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authorEugene Sandulenko2006-06-07 00:08:02 +0000
committerEugene Sandulenko2006-06-07 00:08:02 +0000
commit0525bf54d845b0ef20b78958fd77433ca1694f8f (patch)
tree47827022e56f14e3b29c18f3300534472b2c2815 /doc/running-hotkeys.tex
parent6f8c4250f9260d7c9edee46a5784f9ee2fb87130 (diff)
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Move Emacs mode variables to bottom of each file and numerous other
formatting fixes. Thanks to Joachim. svn-id: r22965
Diffstat (limited to 'doc/running-hotkeys.tex')
-rw-r--r--doc/running-hotkeys.tex13
1 files changed, 6 insertions, 7 deletions
diff --git a/doc/running-hotkeys.tex b/doc/running-hotkeys.tex
index a1f3ffbb5c..988b673828 100644
--- a/doc/running-hotkeys.tex
+++ b/doc/running-hotkeys.tex
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Hot Keys}
ScummVM supports various in game hotkeys. They differ between SCUMM games and
@@ -114,3 +107,9 @@ Note that using ctrl-f and ctrl-g are not recommended: games can crash when
being run faster than their normal speed, as scripts will lose synchronisation.
Ctrl-f is not supported by the Broken Sword games.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End: