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authorPaul Gilbert2014-08-10 16:55:06 -0400
committerPaul Gilbert2014-08-10 16:55:06 -0400
commit6801cb0855cef796ea22c969c9c9f25866cdfa72 (patch)
tree2b307519cebc92e18f310d0898105f87d8ccd871 /engines/access
parent47d75ae128d2b29ace73925373901cf7bbc6325d (diff)
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ACCESS: Decompress sprite resource frames immediately on creation
Diffstat (limited to 'engines/access')
-rw-r--r--engines/access/access.cpp2
-rw-r--r--engines/access/amazon/amazon_room.cpp2
-rw-r--r--engines/access/asurface.cpp58
-rw-r--r--engines/access/asurface.h20
-rw-r--r--engines/access/data.cpp42
-rw-r--r--engines/access/data.h22
6 files changed, 80 insertions, 66 deletions
diff --git a/engines/access/access.cpp b/engines/access/access.cpp
index f625fa096a..2f505c2ffa 100644
--- a/engines/access/access.cpp
+++ b/engines/access/access.cpp
@@ -45,7 +45,6 @@ AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc)
_destIn = nullptr;
_current = nullptr;
- clearCellTable();
_pCount = 0;
_selectCommand = 0;
_normalMouse = true;
@@ -82,6 +81,7 @@ AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc)
_intTim[3] = 0;
_timer[3] = 0;
_timerFlag = false;
+ Common::fill(&_objectsTable[0], &_objectsTable[100], (SpriteResource *)nullptr);
Common::fill(&_establishTable[0], &_establishTable[100], 0);
Common::fill(&_flags[0], &_flags[256], 0);
_establishFlag = false;
diff --git a/engines/access/amazon/amazon_room.cpp b/engines/access/amazon/amazon_room.cpp
index 056fa8f1eb..5b840afc2e 100644
--- a/engines/access/amazon/amazon_room.cpp
+++ b/engines/access/amazon/amazon_room.cpp
@@ -123,7 +123,7 @@ void AmazonRoom::roomSet() {
void AmazonRoom::roomMenu() {
byte *iconData = _vm->_files->loadFile("ICONS.LZ");
- SpriteResource *spr = new SpriteResource(_vm, _icon, _vm->_files->_filesize);
+ SpriteResource *spr = new SpriteResource(_vm, iconData, _vm->_files->_filesize);
delete[] iconData;
_vm->_screen->saveScreen();
diff --git a/engines/access/asurface.cpp b/engines/access/asurface.cpp
index 438bfbf852..a9d97aa48c 100644
--- a/engines/access/asurface.cpp
+++ b/engines/access/asurface.cpp
@@ -21,10 +21,64 @@
*/
#include "common/algorithm.h"
+#include "common/endian.h"
+#include "common/memstream.h"
+#include "access/access.h"
#include "access/asurface.h"
namespace Access {
+SpriteResource::SpriteResource(AccessEngine *vm, const byte *data, uint32 size,
+ DisposeAfterUse::Flag disposeMemory) {
+ Common::MemoryReadStream stream(data, size);
+ Common::Array<uint32> offsets;
+ int count = stream.readUint16LE();
+
+ for (int i = 0; i < count; i++)
+ offsets.push_back(stream.readUint32LE());
+ offsets.push_back(size); // For easier calculations of Noctropolis sizes
+
+ // Build up the frames
+ for (int i = 0; i < count; ++i) {
+ stream.seek(offsets[i]);
+ int frameSize = offsets[i + 1] - offsets[i];
+
+ SpriteFrame *frame = new SpriteFrame(vm, stream, frameSize);
+ _frames.push_back(frame);
+ }
+
+ if (disposeMemory == DisposeAfterUse::YES)
+ delete[] data;
+}
+
+SpriteResource::~SpriteResource() {
+ for (uint i = 0; i < _frames.size(); ++i)
+ delete _frames[i];
+}
+
+SpriteFrame::SpriteFrame(AccessEngine *vm, Common::MemoryReadStream &stream, int frameSize) {
+ int w = stream.readUint16LE();
+ int h = stream.readUint16LE();
+ create(w, h, Graphics::PixelFormat::createFormatCLUT8());
+
+ // Empty surface
+ byte *data = (byte *)getPixels();
+ Common::fill(data, data + w * h, 0);
+
+ // Decode the data
+ for (int y = 0; y < h; ++y) {
+ int offset = stream.readByte();
+ int len = stream.readByte();
+ assert((offset + len) <= w);
+
+ byte *destP = (byte *)getBasePtr(offset, y);
+ stream.read(destP, len);
+ }
+}
+
+SpriteFrame::~SpriteFrame() {
+ free();
+}
/*------------------------------------------------------------------------*/
@@ -114,6 +168,9 @@ void ASurface::plotImage(SpriteResource *sprite, int frameNum, const Common::Poi
}
void ASurface::plotFrame(SpriteFrame *frame, const Common::Point &pt) {
+ return;
+
+/*
byte *destP = (byte *)getBasePtr(pt.x, _scrollY + pt.y);
byte *srcP = frame->_data;
@@ -144,6 +201,7 @@ void ASurface::plotFrame(SpriteFrame *frame, const Common::Point &pt) {
warning("TODO: Line draw");
}
}
+ */
}
} // End of namespace Access
diff --git a/engines/access/asurface.h b/engines/access/asurface.h
index d1e6b64a9e..d726e6aeae 100644
--- a/engines/access/asurface.h
+++ b/engines/access/asurface.h
@@ -25,12 +25,32 @@
#include "common/scummsys.h"
#include "common/array.h"
+#include "common/memstream.h"
#include "common/rect.h"
#include "graphics/surface.h"
#include "access/data.h"
namespace Access {
+class SpriteFrame : public Graphics::Surface {
+public:
+ SpriteFrame(AccessEngine *vm, Common::MemoryReadStream &stream, int frameSize);
+ ~SpriteFrame();
+};
+
+class SpriteResource {
+public:
+ Common::Array<SpriteFrame *> _frames;
+public:
+ SpriteResource(AccessEngine *vm, const byte *data, uint32 size,
+ DisposeAfterUse::Flag disposeMemory = DisposeAfterUse::NO);
+ ~SpriteResource();
+
+ int getCount() { return _frames.size(); }
+
+ SpriteFrame *getFrame(int idx) { return _frames[idx]; }
+};
+
class ASurface : public Graphics::Surface {
public:
static int _leftSkip, _rightSkip;
diff --git a/engines/access/data.cpp b/engines/access/data.cpp
index 3203020322..c3a6bb3d90 100644
--- a/engines/access/data.cpp
+++ b/engines/access/data.cpp
@@ -21,50 +21,8 @@
*/
#include "common/algorithm.h"
-#include "common/endian.h"
-#include "common/memstream.h"
-#include "access/access.h"
#include "access/data.h"
namespace Access {
-SpriteResource::SpriteResource(AccessEngine *vm, const byte *data, uint32 size,
- DisposeAfterUse::Flag disposeMemory) {
- Common::MemoryReadStream stream(data, size);
- Common::Array<uint32> offsets;
- int count = stream.readUint16LE();
-
- for (int i = 0; i < count; i++)
- offsets.push_back(stream.readUint32LE());
- offsets.push_back(size); // For easier calculations of Noctropolis sizes
-
- // Build up the frames
- for (int i = 0; i < count; ++i) {
- stream.seek(offsets[i]);
-
- SpriteFrame *frame = new SpriteFrame();
- frame->_width = stream.readUint16LE();
- frame->_height = stream.readUint16LE();
- frame->_size = (vm->getGameID() == GType_MeanStreets) ? stream.readUint16LE() :
- offsets[i + 1] - offsets[i];
-
- frame->_data = new byte[frame->_size];
- stream.read(frame->_data, frame->_size);
-
- _frames.push_back(frame);
- }
-
- if (disposeMemory == DisposeAfterUse::YES)
- delete[] data;
-}
-
-SpriteResource::~SpriteResource() {
- for (uint i = 0; i < _frames.size(); ++i)
- delete _frames[i];
-}
-
-SpriteFrame::~SpriteFrame() {
- delete[] _data;
-}
-
} // End of namespace Access
diff --git a/engines/access/data.h b/engines/access/data.h
index bb5ef90e55..b9da858216 100644
--- a/engines/access/data.h
+++ b/engines/access/data.h
@@ -59,28 +59,6 @@ public:
int _vidSTable1;
};
-class SpriteFrame : public Graphics::Surface {
-public:
- uint16 _width, _height;
- byte *_data;
- uint32 _size;
-
- ~SpriteFrame();
-};
-
-class SpriteResource {
-public:
- Common::Array<SpriteFrame *> _frames;
-public:
- SpriteResource(AccessEngine *vm, const byte *data, uint32 size,
- DisposeAfterUse::Flag disposeMemory = DisposeAfterUse::NO);
- ~SpriteResource();
-
- int getCount() { return _frames.size(); }
-
- SpriteFrame *getFrame(int idx) { return _frames[idx]; }
-};
-
} // End of namespace Access
#endif /* ACCESS_DATA_H */