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author | Max Horn | 2006-04-06 22:32:53 +0000 |
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committer | Max Horn | 2006-04-06 22:32:53 +0000 |
commit | 43cd96fe103ea87892aec92f250ad5f844f3f94d (patch) | |
tree | 32f790ea9bce4bdb1327f8345eff1b055e8fd266 /doc/games-sword.tex | |
parent | 5f0ff73d2a4f1246e542903f9d04299f21cf5bdb (diff) | |
download | scummvm-rg350-43cd96fe103ea87892aec92f250ad5f844f3f94d.tar.gz scummvm-rg350-43cd96fe103ea87892aec92f250ad5f844f3f94d.tar.bz2 scummvm-rg350-43cd96fe103ea87892aec92f250ad5f844f3f94d.zip |
Renamed last LaTeX files
svn-id: r21653
Diffstat (limited to 'doc/games-sword.tex')
-rw-r--r-- | doc/games-sword.tex | 14 |
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diff --git a/doc/games-sword.tex b/doc/games-sword.tex new file mode 100644 index 0000000000..d97bdce597 --- /dev/null +++ b/doc/games-sword.tex @@ -0,0 +1,14 @@ +\subsection {Broken Sword notes} +Broken Sword 1 and 2 both come with in-game cutscenes compressed using +RAD Game Tools legacy Smacker(tm) format. As RAD is unwilling to open +the older legacy versions of this format to us, and have requested we not +reverse engineer it, Revolution Software has kindly allowed us to provide +re-encoded Broken Sword cutscenes for download on our website. + +These cutscenes are provided in MPEG2 format with OGG Vorbis audio. +Viewing these cutscenes thus requires a version of ScummVM compiled +with both libmpeg2 (preferably 0.4.0 or greater) and libVorbis support. + +The cutscenes should be placed in the main game data directory. Note that +currently this requires either copying the game to harddisk or reburning +customised versions of the game CDs. |