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authorJoseph-Eugene Winzer2017-07-25 02:11:00 +0200
committerThierry Crozat2018-01-23 00:29:34 +0000
commit0462bd0184edf230b92e6513eb4f6ca0804ec73f (patch)
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parent97ef7cbe871791a48dbcaf3d0b983ff85afe3640 (diff)
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SUPERNOVA: Implements animation
The original game's time was stored in 55ms ticks but we just run on milliseconds. setAnimationTimer() sets the ticks the currrent room's animation() function will not be called.
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