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author | Eugene Sandulenko | 2006-06-07 00:08:02 +0000 |
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committer | Eugene Sandulenko | 2006-06-07 00:08:02 +0000 |
commit | 0525bf54d845b0ef20b78958fd77433ca1694f8f (patch) | |
tree | 47827022e56f14e3b29c18f3300534472b2c2815 /doc/audio-mt32.tex | |
parent | 6f8c4250f9260d7c9edee46a5784f9ee2fb87130 (diff) | |
download | scummvm-rg350-0525bf54d845b0ef20b78958fd77433ca1694f8f.tar.gz scummvm-rg350-0525bf54d845b0ef20b78958fd77433ca1694f8f.tar.bz2 scummvm-rg350-0525bf54d845b0ef20b78958fd77433ca1694f8f.zip |
Move Emacs mode variables to bottom of each file and numerous other
formatting fixes. Thanks to Joachim.
svn-id: r22965
Diffstat (limited to 'doc/audio-mt32.tex')
-rw-r--r-- | doc/audio-mt32.tex | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/doc/audio-mt32.tex b/doc/audio-mt32.tex index 4055a39964..50651c140e 100644 --- a/doc/audio-mt32.tex +++ b/doc/audio-mt32.tex @@ -1,18 +1,11 @@ - -%%% Local Variables: -%%% mode: latex -%%% TeX-master: "readme.tex" -%%% End: - - \subsection{Playing sound with MT-32 emulation} Some games which contain MIDI music data also have improved tracks designed for the MT-32 sound module. ScummVM can now emulate this device, however you must provide original MT-32 ROMs to make it work: -MT32\_PCM.ROM - IC21 (512KB) -MT32\_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise +MT32\_PCM.ROM - IC21 (512KB)\\ +MT32\_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise\\ Place these ROMs in the game directory, in your extrapath, or in the directory where your ScummVM executable resides. @@ -22,3 +15,9 @@ gets turned on. \textbf{NOTE:} The processor requirements for the emulator are quite high; a fast CPU is strongly recommended. + + +%%% Local Variables: +%%% mode: latex +%%% TeX-master: "readme.tex" +%%% End: |