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author | vanfanel | 2015-11-11 17:56:12 +0100 |
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committer | vanfanel | 2015-11-11 17:56:12 +0100 |
commit | 99739a13fe844c807d3cdd87e67e207e888fd48a (patch) | |
tree | 6afbf4763326277efbf528f0bb9e587bf7a01788 /engines/access/player.cpp | |
parent | 37e157a11c3fc731dfdcf6ec6b6a5a448550219b (diff) | |
parent | 7e44493fe8877a3c6a65f83b9ed84a5f59169005 (diff) | |
download | scummvm-rg350-99739a13fe844c807d3cdd87e67e207e888fd48a.tar.gz scummvm-rg350-99739a13fe844c807d3cdd87e67e207e888fd48a.tar.bz2 scummvm-rg350-99739a13fe844c807d3cdd87e67e207e888fd48a.zip |
Merge branch 'master' into dispmanx
Diffstat (limited to 'engines/access/player.cpp')
-rw-r--r-- | engines/access/player.cpp | 115 |
1 files changed, 81 insertions, 34 deletions
diff --git a/engines/access/player.cpp b/engines/access/player.cpp index e47daf532c..0162491aee 100644 --- a/engines/access/player.cpp +++ b/engines/access/player.cpp @@ -26,24 +26,25 @@ #include "access/access.h" #include "access/resources.h" #include "access/amazon/amazon_player.h" +#include "access/martian/martian_player.h" namespace Access { Player *Player::init(AccessEngine *vm) { switch (vm->getGameID()) { case GType_Amazon: + vm->_playerDataCount = 8; return new Amazon::AmazonPlayer(vm); + case GType_MartianMemorandum: + vm->_playerDataCount = 10; + return new Martian::MartianPlayer(vm); default: + vm->_playerDataCount = 8; return new Player(vm); } } Player::Player(AccessEngine *vm) : Manager(vm), ImageEntry() { - Common::fill(&_walkOffRight[0], &_walkOffRight[PLAYER_DATA_COUNT], 0); - Common::fill(&_walkOffLeft[0], &_walkOffLeft[PLAYER_DATA_COUNT], 0); - Common::fill(&_walkOffUp[0], &_walkOffUp[PLAYER_DATA_COUNT], 0); - Common::fill(&_walkOffDown[0], &_walkOffDown[PLAYER_DATA_COUNT], 0); - _playerSprites = nullptr; _playerSprites1 = nullptr; _manPal1 = nullptr; @@ -78,14 +79,36 @@ Player::Player(AccessEngine *vm) : Manager(vm), ImageEntry() { _downWalkMin = _downWalkMax = 0; _diagUpWalkMin = _diagUpWalkMax = 0; _diagDownWalkMin = _diagDownWalkMax = 0; + _walkOffRight = _walkOffLeft = nullptr; + _walkOffUp = _walkOffDown = nullptr; + _walkOffUR = _walkOffDR = nullptr; + _walkOffUL = _walkOffDL = nullptr; } Player::~Player() { delete _playerSprites; delete[] _manPal1; + delete[] _walkOffRight; + delete[] _walkOffLeft; + delete[] _walkOffUp; + delete[] _walkOffDown; + delete[] _walkOffUR; + delete[] _walkOffDR; + delete[] _walkOffUL; + delete[] _walkOffDL; } void Player::load() { + int dataCount = _vm->_playerDataCount; + _walkOffRight = new int[dataCount]; + _walkOffLeft = new int[dataCount]; + _walkOffUp = new int[dataCount]; + _walkOffDown = new int[dataCount]; + _walkOffUR = new Common::Point[dataCount]; + _walkOffDR = new Common::Point[dataCount]; + _walkOffUL = new Common::Point[dataCount]; + _walkOffDL = new Common::Point[dataCount]; + _playerOffset.x = _vm->_screen->_scaleTable1[25]; _playerOffset.y = _vm->_screen->_scaleTable1[67]; _leftDelta = -3; @@ -94,21 +117,6 @@ void Player::load() { _downDelta = -10; _scrollConst = 5; - for (int i = 0; i < PLAYER_DATA_COUNT; ++i) { - _walkOffRight[i] = SIDEOFFR[i]; - _walkOffLeft[i] = SIDEOFFL[i]; - _walkOffUp[i] = SIDEOFFU[i]; - _walkOffDown[i] = SIDEOFFD[i]; - _walkOffUR[i].x = DIAGOFFURX[i]; - _walkOffUR[i].y = DIAGOFFURY[i]; - _walkOffDR[i].x = DIAGOFFDRX[i]; - _walkOffDR[i].y = DIAGOFFDRY[i]; - _walkOffUL[i].x = DIAGOFFULX[i]; - _walkOffUL[i].y = DIAGOFFULY[i]; - _walkOffDL[i].x = DIAGOFFDLX[i]; - _walkOffDL[i].y = DIAGOFFDLY[i]; - } - _sideWalkMin = 0; _sideWalkMax = 7; _upWalkMin = 16; @@ -122,16 +130,35 @@ void Player::load() { _playerSprites = _playerSprites1; if (_manPal1) { - Common::copy(_manPal1 + 0x270, _manPal1 + 0x270 + 0x60, _vm->_screen->_manPal); + // Those values are from MM as Amazon doesn't use it + Common::copy(_manPal1 + 0x2A0, _manPal1 + 0x2A0 + 0x42, _vm->_screen->_manPal); } else { Common::fill(_vm->_screen->_manPal, _vm->_screen->_manPal + 0x60, 0); } } +void Player::loadTexPalette() { + Resource *texPal = _vm->_files->loadFile("TEXPAL.COL"); + int size = texPal->_size; + assert(size == 768); + _manPal1 = new byte[size]; + memcpy(_manPal1, texPal->data(), size); +} + void Player::loadSprites(const Common::String &name) { freeSprites(); Resource *data = _vm->_files->loadFile(name); + +#if 0 + Common::DumpFile *outFile = new Common::DumpFile(); + Common::String outName = name + ".dump"; + outFile->open(outName); + outFile->write(data->data(), data->_size); + outFile->finalize(); + outFile->close(); +#endif + _playerSprites1 = new SpriteResource(_vm, data); delete data; } @@ -357,7 +384,7 @@ void Player::walkRight() { if (_frame > _sideWalkMax) _frame = _sideWalkMin; - plotCom(0); + plotCom0(); } } @@ -388,7 +415,7 @@ void Player::walkUpLeft() { tempL = _rawPlayerLow.y - _vm->_screen->_scaleTable2[walkOffset]; _rawYTempL = (byte)tempL; _rawYTemp = _rawPlayer.y - _vm->_screen->_scaleTable1[walkOffset] - - (tempL < 0 ? 1 : 0);; + (tempL < 0 ? 1 : 0); if (_vm->_room->codeWalls()) { plotCom2(); @@ -634,15 +661,19 @@ void Player::checkMove() { } void Player::plotCom(int flags) { - _flags &= ~2; - _flags &= ~8; + _flags &= ~IMGFLAG_BACKWARDS; + _flags &= ~IMGFLAG_UNSCALED; _flags |= flags; plotCom3(); } +void Player::plotCom0() { + plotCom(_vm->getGameID() == GType_Amazon ? 0 : IMGFLAG_BACKWARDS); +} + void Player::plotCom1() { - plotCom(2); + plotCom(_vm->getGameID() == GType_Amazon ? IMGFLAG_BACKWARDS : 0); } void Player::plotCom2() { @@ -709,8 +740,12 @@ void Player::checkScroll() { } } -bool Player::scrollUp() { - _scrollAmount = -(_vm->_screen->_clipHeight - _playerY - _scrollThreshold); +bool Player::scrollUp(int forcedAmount) { + if (forcedAmount == -1) + _scrollAmount = -(_vm->_screen->_clipHeight - _playerY - _scrollThreshold); + else + _scrollAmount = forcedAmount; + if ((_vm->_scrollRow + _vm->_screen->_vWindowHeight) >= _vm->_room->_playFieldHeight) return true; @@ -737,8 +772,12 @@ bool Player::scrollUp() { return false; } -bool Player::scrollDown() { - _scrollAmount = -(_playerY - _scrollThreshold); +bool Player::scrollDown(int forcedAmount) { + if (forcedAmount == -1) + _scrollAmount = -(_playerY - _scrollThreshold); + else + _scrollAmount = forcedAmount; + _scrollFlag = true; _vm->_scrollY -= _scrollAmount; if (_vm->_scrollY >= 0) @@ -762,9 +801,13 @@ bool Player::scrollDown() { return true; } -bool Player::scrollLeft() { +bool Player::scrollLeft(int forcedAmount) { Screen &screen = *_vm->_screen; - _scrollAmount = -(_vm->_screen->_clipWidth - _playerX - _scrollThreshold); + if (forcedAmount == -1) + _scrollAmount = -(_vm->_screen->_clipWidth - _playerX - _scrollThreshold); + else + _scrollAmount = forcedAmount; + if ((_vm->_scrollCol + screen._vWindowWidth) == _vm->_room->_playFieldWidth) { _scrollEnd = 2; _vm->_scrollX = 0; @@ -789,8 +832,12 @@ bool Player::scrollLeft() { } } -bool Player::scrollRight() { - _scrollAmount = -(_playerX - _scrollThreshold); +bool Player::scrollRight(int forcedAmount) { + if (forcedAmount == -1) + _scrollAmount = -(_playerX - _scrollThreshold); + else + _scrollAmount = forcedAmount; + _scrollFlag = true; _vm->_scrollX -= _scrollAmount; |