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author | Max Horn | 2006-04-06 22:32:53 +0000 |
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committer | Max Horn | 2006-04-06 22:32:53 +0000 |
commit | 43cd96fe103ea87892aec92f250ad5f844f3f94d (patch) | |
tree | 32f790ea9bce4bdb1327f8345eff1b055e8fd266 /doc/games-mmnes.tex | |
parent | 5f0ff73d2a4f1246e542903f9d04299f21cf5bdb (diff) | |
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Renamed last LaTeX files
svn-id: r21653
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diff --git a/doc/games-mmnes.tex b/doc/games-mmnes.tex new file mode 100644 index 0000000000..ed32aae2ba --- /dev/null +++ b/doc/games-mmnes.tex @@ -0,0 +1,24 @@ +\subsection{Maniac Mansion NES notes} +Supported versions are English USA (E), French (F), German (G), Swedish (SW) +and European (U). ScummVM requires just PRG section to run and not whole ROM. + +In order to get the game working, you will have to strip out the first +16 bytes from the ROM you are trying to work with. Any hex editor will work +as long as you are able to copy/paste. After you open the ROM with the +hex editor, copy everything from second row (17th byte) to the end. After +you do this, paste it to a new hex file. Give the new file name +"Maniac Mansion (XX).prg" where XX depends on version you are working +with (E, F, G, SW, or U). The final size should be exactly 262144 bytes. + +If you add game manually make sure that platform is set to NES. + +Most common mistakes which prevent game from running: + +\begin{itemize} + \item Bad file + \item ROM extracted with the 0.7.0 tools + \item You try to feed ScummVM with the FULL rom and not just the PRG section. +\end{itemize} + +Also it is possible to extract separate LFL files from PRG section. Use +extract\_mm\_nes utility from tools package. |