diff options
author | Paul Gilbert | 2014-11-18 20:48:53 -0500 |
---|---|---|
committer | Paul Gilbert | 2014-12-12 22:35:01 -0500 |
commit | a01ddaeb1b20d4e512d8418fa2ae9b72dcaca308 (patch) | |
tree | 524c140924ace573471a7d036eeddb52abd8bab5 /engines/access/amazon | |
parent | 8939d657f701d3e40112b5b19fe49022eca8f18a (diff) | |
download | scummvm-rg350-a01ddaeb1b20d4e512d8418fa2ae9b72dcaca308.tar.gz scummvm-rg350-a01ddaeb1b20d4e512d8418fa2ae9b72dcaca308.tar.bz2 scummvm-rg350-a01ddaeb1b20d4e512d8418fa2ae9b72dcaca308.zip |
ACCESS: Fix loading correct sprite resource in mWhileDoOpen
Diffstat (limited to 'engines/access/amazon')
-rw-r--r-- | engines/access/amazon/amazon_scripts.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/access/amazon/amazon_scripts.cpp b/engines/access/amazon/amazon_scripts.cpp index 9bb910c2ba..b4a1568e5a 100644 --- a/engines/access/amazon/amazon_scripts.cpp +++ b/engines/access/amazon/amazon_scripts.cpp @@ -550,7 +550,7 @@ void AmazonScripts::mWhileDoOpen() { _game->establishCenter(0, 1); } - Resource *data = _vm->_files->loadFile(0, 1); + Resource *data = _vm->_files->loadFile(1, 0); SpriteResource *spr = new SpriteResource(_vm, data); delete data; |