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-rw-r--r--engines/access/player.cpp115
1 files changed, 81 insertions, 34 deletions
diff --git a/engines/access/player.cpp b/engines/access/player.cpp
index e47daf532c..0162491aee 100644
--- a/engines/access/player.cpp
+++ b/engines/access/player.cpp
@@ -26,24 +26,25 @@
#include "access/access.h"
#include "access/resources.h"
#include "access/amazon/amazon_player.h"
+#include "access/martian/martian_player.h"
namespace Access {
Player *Player::init(AccessEngine *vm) {
switch (vm->getGameID()) {
case GType_Amazon:
+ vm->_playerDataCount = 8;
return new Amazon::AmazonPlayer(vm);
+ case GType_MartianMemorandum:
+ vm->_playerDataCount = 10;
+ return new Martian::MartianPlayer(vm);
default:
+ vm->_playerDataCount = 8;
return new Player(vm);
}
}
Player::Player(AccessEngine *vm) : Manager(vm), ImageEntry() {
- Common::fill(&_walkOffRight[0], &_walkOffRight[PLAYER_DATA_COUNT], 0);
- Common::fill(&_walkOffLeft[0], &_walkOffLeft[PLAYER_DATA_COUNT], 0);
- Common::fill(&_walkOffUp[0], &_walkOffUp[PLAYER_DATA_COUNT], 0);
- Common::fill(&_walkOffDown[0], &_walkOffDown[PLAYER_DATA_COUNT], 0);
-
_playerSprites = nullptr;
_playerSprites1 = nullptr;
_manPal1 = nullptr;
@@ -78,14 +79,36 @@ Player::Player(AccessEngine *vm) : Manager(vm), ImageEntry() {
_downWalkMin = _downWalkMax = 0;
_diagUpWalkMin = _diagUpWalkMax = 0;
_diagDownWalkMin = _diagDownWalkMax = 0;
+ _walkOffRight = _walkOffLeft = nullptr;
+ _walkOffUp = _walkOffDown = nullptr;
+ _walkOffUR = _walkOffDR = nullptr;
+ _walkOffUL = _walkOffDL = nullptr;
}
Player::~Player() {
delete _playerSprites;
delete[] _manPal1;
+ delete[] _walkOffRight;
+ delete[] _walkOffLeft;
+ delete[] _walkOffUp;
+ delete[] _walkOffDown;
+ delete[] _walkOffUR;
+ delete[] _walkOffDR;
+ delete[] _walkOffUL;
+ delete[] _walkOffDL;
}
void Player::load() {
+ int dataCount = _vm->_playerDataCount;
+ _walkOffRight = new int[dataCount];
+ _walkOffLeft = new int[dataCount];
+ _walkOffUp = new int[dataCount];
+ _walkOffDown = new int[dataCount];
+ _walkOffUR = new Common::Point[dataCount];
+ _walkOffDR = new Common::Point[dataCount];
+ _walkOffUL = new Common::Point[dataCount];
+ _walkOffDL = new Common::Point[dataCount];
+
_playerOffset.x = _vm->_screen->_scaleTable1[25];
_playerOffset.y = _vm->_screen->_scaleTable1[67];
_leftDelta = -3;
@@ -94,21 +117,6 @@ void Player::load() {
_downDelta = -10;
_scrollConst = 5;
- for (int i = 0; i < PLAYER_DATA_COUNT; ++i) {
- _walkOffRight[i] = SIDEOFFR[i];
- _walkOffLeft[i] = SIDEOFFL[i];
- _walkOffUp[i] = SIDEOFFU[i];
- _walkOffDown[i] = SIDEOFFD[i];
- _walkOffUR[i].x = DIAGOFFURX[i];
- _walkOffUR[i].y = DIAGOFFURY[i];
- _walkOffDR[i].x = DIAGOFFDRX[i];
- _walkOffDR[i].y = DIAGOFFDRY[i];
- _walkOffUL[i].x = DIAGOFFULX[i];
- _walkOffUL[i].y = DIAGOFFULY[i];
- _walkOffDL[i].x = DIAGOFFDLX[i];
- _walkOffDL[i].y = DIAGOFFDLY[i];
- }
-
_sideWalkMin = 0;
_sideWalkMax = 7;
_upWalkMin = 16;
@@ -122,16 +130,35 @@ void Player::load() {
_playerSprites = _playerSprites1;
if (_manPal1) {
- Common::copy(_manPal1 + 0x270, _manPal1 + 0x270 + 0x60, _vm->_screen->_manPal);
+ // Those values are from MM as Amazon doesn't use it
+ Common::copy(_manPal1 + 0x2A0, _manPal1 + 0x2A0 + 0x42, _vm->_screen->_manPal);
} else {
Common::fill(_vm->_screen->_manPal, _vm->_screen->_manPal + 0x60, 0);
}
}
+void Player::loadTexPalette() {
+ Resource *texPal = _vm->_files->loadFile("TEXPAL.COL");
+ int size = texPal->_size;
+ assert(size == 768);
+ _manPal1 = new byte[size];
+ memcpy(_manPal1, texPal->data(), size);
+}
+
void Player::loadSprites(const Common::String &name) {
freeSprites();
Resource *data = _vm->_files->loadFile(name);
+
+#if 0
+ Common::DumpFile *outFile = new Common::DumpFile();
+ Common::String outName = name + ".dump";
+ outFile->open(outName);
+ outFile->write(data->data(), data->_size);
+ outFile->finalize();
+ outFile->close();
+#endif
+
_playerSprites1 = new SpriteResource(_vm, data);
delete data;
}
@@ -357,7 +384,7 @@ void Player::walkRight() {
if (_frame > _sideWalkMax)
_frame = _sideWalkMin;
- plotCom(0);
+ plotCom0();
}
}
@@ -388,7 +415,7 @@ void Player::walkUpLeft() {
tempL = _rawPlayerLow.y - _vm->_screen->_scaleTable2[walkOffset];
_rawYTempL = (byte)tempL;
_rawYTemp = _rawPlayer.y - _vm->_screen->_scaleTable1[walkOffset] -
- (tempL < 0 ? 1 : 0);;
+ (tempL < 0 ? 1 : 0);
if (_vm->_room->codeWalls()) {
plotCom2();
@@ -634,15 +661,19 @@ void Player::checkMove() {
}
void Player::plotCom(int flags) {
- _flags &= ~2;
- _flags &= ~8;
+ _flags &= ~IMGFLAG_BACKWARDS;
+ _flags &= ~IMGFLAG_UNSCALED;
_flags |= flags;
plotCom3();
}
+void Player::plotCom0() {
+ plotCom(_vm->getGameID() == GType_Amazon ? 0 : IMGFLAG_BACKWARDS);
+}
+
void Player::plotCom1() {
- plotCom(2);
+ plotCom(_vm->getGameID() == GType_Amazon ? IMGFLAG_BACKWARDS : 0);
}
void Player::plotCom2() {
@@ -709,8 +740,12 @@ void Player::checkScroll() {
}
}
-bool Player::scrollUp() {
- _scrollAmount = -(_vm->_screen->_clipHeight - _playerY - _scrollThreshold);
+bool Player::scrollUp(int forcedAmount) {
+ if (forcedAmount == -1)
+ _scrollAmount = -(_vm->_screen->_clipHeight - _playerY - _scrollThreshold);
+ else
+ _scrollAmount = forcedAmount;
+
if ((_vm->_scrollRow + _vm->_screen->_vWindowHeight) >=
_vm->_room->_playFieldHeight)
return true;
@@ -737,8 +772,12 @@ bool Player::scrollUp() {
return false;
}
-bool Player::scrollDown() {
- _scrollAmount = -(_playerY - _scrollThreshold);
+bool Player::scrollDown(int forcedAmount) {
+ if (forcedAmount == -1)
+ _scrollAmount = -(_playerY - _scrollThreshold);
+ else
+ _scrollAmount = forcedAmount;
+
_scrollFlag = true;
_vm->_scrollY -= _scrollAmount;
if (_vm->_scrollY >= 0)
@@ -762,9 +801,13 @@ bool Player::scrollDown() {
return true;
}
-bool Player::scrollLeft() {
+bool Player::scrollLeft(int forcedAmount) {
Screen &screen = *_vm->_screen;
- _scrollAmount = -(_vm->_screen->_clipWidth - _playerX - _scrollThreshold);
+ if (forcedAmount == -1)
+ _scrollAmount = -(_vm->_screen->_clipWidth - _playerX - _scrollThreshold);
+ else
+ _scrollAmount = forcedAmount;
+
if ((_vm->_scrollCol + screen._vWindowWidth) == _vm->_room->_playFieldWidth) {
_scrollEnd = 2;
_vm->_scrollX = 0;
@@ -789,8 +832,12 @@ bool Player::scrollLeft() {
}
}
-bool Player::scrollRight() {
- _scrollAmount = -(_playerX - _scrollThreshold);
+bool Player::scrollRight(int forcedAmount) {
+ if (forcedAmount == -1)
+ _scrollAmount = -(_playerX - _scrollThreshold);
+ else
+ _scrollAmount = forcedAmount;
+
_scrollFlag = true;
_vm->_scrollX -= _scrollAmount;