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authorEugene Sandulenko2006-06-07 00:08:02 +0000
committerEugene Sandulenko2006-06-07 00:08:02 +0000
commit0525bf54d845b0ef20b78958fd77433ca1694f8f (patch)
tree47827022e56f14e3b29c18f3300534472b2c2815 /doc/games-c64.tex
parent6f8c4250f9260d7c9edee46a5784f9ee2fb87130 (diff)
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Move Emacs mode variables to bottom of each file and numerous other
formatting fixes. Thanks to Joachim. svn-id: r22965
Diffstat (limited to 'doc/games-c64.tex')
-rw-r--r--doc/games-c64.tex13
1 files changed, 6 insertions, 7 deletions
diff --git a/doc/games-c64.tex b/doc/games-c64.tex
index 0bf1d73c89..bc28bfbd00 100644
--- a/doc/games-c64.tex
+++ b/doc/games-c64.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Commodore64 games notes}
Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
@@ -13,3 +6,9 @@ game will not be autodetected by ScummVM) or name the D64 disks as
"maniac1.d64", "maniac2.d64" and "zak1.d64", "zak2.d64" respectively.
If you add the game manually, make sure that the platform is set to
Commodore64.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End: