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author | Eugene Sandulenko | 2006-06-07 00:08:02 +0000 |
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committer | Eugene Sandulenko | 2006-06-07 00:08:02 +0000 |
commit | 0525bf54d845b0ef20b78958fd77433ca1694f8f (patch) | |
tree | 47827022e56f14e3b29c18f3300534472b2c2815 /doc/running.tex | |
parent | 6f8c4250f9260d7c9edee46a5784f9ee2fb87130 (diff) | |
download | scummvm-rg350-0525bf54d845b0ef20b78958fd77433ca1694f8f.tar.gz scummvm-rg350-0525bf54d845b0ef20b78958fd77433ca1694f8f.tar.bz2 scummvm-rg350-0525bf54d845b0ef20b78958fd77433ca1694f8f.zip |
Move Emacs mode variables to bottom of each file and numerous other
formatting fixes. Thanks to Joachim.
svn-id: r22965
Diffstat (limited to 'doc/running.tex')
-rw-r--r-- | doc/running.tex | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/doc/running.tex b/doc/running.tex index eea3b69d83..b424d50890 100644 --- a/doc/running.tex +++ b/doc/running.tex @@ -1,10 +1,3 @@ - -%%% Local Variables: -%%% mode: latex -%%% TeX-master: "readme.tex" -%%% End: - - \section{Running ScummVM} Before you run the engine, you need to put the game's data files in a @@ -30,3 +23,9 @@ arguments -- see the next section. \input {running-language.tex} \input {running-graphics-filters.tex} \input {running-hotkeys.tex} + + +%%% Local Variables: +%%% mode: latex +%%% TeX-master: "readme.tex" +%%% End: |