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author | Max Horn | 2006-04-06 22:32:53 +0000 |
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committer | Max Horn | 2006-04-06 22:32:53 +0000 |
commit | 43cd96fe103ea87892aec92f250ad5f844f3f94d (patch) | |
tree | 32f790ea9bce4bdb1327f8345eff1b055e8fd266 /doc/saves.tex | |
parent | 5f0ff73d2a4f1246e542903f9d04299f21cf5bdb (diff) | |
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Renamed last LaTeX files
svn-id: r21653
Diffstat (limited to 'doc/saves.tex')
-rw-r--r-- | doc/saves.tex | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/doc/saves.tex b/doc/saves.tex index 3cfb466109..4a9b53e6e8 100644 --- a/doc/saves.tex +++ b/doc/saves.tex @@ -24,8 +24,14 @@ Windows example: set SCUMMVM_SAVEPATH=C:\saved_games\ \end{verbatim} -%%next section -\input {06_01.tex} + +\subsection {Autosaves} +Because ScummVM is still a beta product, it -can- crash and/or hang +occasionally. As such, every five minutes it will save a game in Slot 0. This +game can be loaded via Ctrl-0, or the F5 menu. This autosaving does not, +however, occur with Simon the Sorcerer 1 and 2, nor with Broken Sword 1 and 2. + + %%% Local Variables: %%% mode: latex %%% TeX-master: "readme" |