.tex13
-rw-r--r--doc/audio-fluidsynth.tex13
-rw-r--r--doc/audio-midi-emulated.tex13
-rw-r--r--doc/audio-midi-native.tex13
-rw-r--r--doc/audio-midi-sequencer.tex17
-rw-r--r--doc/audio-mt32.tex17
-rw-r--r--doc/audio-samplerate.tex13
-rw-r--r--doc/audio.tex15
-rw-r--r--doc/bugs.tex13
-rw-r--r--doc/compiling.tex13
-rw-r--r--doc/config.tex13
-rw-r--r--doc/contact.tex13
-rw-r--r--doc/games-bass.tex13
-rw-r--r--doc/games-c64.tex13
-rw-r--r--doc/games-comi.tex13
-rw-r--r--doc/games-copyprot.tex13
-rw-r--r--doc/games-feeble.tex13
-rw-r--r--doc/games-gob.tex13
-rw-r--r--doc/games-ite.tex13
-rw-r--r--doc/games-kyra.tex11
-rw-r--r--doc/games-mac.tex15
-rw-r--r--doc/games-mmnes.tex13
-rw-r--r--doc/games-multicd.tex13
-rw-r--r--doc/games-problems.tex13
-rw-r--r--doc/games-queen.tex13
-rw-r--r--doc/games-simon.tex13
-rw-r--r--doc/games-sword.tex15
-rw-r--r--doc/games.tex19
-rw-r--r--doc/platforms.tex13
-rw-r--r--doc/readme.tex13
-rw-r--r--doc/running-graphics-filters.tex15
-rw-r--r--doc/running-hotkeys.tex13
-rw-r--r--doc/running-language.tex13
-rw-r--r--doc/running-options.tex15
-rw-r--r--doc/running.tex13
-rw-r--r--doc/saves.tex17
38 files changed, 240 insertions, 280 deletions
diff --git a/doc/about.tex b/doc/about.tex
index d50662597a..e863f4d6e5 100644
--- a/doc/about.tex
+++ b/doc/about.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{About}
ScummVM is a collection of interpreters, capable of emulating several
@@ -25,3 +18,9 @@ that many games can be completed with few major bugs, crashes can happen.
If you enjoy ScummVM feel free to donate using the PayPal button on the
ScummVM homepage. This will help us buy utilities needed to develop ScummVM
easier and quicker. If you cannot donate, help and contribute a patch!
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/audio-adlib.tex b/doc/audio-adlib.tex
index e2610a51a6..f3cb4bb255 100644
--- a/doc/audio-adlib.tex
+++ b/doc/audio-adlib.tex
@@ -1,12 +1,11 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Playing sound with Adlib emulation}
By default an Adlib card will be emulated and ScummVM will output the music
as sampled waves. This is the default mode for most games, and offers the
best compatibility between machines and games.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/audio-compression.tex b/doc/audio-compression.tex
index 2670c74bf6..f2360f9318 100644
--- a/doc/audio-compression.tex
+++ b/doc/audio-compression.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Using compressed audiofiles (MP3, Ogg Vorbis, Flac)}
\label{sect-compressing-audiofiles}
@@ -170,3 +163,9 @@ the resulting *.clf file will actually be larger than the original.
Please note that compress\_sword2 will only work with the four speech/music
files in Broken Sword 2. It will not work with any of the other *.clu files,
nor will it work with the speech files from Broken Sword 1.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/audio-fluidsynth.tex b/doc/audio-fluidsynth.tex
index ad09db8ef8..e2d990715a 100644
--- a/doc/audio-fluidsynth.tex
+++ b/doc/audio-fluidsynth.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Playing sound with FluidSynth MIDI emulation}
If ScummVM was build with libfluidsynth support it will be able to play MIDI
@@ -22,3 +15,9 @@ presumably measured in decibel.)
\textbf{NOTE:} The processor requirements for FluidSynth can be fairly high in
some cases. A fast CPU is recommended.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/audio-midi-emulated.tex b/doc/audio-midi-emulated.tex
index aae0c6b73e..f911a7c907 100644
--- a/doc/audio-midi-emulated.tex
+++ b/doc/audio-midi-emulated.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Playing sound with MIDI emulation}
Some games (such as Sam \& Max) only contain MIDI music data. This once
@@ -15,3 +8,9 @@ waves and Adlib, FluidSynth MIDI emulation or MT-32 emulation using the
-eadlib, -efluidsynth or -emt32 options respectively. However, if you are
capable of using native MIDI, we recommend using one of the MIDI modes below
for best sound.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/audio-midi-native.tex b/doc/audio-midi-native.tex
index f62cc5674e..c5e55ac17f 100644
--- a/doc/audio-midi-native.tex
+++ b/doc/audio-midi-native.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Playing sound with Native MIDI}
% FIXME: Hardcoding < and > here produces wrong output
@@ -42,3 +35,9 @@ soundtracks.
Some games contain sound effects that are exclusive to the Adlib soundtrack.
For these games, you may wish to specify --multi-midi in order to combine
MIDI music with Adlib sound effects.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/audio-midi-sequencer.tex b/doc/audio-midi-sequencer.tex
index 2e0a0b26dc..a12a006d81 100644
--- a/doc/audio-midi-sequencer.tex
+++ b/doc/audio-midi-sequencer.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Playing sound with Sequencer MIDI}
If your soundcard driver supports a sequencer, you may set the environment
@@ -29,7 +22,7 @@ Here is a little howto on how to use the ALSA sequencer with your soundcard.
In all cases, to have a list of all the sequencer ports you have, try the
command
\begin{verbatim}
- aconnect -o -l
+ aconnect -o -l
\end{verbatim}
This should give output similar to:
\begin{verbatim}
@@ -83,6 +76,12 @@ Asking FluidSynth to become an ALSA sequencer (using SoundFonts):
%
Once either TiMidity or FluidSynth are running, use
\begin{verbatim}
- aconnect -o -l
+ aconnect -o -l
\end{verbatim}
as described earlier in this section.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/audio-mt32.tex b/doc/audio-mt32.tex
index 4055a39964..50651c140e 100644
--- a/doc/audio-mt32.tex
+++ b/doc/audio-mt32.tex
@@ -1,18 +1,11 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Playing sound with MT-32 emulation}
Some games which contain MIDI music data also have improved tracks designed
for the MT-32 sound module. ScummVM can now emulate this device, however you
must provide original MT-32 ROMs to make it work:
-MT32\_PCM.ROM - IC21 (512KB)
-MT32\_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise
+MT32\_PCM.ROM - IC21 (512KB)\\
+MT32\_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise\\
Place these ROMs in the game directory, in your extrapath, or in the directory
where your ScummVM executable resides.
@@ -22,3 +15,9 @@ gets turned on.
\textbf{NOTE:} The processor requirements for the emulator are quite high; a fast CPU is
strongly recommended.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/audio-samplerate.tex b/doc/audio-samplerate.tex
index 805bfc13fb..9b0162995e 100644
--- a/doc/audio-samplerate.tex
+++ b/doc/audio-samplerate.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Output sample rate}
The output sample rate tells ScummVM how many sound samples to play per channel
@@ -32,3 +25,9 @@ may not support it. In theory, ScummVM should fall back on a sensible frequency
in that case, but don't count on it. More importantly, ScummVM has to resample
all sounds to its output frequency. This is much easier to do well if the
output frequency is a multiple of the original frequency.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/audio.tex b/doc/audio.tex
index 6a243f3c59..4642572587 100644
--- a/doc/audio.tex
+++ b/doc/audio.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{Music and Sound} \label{sect-music-and-sound}
By default, on most operating systems, ScummVM will automatically use Adlib
@@ -33,7 +26,7 @@ choices of output, depending on your operating system and configuration.
To select a sound driver, pass its name via the '-e' option to scummvm,
for example:
\begin{verbatim}
- scummvm -eadlib monkey2
+ scummvm -eadlib monkey2
\end{verbatim}
@@ -45,3 +38,9 @@ for example:
\input {audio-midi-sequencer.tex}
\input {audio-compression.tex}
\input {audio-samplerate.tex}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/bugs.tex b/doc/bugs.tex
index 6fd241af69..426571e11c 100644
--- a/doc/bugs.tex
+++ b/doc/bugs.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Reporting Bugs} \label{sect-reporting-bugs}
To report a bug, please create a SourceForge account and follow the bugs
@@ -32,3 +25,9 @@ Please include the following information:
the bug. That way we can fix it quicker by looking at the
changes made.
\end{itemize}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/compiling.tex b/doc/compiling.tex
index dfcea9c2d1..49bb8d3e4e 100644
--- a/doc/compiling.tex
+++ b/doc/compiling.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{Compiling}
You need SDL-1.2.2 or newer (older versions may work, but are unsupported), and
@@ -83,3 +76,9 @@ messages (see \url{http://www.sysinternals.com/ntw2k/freeware/debugview.shtml}).
etc. via Fink and into /sw. If you have installed SDL in another
way, you'll have to edit the Makefile).
\end{itemize}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/config.tex b/doc/config.tex
index 170d6a245a..893f02dfed 100644
--- a/doc/config.tex
+++ b/doc/config.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{Configuration file}
By default, the configuration file is saved in, and loaded from:
@@ -147,3 +140,9 @@ The Legend of Kyrandia adds the following non-standard keyword:\\
\begin{tabular}[h]{lll}
walkspeed &int &The walk speed (0-4)\\
\end{tabular}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/contact.tex b/doc/contact.tex
index 98695bbaae..6f4e998731 100644
--- a/doc/contact.tex
+++ b/doc/contact.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{Contacting}
The easiest way to contact the ScummVM team is by submitting bug reports or
@@ -15,3 +8,9 @@ web site first.
\input {bugs.tex}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/games-bass.tex b/doc/games-bass.tex
index ba483775a0..8b026aa074 100644
--- a/doc/games-bass.tex
+++ b/doc/games-bass.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Beneath a Steel Sky notes}
Starting with ScummVM 0.8.0 you need the additional 'SKY.CPT' file to run
@@ -14,3 +7,9 @@ This file is available on the 'Compatibility' page of the ScummVM
website, you can place it in either the directory containing the other
game data files (SKY.DNR, SKY.DSK), in your extrapath, or in the directory
where your ScummVM executable resides.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/games-c64.tex b/doc/games-c64.tex
index 0bf1d73c89..bc28bfbd00 100644
--- a/doc/games-c64.tex
+++ b/doc/games-c64.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Commodore64 games notes}
Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
@@ -13,3 +6,9 @@ game will not be autodetected by ScummVM) or name the D64 disks as
"maniac1.d64", "maniac2.d64" and "zak1.d64", "zak2.d64" respectively.
If you add the game manually, make sure that the platform is set to
Commodore64.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/games-comi.tex b/doc/games-comi.tex
index 5ec196d216..9d885aa889 100644
--- a/doc/games-comi.tex
+++ b/doc/games-comi.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{The Curse of Monkey Island notes}
For this game, you'll need the comi.la0, comi.la1 and comi.la2 files. The
@@ -14,3 +7,9 @@ doesn't matter which one of them you use.
In addition, you'll need a resource subdirectory with all of the files from the
resource subdirectories on both CDs. Some of the files appear on both CDs, but
again they're identical.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/games-copyprot.tex b/doc/games-copyprot.tex
index 8e4491ba22..0ee734bb87 100644
--- a/doc/games-copyprot.tex
+++ b/doc/games-copyprot.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Copy Protection}
The ScummVM team does not condone piracy. However, there are cases when
@@ -34,3 +27,9 @@ Beneath a Steel Sky bypassed with kind permission from Revolution Software.
Inherit the Earth: Quest for the Orb (Floppy version) bypassed with kind
permission from Wyrmkeep Entertainment, since it was bypassed in all CD
releases of the game.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/games-feeble.tex b/doc/games-feeble.tex
index e3a90b1cc0..67d62de38f 100644
--- a/doc/games-feeble.tex
+++ b/doc/games-feeble.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{The Feeble Files notes}
If you have the Windows version of The Feeble Files, there are two things to
@@ -16,3 +9,9 @@ Secondly, the game uses Smacker cutscenes extensively. For reasons described
above, we cannot support these directly. They have to be re-encoded to DXA,
which is the format used for the Macintosh and Amiga cutscenes. See the tools
README for further details about this.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/games-gob.tex b/doc/games-gob.tex
index 10e86997fb..812eb5dd18 100644
--- a/doc/games-gob.tex
+++ b/doc/games-gob.tex
@@ -1,13 +1,12 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Gobliiins notes}
The CD version of Gobliiins contains one big audio track which you need to rip
(See the section on using compressed audio files) and copy into the game
directory if you want to have in-game music without the CD in the drive
all the time.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/games-ite.tex b/doc/games-ite.tex
index f46df1520f..4af6b0a46a 100644
--- a/doc/games-ite.tex
+++ b/doc/games-ite.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Inherit the Earth: Quest for the Orb notes}
In order to run the Mac OS X Wyrmkeep re-release of the game you will need to
@@ -23,3 +16,9 @@ same directory as the game data which is stored in:
For the old Mac OS 9 release you need to copy the files in MacBinary format,
as they should include both resource and data forks. Copy all 'ITE *' files.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/games-kyra.tex b/doc/games-kyra.tex
index 13ff624f1f..da88be21d0 100644
--- a/doc/games-kyra.tex
+++ b/doc/games-kyra.tex
@@ -1,11 +1,10 @@
+\subsection{The Legend of Kyrandia notes}
+
+To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat' file,
+which can be found in the downloads section of the ScummVM website.
+
%%% Local Variables:
%%% mode: latex
%%% TeX-master: "readme.tex"
%%% End:
-
-
-\subsection{The Legend of Kyrandia notes}
-
-To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat' file,
-which can be found in the downloads section of the ScummVM website.
diff --git a/doc/games-mac.tex b/doc/games-mac.tex
index 7fe93c35e6..96377cb1d9 100644
--- a/doc/games-mac.tex
+++ b/doc/games-mac.tex
@@ -1,11 +1,4 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
-\subsection {Macintosh games notes}
+\subsection{Macintosh games notes}
All LucasArts SCUMM based adventures except COMI also exist in versions for the
Macintosh. ScummVM can use most (all?) of them, however, in some cases some
@@ -23,3 +16,9 @@ longer necessary, as ScummVM can now open and understand the format natively.
See also:
\url{http://wiki.scummvm.org/index.php/HOWTO-Mac_Games}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/games-mmnes.tex b/doc/games-mmnes.tex
index e38f19f47d..86311646e2 100644
--- a/doc/games-mmnes.tex
+++ b/doc/games-mmnes.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Maniac Mansion NES notes}
Supported versions are English GB (E), French (F), German (G), Swedish (SW)
@@ -31,3 +24,9 @@ Most common mistakes which prevents the game from running:
It is also possible to extract the separate LFL files from the PRG section.
To do so use the extract\_mm\_nes utility from the tools package.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/games-multicd.tex b/doc/games-multicd.tex
index c163129621..37a9cbcbcf 100644
--- a/doc/games-multicd.tex
+++ b/doc/games-multicd.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Multi-CD games notes}
In general, ScummVM does not deal very well with Multi-CD games. This is
@@ -25,3 +18,9 @@ lower-case names, even if that's not always how they appear on the CDs. In
fact, on case-sensitive file systems you will have to make sure that all
filenames use either all upper- or all lower-case letters for ScummVM to be
able to find the files.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/games-problems.tex b/doc/games-problems.tex
index 11d4da0a0e..70384b37af 100644
--- a/doc/games-problems.tex
+++ b/doc/games-problems.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Known Problems}
This release has the following known problems. There is no need to report them,
@@ -79,3 +72,9 @@ Humongous Entertainment Games
\begin{itemize}
\item No support for printing images
\end{itemize}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/games-queen.tex b/doc/games-queen.tex
index 423ad06055..d97cb0a100 100644
--- a/doc/games-queen.tex
+++ b/doc/games-queen.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Flight of the Amazon Queen notes}
In order to use a non-freeware version of Flight of the Amazon Queen (from
@@ -18,3 +11,9 @@ Alternatively, you can use the 'compress\_queen' tool from the tools package to
and thus removing the run-time dependency on the 'queen.tbl' file.
This tool also allows you to compress the speech and sound effects with MP3,
OGG or FLAC.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/games-simon.tex b/doc/games-simon.tex
index c341142273..9cb4bafb62 100644
--- a/doc/games-simon.tex
+++ b/doc/games-simon.tex
@@ -1,12 +1,11 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Simon the Sorcerer 1 and 2 notes}
If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you will
find the Windows version in the main directory of the CD and the DOS version
in the DOS directory of the CD.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/games-sword.tex b/doc/games-sword.tex
index 4bafd09f65..4a7208417a 100644
--- a/doc/games-sword.tex
+++ b/doc/games-sword.tex
@@ -1,11 +1,4 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
-\subsection {Broken Sword notes}
+\subsection{Broken Sword notes}
Broken Sword 1 and 2 both come with in-game cutscenes compressed using
RAD Game Tools legacy Smacker(tm) format. As RAD is unwilling to open
@@ -59,3 +52,9 @@ sword2 directory on CD 1.
ScummVM does not support the original cutscene files, so there is no need to
copy them.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/games.tex b/doc/games.tex
index 2dcacfe5fe..013acffc96 100644
--- a/doc/games.tex
+++ b/doc/games.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{Supported Games}
At the moment the following games have been reported to work, and should
@@ -96,9 +89,9 @@ compatibility chart.
The following games are SCUMM engine, but NOT supported by ScummVM (yet):
- \begin{itemize}
- \item Other Humongous Entertainment titles
- \end{itemize}
+ \begin{tabular}{ll}
+ Other Humongous Entertainment titles\\
+ \end{tabular}
Please be aware that the engine may contain bugs and unimplemented features
that sometimes make it impossible to finish the game. Save often, and please
@@ -123,3 +116,9 @@ encounter such a bug in a 'supported' game.
\input {games-feeble.tex}
\input {games-kyra.tex}
\input {games-problems.tex}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/platforms.tex b/doc/platforms.tex
index 69c54ac1e8..0b5781016f 100644
--- a/doc/platforms.tex
+++ b/doc/platforms.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{Supported Platforms}
ScummVM has been ported to run on many platforms and operating systems.
@@ -56,3 +49,9 @@ Use at your own risk!
Nintendo DS\\
Xbox \\
\end{tabular}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/readme.tex b/doc/readme.tex
index 4ee39064be..ab72df151d 100644
--- a/doc/readme.tex
+++ b/doc/readme.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\documentclass [a4paper]{article}
%\author {The ScummVM Team}
\title {ScummVM ReadMe}
@@ -65,3 +58,9 @@
\input{credits.tex}
\end{document}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/running-graphics-filters.tex b/doc/running-graphics-filters.tex
index a78817355d..08de7cc9a9 100644
--- a/doc/running-graphics-filters.tex
+++ b/doc/running-graphics-filters.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Graphics filters} \label{sect-gfx-filters}
ScummVM offers several anti-aliasing filters to attempt to improve visual
@@ -36,7 +29,7 @@ To select a graphics filter, pass its name via the '-g' option to scummvm,
for example:
\begin{verbatim}
- scummvm -gadvmame2x monkey2
+ scummvm -gadvmame2x monkey2
\end{verbatim}
\begin{enumerate}
\item [Note \#1] Not all backends support all or any filters. The ones
@@ -48,3 +41,9 @@ for example:
original resolution of 320x240, hence for this game scalers will
scale to 640x480 or 960x720.
\end{enumerate}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/running-hotkeys.tex b/doc/running-hotkeys.tex
index a1f3ffbb5c..988b673828 100644
--- a/doc/running-hotkeys.tex
+++ b/doc/running-hotkeys.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Hot Keys}
ScummVM supports various in game hotkeys. They differ between SCUMM games and
@@ -114,3 +107,9 @@ Note that using ctrl-f and ctrl-g are not recommended: games can crash when
being run faster than their normal speed, as scripts will lose synchronisation.
Ctrl-f is not supported by the Broken Sword games.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/running-language.tex b/doc/running-language.tex
index 5b9b8205a8..ad42e379f9 100644
--- a/doc/running-language.tex
+++ b/doc/running-language.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Language options} \label{sect-languages}
ScummVM includes a language option for Maniac Mansion, Zak McKracken, The Dig,
@@ -71,3 +64,9 @@ Simon the Sorcerer 1 and 2.
\item ru - Russian
\end{itemize}
\end{itemize}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/running-options.tex b/doc/running-options.tex
index 8fbcf9ca63..fcba3d95b6 100644
--- a/doc/running-options.tex
+++ b/doc/running-options.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Command Line Options}
Usage: scummvm [OPTIONS]... [GAME]\\
@@ -73,9 +66,7 @@ The short game name ('game target') you see at the end of the command
line is very important. A short list is contained at the top of this
file. You can also get the current list of games and game names at:
-\begin{center}
\url{http://www.scummvm.org/compatibility_stable.php}
-\end{center}
Examples:
\begin{itemize}
@@ -98,3 +89,9 @@ C:\Games\scummvm.exe -f -n -pD:\resource\ ft
/path/to/scummvm -f -n -p/cdrom/resource/ ft
\end{verbatim}
\end{itemize}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/running.tex b/doc/running.tex
index eea3b69d83..b424d50890 100644
--- a/doc/running.tex
+++ b/doc/running.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{Running ScummVM}
Before you run the engine, you need to put the game's data files in a
@@ -30,3 +23,9 @@ arguments -- see the next section.
\input {running-language.tex}
\input {running-graphics-filters.tex}
\input {running-hotkeys.tex}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
diff --git a/doc/saves.tex b/doc/saves.tex
index eb2edac24a..1953f1069a 100644
--- a/doc/saves.tex
+++ b/doc/saves.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{Savegames}
Savegames are by default put in the current directory on some platforms and
@@ -25,11 +18,11 @@ that saved games may break between ScummVM releases.
Bash (Unix) example:
\begin{verbatim}
- export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/
+ export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/
\end{verbatim}
Windows example:
\begin{verbatim}
- set SCUMMVM_SAVEPATH=C:\saved_games\
+ set SCUMMVM_SAVEPATH=C:\saved_games\
\end{verbatim}
@@ -39,3 +32,9 @@ Because ScummVM is still a beta product, it -can- crash and/or hang
occasionally. As such, every five minutes it will save a game in Slot 0. This
game can be loaded via Ctrl-0, or the F5 menu. This autosaving does not,
however, occur with Simon the Sorcerer 1 and 2, nor with Broken Sword 1 and 2.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End: