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authorAdrian Frühwirth2018-04-06 00:06:38 +0200
committerEugene Sandulenko2018-04-07 09:26:20 +0200
commit00e59a312211c0b49433ad3e9923460ed85edc50 (patch)
treed604e3f19249c6a6436a83cc868fda9d12e57165 /engines/access
parent07775ca71723ddb02de32b840b90742a173dca35 (diff)
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ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
Diffstat (limited to 'engines/access')
-rw-r--r--engines/access/access.cpp12
-rw-r--r--engines/access/access.h2
-rw-r--r--engines/access/detection.cpp12
3 files changed, 11 insertions, 15 deletions
diff --git a/engines/access/access.cpp b/engines/access/access.cpp
index 1855280a24..c1af19026b 100644
--- a/engines/access/access.cpp
+++ b/engines/access/access.cpp
@@ -488,11 +488,6 @@ Common::Error AccessEngine::loadGameState(int slot) {
if (!readSavegameHeader(saveFile, header))
error("Invalid savegame");
- if (header._thumbnail) {
- header._thumbnail->free();
- delete header._thumbnail;
- }
-
// Load most of the savegame data
synchronize(s);
delete saveFile;
@@ -537,9 +532,8 @@ void AccessEngine::synchronize(Common::Serializer &s) {
const char *const SAVEGAME_STR = "ACCESS";
#define SAVEGAME_STR_SIZE 6
-bool AccessEngine::readSavegameHeader(Common::InSaveFile *in, AccessSavegameHeader &header) {
+WARN_UNUSED_RESULT bool AccessEngine::readSavegameHeader(Common::InSaveFile *in, AccessSavegameHeader &header, bool skipThumbnail) {
char saveIdentBuffer[SAVEGAME_STR_SIZE + 1];
- header._thumbnail = nullptr;
// Validate the header Id
in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1);
@@ -557,9 +551,9 @@ bool AccessEngine::readSavegameHeader(Common::InSaveFile *in, AccessSavegameHead
header._saveName += ch;
// Get the thumbnail
- header._thumbnail = Graphics::loadThumbnail(*in);
- if (!header._thumbnail)
+ if (!Graphics::loadThumbnail(*in, header._thumbnail, skipThumbnail)) {
return false;
+ }
// Read in save date/time
header._year = in->readSint16LE();
diff --git a/engines/access/access.h b/engines/access/access.h
index 972dd4c380..56646f01c9 100644
--- a/engines/access/access.h
+++ b/engines/access/access.h
@@ -306,7 +306,7 @@ public:
/**
* Read in a savegame header
*/
- static bool readSavegameHeader(Common::InSaveFile *in, AccessSavegameHeader &header);
+ WARN_UNUSED_RESULT static bool readSavegameHeader(Common::InSaveFile *in, AccessSavegameHeader &header, bool skipThumbnail = true);
/**
* Write out a savegame header
diff --git a/engines/access/detection.cpp b/engines/access/detection.cpp
index 3e70de3635..186fcbdf06 100644
--- a/engines/access/detection.cpp
+++ b/engines/access/detection.cpp
@@ -157,11 +157,9 @@ SaveStateList AccessMetaEngine::listSaves(const char *target) const {
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
if (in) {
- Access::AccessEngine::readSavegameHeader(in, header);
- saveList.push_back(SaveStateDescriptor(slot, header._saveName));
+ if (Access::AccessEngine::readSavegameHeader(in, header))
+ saveList.push_back(SaveStateDescriptor(slot, header._saveName));
- header._thumbnail->free();
- delete header._thumbnail;
delete in;
}
}
@@ -187,7 +185,11 @@ SaveStateDescriptor AccessMetaEngine::querySaveMetaInfos(const char *target, int
if (f) {
Access::AccessSavegameHeader header;
- Access::AccessEngine::readSavegameHeader(f, header);
+ if (!Access::AccessEngine::readSavegameHeader(f, header, false)) {
+ delete f;
+ return SaveStateDescriptor();
+ }
+
delete f;
// Create the return descriptor