aboutsummaryrefslogtreecommitdiff
path: root/engines/access/char.cpp
diff options
context:
space:
mode:
authorPaul Gilbert2014-08-23 12:09:27 -0400
committerPaul Gilbert2014-08-23 12:09:27 -0400
commit7aa2c7fe5cca8eaa9c68c471cef4595b99021206 (patch)
tree68bf2726e994a58d877df6c2c5648955097c9d69 /engines/access/char.cpp
parent6343ff72c462219afb2f11fea69539725794efd6 (diff)
downloadscummvm-rg350-7aa2c7fe5cca8eaa9c68c471cef4595b99021206.tar.gz
scummvm-rg350-7aa2c7fe5cca8eaa9c68c471cef4595b99021206.tar.bz2
scummvm-rg350-7aa2c7fe5cca8eaa9c68c471cef4595b99021206.zip
ACCESS: Beginnings of character/converse manager
Diffstat (limited to 'engines/access/char.cpp')
-rw-r--r--engines/access/char.cpp89
1 files changed, 89 insertions, 0 deletions
diff --git a/engines/access/char.cpp b/engines/access/char.cpp
new file mode 100644
index 0000000000..a01643b651
--- /dev/null
+++ b/engines/access/char.cpp
@@ -0,0 +1,89 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/memstream.h"
+#include "access/access.h"
+#include "access/char.h"
+#include "access/amazon/amazon_resources.h"
+
+namespace Access {
+
+CharEntry::CharEntry(const byte *data) {
+ Common::MemoryReadStream s(data, 999);
+
+ _charFlag = s.readByte();
+ _estabFlag = s.readSint16LE();
+ _screenFile._fileNum = s.readSint16LE();
+ _screenFile._subfile = s.readSint16LE();
+
+ _paletteFile._fileNum = s.readSint16LE();
+ _paletteFile._subfile = s.readUint16LE();
+ _startColor = s.readUint16LE();
+ _numColors = s.readUint16LE();
+
+ // Load cells
+ for (byte cell = s.readByte(); cell != 0xff; cell = s.readByte()) {
+ CellIdent ci;
+ ci._cell = cell;
+ ci._fileNum = s.readSint16LE();
+ ci._subfile = s.readUint16LE();
+
+ _cells.push_back(ci);
+ }
+
+ _animFile._fileNum = s.readSint16LE();
+ _animFile._subfile = s.readUint16LE();
+ _scriptFile._fileNum = s.readSint16LE();
+ _scriptFile._subfile = s.readUint16LE();
+
+ for (int16 v = s.readSint16LE(); v != -1; v = s.readSint16LE()) {
+ ExtraCell ec;
+ ec._vidTable = v;
+ ec._vidTable1 = s.readSint16LE();
+ ec._vidSTable = s.readSint16LE();
+ ec._vidSTable1 = s.readSint16LE();
+
+ _extraCells.push_back(ec);
+ }
+}
+
+CharEntry::CharEntry() {
+ _charFlag = 0;
+ _estabFlag = 0;
+ _startColor = _numColors = 0;
+}
+
+/*------------------------------------------------------------------------*/
+
+CharManager::CharManager(AccessEngine *vm) : Manager(vm) {
+ switch (vm->getGameID()) {
+ case GType_Amazon:
+ // Setup character list
+ for (int i = 0; i < 37; ++i)
+ _charTable.push_back(CharEntry(Amazon::CHARTBL[i]));
+ break;
+ default:
+ error("Unknown game");
+ }
+}
+
+} // End of namespace Access