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authorTravis Howell2006-01-27 10:01:07 +0000
committerTravis Howell2006-01-27 10:01:07 +0000
commit855d86ddcf24d0fdf9add5d9d49718e43433b807 (patch)
tree161c409fe071cd9aa1cbcf5e3c1811aa9b0eb141 /doc
parent4d8861b909d0b4677afe450cb76b83842d37f679 (diff)
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Add parts of patch #1416145 - README: various fixes
svn-id: r20214
Diffstat (limited to 'doc')
-rw-r--r--doc/01.tex5
-rw-r--r--doc/02.tex6
-rw-r--r--doc/03_02.tex2
-rw-r--r--doc/03_08.tex5
-rw-r--r--doc/07_06.tex2
-rw-r--r--doc/07_07.tex8
6 files changed, 12 insertions, 16 deletions
diff --git a/doc/01.tex b/doc/01.tex
index 2def3167b1..508c899492 100644
--- a/doc/01.tex
+++ b/doc/01.tex
@@ -13,8 +13,9 @@ SCUMM (Script Creation Utility for Maniac Mansion), used in various
LucasArts games such as Monkey Island, Day of the Tentacle, and others.
ScummVM also contains interpreters for several non-SCUMM games. Currently
-these are Beneath a Steel Sky, Broken Sword 1 \& 2, Flight of the Amazon Queen
-and Simon the Sorcerer 1 \& 2.
+these are Beneath a Steel Sky, Broken Sword 1 \& 2, Flight of the Amazon Queen,
+Gobliiins, Inherit the Earth, Simon the Sorcerer 1 \& 2 and The Legend of
+Kyrandia.
At this time ScummVM should be considered beta software, and is still
under heavy development. Be aware that whilst we attempt to make sure
diff --git a/doc/02.tex b/doc/02.tex
index 42c0295c35..2b102a99f8 100644
--- a/doc/02.tex
+++ b/doc/02.tex
@@ -9,8 +9,8 @@
The easiest way to contact the ScummVM team is by submitting bug reports or
commenting in our forums. You can also join and e-mail the scummvm-devel
-mailing list, or chat with us on irc (\#scummvm on irc.freenode.net)
-Please do not ask us to support an unsupported game -- read our homepages
-FAQ first.
+mailing list, or chat with us on IRC (\#scummvm on irc.freenode.net)
+Please do not ask us to support an unsupported game -- read the FAQ on our
+web site first.
\input {02_01.tex}
diff --git a/doc/03_02.tex b/doc/03_02.tex
index e4eb99effa..0f701240cb 100644
--- a/doc/03_02.tex
+++ b/doc/03_02.tex
@@ -1,4 +1,4 @@
\subsection{Simon the Sorcerer 1 and 2 notes}
If you have the dual version of Simon the Sorcerer 1 or 2 on CD,
-then you will find the Windows version in the main directory of CD
+then you will find the Windows version in the main directory of the CD
and the DOS Talkie version in the DOS directory of the CD.
diff --git a/doc/03_08.tex b/doc/03_08.tex
index 99b579b624..4acd681be0 100644
--- a/doc/03_08.tex
+++ b/doc/03_08.tex
@@ -1,8 +1,3 @@
\subsection{The Legend of Kyrandia notes}
To run The Legend of Kyrandia under ScummVM you need the kyra.dat file,
which can be found in the Downloads section of the ScummVM website.
-
-Please note that as the menu system is not yet implemented, the
-only way of saving and loading is to use Alt+0-9 (for saving) and
-Ctrl+0-9 (for loading). Additionally, you must use 'q' to exit the
-game.
diff --git a/doc/07_06.tex b/doc/07_06.tex
index 2f806d579a..4e8b7d8695 100644
--- a/doc/07_06.tex
+++ b/doc/07_06.tex
@@ -64,7 +64,7 @@ Example:
%
If you don't have a MIDI capable soundcard, there are two options: FluidSynth
and TiMidity. We recommend FluidSynth, as on many systems TiMidity will 'lag'
-behind music. This is very noticable in iMUSE-enabled games, which use fast
+behind music. This is very noticeable in iMUSE-enabled games, which use fast
and dynamic music transitions. Running TiMidity as root will allow it to
setup real time priority, which may reduce music lag.
diff --git a/doc/07_07.tex b/doc/07_07.tex
index 389cd602ac..5eada69a00 100644
--- a/doc/07_07.tex
+++ b/doc/07_07.tex
@@ -48,8 +48,8 @@ affect the encoding time and resulting filesize.
\subsubsection{Compressing MONSTER.SOU with MP3}
-You need LAME, and our compress\_scumm\_sou util from the scummvm-tools package
-to perform this task, and ScummVM must be compiled with MAD support.
+You need LAME, and our compress\_scumm\_sou utility from the scummvm-tools
+package to perform this task, and ScummVM must be compiled with MAD support.
\begin{verbatim}
compress_scumm_sou monster.sou
\end{verbatim}
@@ -113,7 +113,7 @@ For Flac add --flac and optional parameters, i.e.
\end{verbatim}
%
Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this
-file to your game dir. You can safely remove the old file.
+file to your game directory. You can safely remove the old file.
\subsubsection{Compressing speech/music in Broken Sword 1}
@@ -157,7 +157,7 @@ For Ogg Vorbis add --vorbis to the options, i.e.
\end{verbatim}
%
Eventually you will have a much smaller *.cl3 or *.clg file, copy this file to
-your game dir. You can safely remove the old file.
+your game directory. You can safely remove the old file.
It is possible to use Flac compression by adding the --flac option. However,
the resulting *.clf file will actually be larger than the original.