diff options
author | Travis Howell | 2006-06-21 13:19:07 +0000 |
---|---|---|
committer | Travis Howell | 2006-06-21 13:19:07 +0000 |
commit | 3ae7df09da8ec0d9420265d3e2cc5b13910ed20e (patch) | |
tree | 2920d932af745c66e91c2e407c6898f1d410b59b /doc | |
parent | fb21a064166fce13e321b23a34b7b0bfc12638a4 (diff) | |
download | scummvm-rg350-3ae7df09da8ec0d9420265d3e2cc5b13910ed20e.tar.gz scummvm-rg350-3ae7df09da8ec0d9420265d3e2cc5b13910ed20e.tar.bz2 scummvm-rg350-3ae7df09da8ec0d9420265d3e2cc5b13910ed20e.zip |
Update docs for FF
svn-id: r23223
Diffstat (limited to 'doc')
-rw-r--r-- | doc/audio-compression.tex | 7 | ||||
-rw-r--r-- | doc/games-feeble.tex | 24 |
2 files changed, 22 insertions, 9 deletions
diff --git a/doc/audio-compression.tex b/doc/audio-compression.tex index f2360f9318..99ca6096cd 100644 --- a/doc/audio-compression.tex +++ b/doc/audio-compression.tex @@ -81,7 +81,7 @@ filesize -- 1152 seems to be a good value for those kind of soundfiles. Be sure to read the encoder documentation before you use other values. -\subsubsection{Compressing sfx/speech in Simon the Sorcerer 1 and 2} +\subsubsection{Compressing sfx/speech in Simon the Sorcerer and The Feeble Files} Use our compress\_simon util from the scummvm-tools package to perform this task. You can choose between multiple target formats, but note that you can only use @@ -96,6 +96,11 @@ each if ScummVM was compiled with the respective decoder support enabled. compress\_simon simon2.voc &(For DOS CD version of Simon 2)\\ compress\_simon simon2.wav &(For Windows CD version of Simon 2)\\ compress\_simon mac &(For Macintosh version of Simon 2)\\ + + compress\_simon voices1.wav (For Windows 2CD/4CD version of Feeble)\\ + compress\_simon voices2.wav (For Windows 2CD/4CD version of Feeble)\\ + compress\_simon voices3.wav (For Windows 4CD version of Feeble)\\ + compress\_simon voices4.wav (For Windows 4CD version of Feeble)\\ \end{tabular} For Ogg Vorbis add --vorbis to the options, i.e. diff --git a/doc/games-feeble.tex b/doc/games-feeble.tex index 67d62de38f..bc067a64b8 100644 --- a/doc/games-feeble.tex +++ b/doc/games-feeble.tex @@ -1,14 +1,22 @@ \subsection{The Feeble Files notes} -If you have the Windows version of The Feeble Files, there are two things to -note. First of all, more than 300 files, most of them necessary for the game to -run, are stored in a file called data1.cab. ScummVM does not know how to unpack -this file, so you will probably have to let the original installer do it. +If you have the Windows version of The Feeble Files, there are several things +to note. -Secondly, the game uses Smacker cutscenes extensively. For reasons described -above, we cannot support these directly. They have to be re-encoded to DXA, -which is the format used for the Macintosh and Amiga cutscenes. See the tools -README for further details about this. +Many of the files necessary for the game are stored in an InstallShield file +called data1.cab, which ScummVM is unable to unpack. You will need to use the +original installer or i5comp to unpack the contents of this file. + +The game uses Smacker cutscenes extensively, which we can't support directly, +due to reasons described above. The cutscenes have to be re-encoded to DXA, +which is the format used by the cutscenes in the Amiga and Macintosh versions. +See thetools README for a brief guide on converting the cutscenes. + +The original speech files will need to be renamed, to use with ScummVM. +Rename voices.wav on CD1 to voices1.wav +Rename voices.wav on CD2 to voices2.wav +Rename voices.wav on CD3 to voices3.wav +Rename voices.wav on CD4 to voices4.wav %%% Local Variables: |