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author | Eugene Sandulenko | 2006-06-07 00:08:02 +0000 |
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committer | Eugene Sandulenko | 2006-06-07 00:08:02 +0000 |
commit | 0525bf54d845b0ef20b78958fd77433ca1694f8f (patch) | |
tree | 47827022e56f14e3b29c18f3300534472b2c2815 /doc/games-c64.tex | |
parent | 6f8c4250f9260d7c9edee46a5784f9ee2fb87130 (diff) | |
download | scummvm-rg350-0525bf54d845b0ef20b78958fd77433ca1694f8f.tar.gz scummvm-rg350-0525bf54d845b0ef20b78958fd77433ca1694f8f.tar.bz2 scummvm-rg350-0525bf54d845b0ef20b78958fd77433ca1694f8f.zip |
Move Emacs mode variables to bottom of each file and numerous other
formatting fixes. Thanks to Joachim.
svn-id: r22965
Diffstat (limited to 'doc/games-c64.tex')
-rw-r--r-- | doc/games-c64.tex | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/doc/games-c64.tex b/doc/games-c64.tex index 0bf1d73c89..bc28bfbd00 100644 --- a/doc/games-c64.tex +++ b/doc/games-c64.tex @@ -1,10 +1,3 @@ - -%%% Local Variables: -%%% mode: latex -%%% TeX-master: "readme.tex" -%%% End: - - \subsection{Commodore64 games notes} Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet @@ -13,3 +6,9 @@ game will not be autodetected by ScummVM) or name the D64 disks as "maniac1.d64", "maniac2.d64" and "zak1.d64", "zak2.d64" respectively. If you add the game manually, make sure that the platform is set to Commodore64. + + +%%% Local Variables: +%%% mode: latex +%%% TeX-master: "readme.tex" +%%% End: |