aboutsummaryrefslogtreecommitdiff
path: root/engines/access
AgeCommit message (Expand)Author
2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-03-03ACCESS: AMAZON: Fix crash due to Common::Language changePaul Gilbert
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
2018-07-29ACCESS: MM: Fix Compiler Variable Shadowing Warning.D G Turner
2018-07-20ACCESS: MM: Implement proper game data and fonts in access.datPaul Gilbert
2018-04-22JANITORIAL: Fix formattingAdrian Frühwirth
2018-04-19JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2017-07-27VIDEO: Allow setting the mixer sound type used to play audio tracksBastien Bouclet
2016-12-08ALL: Leave out instructions for engine data issuesBen Castricum
2016-12-06ALL: Change instructions for engine data file issuesBen Castricum
2016-12-06ALL: Unify 'wrong version of engine data' messageBen Castricum
2016-12-06ALL: Unify 'corrupted engine data' messageBen Castricum
2016-12-05ALL: Unify 'missing engine data' messageBen Castricum
2016-11-21ACCESS: Mark unsupported games as unstablePaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
2016-07-28ACCESS: Move debug channel registration where they belongEugene Sandulenko
2016-05-29ACCESS: Reduce audio header dependenciesOri Avtalion
2016-05-29GUI: Make copyright "sign" consistentHubert Maier
2016-05-27ACCESS: Fix derived Screen copyBlock method signaturePaul Gilbert
2016-05-27ACCESS: Remove redundant allocation in surface creationPaul Gilbert
2016-05-26ACCESS: Refactor ASurface and Screen to not use virtual inheritancePaul Gilbert
2016-05-18ACCESS: Plug memory leakEugene Sandulenko
2016-05-15FULLPIPE: Plug memory leakEugene Sandulenko
2016-05-15ACCESS: Fix memory leakEugene Sandulenko
2016-05-15JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-05-15ACCESS: Plug memory leakEugene Sandulenko
2016-05-15ACCESS: Plug memory leakEugene Sandulenko
2016-05-13ACCESS: Fix crash at end of AGOE floppy chapter 6Paul Gilbert
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-03-14ACCESS: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-03-10ACCESS: Revert AGOE Spanish detection entry back to unstablePaul Gilbert
2016-02-25ACCESS: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-10ACCESS: Fix spoken text randomly being skippedPaul Gilbert
2016-02-03ACCESS: Fix display of ending creditsPaul Gilbert
2016-02-03ACCESS: Workaround Floppy room establishment reshown when loading savesPaul Gilbert
2016-02-03ACCESS: Setup wall codes correctly after reinitializing for new roomPaul Gilbert
2016-01-29ACCESS: Fix some uninitialized variablesStrangerke
2016-01-26ACCESS: Only request actual save slots in listSaves.Johannes Schickel
2016-01-17ACCESS: Handle differences in CD vs Floppy establishment text offsetsPaul Gilbert
2016-01-17ACCESS: Fix fading in screen after cancelling Inventory screenPaul Gilbert
2016-01-17ACCESS: Show correct chapter start establishment textPaul Gilbert
2015-12-12ACCESS: Fix cursor after selecting inventory item to offer NPCPaul Gilbert
2015-12-12ACCESS: Fix offering items to boat captainPaul Gilbert
2015-12-11ACCESS: Fix differences in floppy chapter changesPaul Gilbert