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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/memstream.h"
#include "access/access.h"
#include "access/char.h"
#include "access/amazon/amazon_resources.h"
namespace Access {
CharEntry::CharEntry(const byte *data) {
Common::MemoryReadStream s(data, 999);
_charFlag = s.readByte();
_estabFlag = s.readSint16LE();
_screenFile._fileNum = s.readSint16LE();
_screenFile._subfile = s.readSint16LE();
_paletteFile._fileNum = s.readSint16LE();
_paletteFile._subfile = s.readUint16LE();
_startColor = s.readUint16LE();
_numColors = s.readUint16LE();
// Load cells
for (byte cell = s.readByte(); cell != 0xff; cell = s.readByte()) {
CellIdent ci;
ci._cell = cell;
ci._fileNum = s.readSint16LE();
ci._subfile = s.readUint16LE();
_cells.push_back(ci);
}
_animFile._fileNum = s.readSint16LE();
_animFile._subfile = s.readUint16LE();
_scriptFile._fileNum = s.readSint16LE();
_scriptFile._subfile = s.readUint16LE();
for (int16 v = s.readSint16LE(); v != -1; v = s.readSint16LE()) {
ExtraCell ec;
ec._vidTable = v;
ec._vidTable1 = s.readSint16LE();
ec._vidSTable = s.readSint16LE();
ec._vidSTable1 = s.readSint16LE();
_extraCells.push_back(ec);
}
}
CharEntry::CharEntry() {
_charFlag = 0;
_estabFlag = 0;
_startColor = _numColors = 0;
}
/*------------------------------------------------------------------------*/
CharManager::CharManager(AccessEngine *vm) : Manager(vm) {
switch (vm->getGameID()) {
case GType_Amazon:
// Setup character list
for (int i = 0; i < 37; ++i)
_charTable.push_back(CharEntry(Amazon::CHARTBL[i]));
break;
default:
error("Unknown game");
}
}
} // End of namespace Access
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