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author | Eugene Sandulenko | 2005-03-15 21:15:37 +0000 |
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committer | Eugene Sandulenko | 2005-03-15 21:15:37 +0000 |
commit | b8ee09d21b21cfe42a12e1b92651495826080ea2 (patch) | |
tree | 98e91ef1fd3d14013e71909758a3d3279c92a2b8 /doc | |
parent | 968e900a0fdf825f31cdd9a89e40b55df3b76633 (diff) | |
download | scummvm-rg350-b8ee09d21b21cfe42a12e1b92651495826080ea2.tar.gz scummvm-rg350-b8ee09d21b21cfe42a12e1b92651495826080ea2.tar.bz2 scummvm-rg350-b8ee09d21b21cfe42a12e1b92651495826080ea2.zip |
Properly wipe out animation trails in MM NES. It appeared that it
just uses different constants for VAR_CURRENT_LIGHTS. So now it
uses proper double buffering as well
svn-id: r17159
Diffstat (limited to 'doc')
0 files changed, 0 insertions, 0 deletions