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authorStrangerke2014-08-28 01:59:53 +0200
committerStrangerke2014-08-28 01:59:53 +0200
commit1590f29d149df976e27df4a49c21ae4d23ab8663 (patch)
tree50800ebd26bb2492f3bc49b3e49e02a242053efd /engines/access
parentff05b42e021ba12ce9ca86d118868cfa32d911eb (diff)
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ACCESS: Use the hires version in Amazon CD
Diffstat (limited to 'engines/access')
-rw-r--r--engines/access/access.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/access/access.cpp b/engines/access/access.cpp
index c19a37cdc3..6058800ddb 100644
--- a/engines/access/access.cpp
+++ b/engines/access/access.cpp
@@ -141,7 +141,11 @@ void AccessEngine::initialize() {
if (isCD()) {
const Common::FSNode gameDataDir(ConfMan.get("path"));
- const Common::FSNode cdromDir = gameDataDir.getChild("cdrom");
+ // The CD version contains two versions of the game.
+ // - The MCGA version, in the CDROM folder
+ // - The VESA version, in the TDROM folder
+ // We use the hires version.
+ const Common::FSNode cdromDir = gameDataDir.getChild("tdrom");
for (int idx = 0; idx < 15; ++idx) {
Common::String folder = (idx == 0) ? "game" :