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authorEugene Sandulenko2006-06-07 00:08:02 +0000
committerEugene Sandulenko2006-06-07 00:08:02 +0000
commit0525bf54d845b0ef20b78958fd77433ca1694f8f (patch)
tree47827022e56f14e3b29c18f3300534472b2c2815 /doc/running-graphics-filters.tex
parent6f8c4250f9260d7c9edee46a5784f9ee2fb87130 (diff)
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Move Emacs mode variables to bottom of each file and numerous other
formatting fixes. Thanks to Joachim. svn-id: r22965
Diffstat (limited to 'doc/running-graphics-filters.tex')
-rw-r--r--doc/running-graphics-filters.tex15
1 files changed, 7 insertions, 8 deletions
diff --git a/doc/running-graphics-filters.tex b/doc/running-graphics-filters.tex
index a78817355d..08de7cc9a9 100644
--- a/doc/running-graphics-filters.tex
+++ b/doc/running-graphics-filters.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Graphics filters} \label{sect-gfx-filters}
ScummVM offers several anti-aliasing filters to attempt to improve visual
@@ -36,7 +29,7 @@ To select a graphics filter, pass its name via the '-g' option to scummvm,
for example:
\begin{verbatim}
- scummvm -gadvmame2x monkey2
+ scummvm -gadvmame2x monkey2
\end{verbatim}
\begin{enumerate}
\item [Note \#1] Not all backends support all or any filters. The ones
@@ -48,3 +41,9 @@ for example:
original resolution of 320x240, hence for this game scalers will
scale to 640x480 or 960x720.
\end{enumerate}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End: